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Ryan at Whipstache Designs @whipstache

What is, for you, the most memorable or interesting mechanic (or three) from a game?

@whipstache
Hands down "Turn someone on" from Monsterhearts. Full stop. I don't think any other game has a move that is *so* right for the exact theme the game is interrogating/examining.

@shane
I've heard so many good things about Monsterhearts. It's pretty far afield from genres I usually enjoy, but I'm gonna have to read through the rules, it sounds like. Thanks!

@whipstache
It is *completely* outside of any genre I usually have any interest in (outside of having both been a teenager once and having enjoyed Buffy) - but it is still an absolutely amazing game.

@whipstache I've read a few opinions that Apocalypse World 2e has bunches of moves, but the group I play a Chopper in hasn't caught the book off-guard yet. Of particular note are the variants of Seize By Force - I think we've hit all of those, plus the cat/mouse and road war moves, all in just 3 sessions.

@admiralducksauce
I've read through Apocalypse World 2e. It's got some good stuff in there. It's interesting, because I'm making a post-apoc game, but since the tone is _so_ different from AW, it's proving hard to use as a reference.

I really like how the rules and tone play of each other, so I'm trying to replicate that. But still.

@whipstache I got probably 90% through my Blades in the Dark post-apoc hack, Glow in the Dark, before I played AW. Luckily they're different, because AW is a confidence-destroying making-you-feel-impostery masterpiece. :)

@admiralducksauce
It's really good, no doubt. I'm for sure worried people are going to hear about my game and say "why would someone make a post-apoc PbtA game? We already have the only one we need."

@admiralducksauce
I'm making it because it's a game I want to play, but I plan to publish it.

Like I said, it's quite different in tone from AW. My game is about exploring morality and faith while trying to survive in the immediate aftermath of an apocalypse. It's modern. The characters are unpowered, frail.

@whipstache @admiralducksauce
Unpowered frail characters will be extremely different than AW.

@shane @admiralducksauce yeah. The idea is in exploring how people make decisions when the stakes are high—life and death—when the rules of society aren't there as a common guide.

@whipstache cool. I’m all about doing it for you, and if someone else digs it it’s the cherry on top. It sounds different to me, anyways. AW has it’s archetypes and its maelstrom and they give it this mythical feel that distances it from our world.