MichaelsMindOnline<p>So I decided Monday is going to be my day to pour over the <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> tomes I've collected over the years. Started with <a href="https://dice.camp/tags/7thSea2e" class="mention hashtag" rel="tag">#<span>7thSea2e</span></a> and I'm falling in love with it more and more.</p><p>In my online search for some assets I stumbled onto a PDF of <a href="https://dice.camp/tags/7thSea1Edition" class="mention hashtag" rel="tag">#<span>7thSea1Edition</span></a> and was curious about the ruleset. I was curious about what was changed to make a good chunk of its audience hate 2e.</p><p>Low and behold 1e apparently is a crunchy system that prefers numbers over fluidity. Nice to know I missed it.</p>