Context drives human behavior. We know Monopoly isn't a roleplaying game, so we don't roleplay its pieces having conversation as they pass each other on the board.
@paulczege Proposed interpretation: the text is not the game. The text should make it possible for you to play the game, and so the text should be clear. The rules (not the text) can more easily have oblique or intuition-defying elements, though they have to still be things that people will remember to do.
A Mastodon instance for tabletop gamers.