Context drives human behavior. We know Monopoly isn't a roleplaying game, so we don't roleplay its pieces having conversation as they pass each other on the board.

(Though my son used to when he was six. Children are driven by different contexts than the ones they'll learn by adulthood.)

Video game players assume incongruous or anomalous elements might need to be puzzled out. They'll poke at them to try and figure them out.

But RPG gamers would never approach an RPG text like this. There's no context for it. An RPG text is supposed to aspire to clarity. Any oblique or intuition-defying elements are reckoned and tolerated as unintended creative or communicative failings.


@paulczege Proposed interpretation: the text is not the game. The text should make it possible for you to play the game, and so the text should be clear. The rules (not the text) can more easily have oblique or intuition-defying elements, though they have to still be things that people will remember to do.

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