The playtest for Deeds, not Words (http://hardcorenarrativist.org/deedsnotwords/) went fantastically well! Highlights:
* Like in the first playtest session, the two other players didn't have any special knowledge of the suffragettes, and didn't have problems playing.
* The rules worked really well and were clear.
* The changes I made since last time (new character sheet, prompts/ideas for inspiration) worked really well.
* The story was radically different, so I'm confident about the games' replayability!