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#algorithmicart

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Karsten Schmidt<p>Similar to my <a href="https://mastodon.thi.ng/tags/LinearMemory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LinearMemory</span></a> piece from last year (check the hashtag for references), these current <a href="https://mastodon.thi.ng/tags/Actiniaria" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Actiniaria</span></a> explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 &amp; Rec.2020 color spaces. The intensity (and subtlety) of some colors &amp; combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...</p><p>Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...</p><p>"To understand a program you must become both the machine and the program." — Alan Perlis</p><p>(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NoAI</span></a> <a href="https://mastodon.thi.ng/tags/Boids" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Boids</span></a> <a href="https://mastodon.thi.ng/tags/Color" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Color</span></a> <a href="https://mastodon.thi.ng/tags/Video" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Video</span></a> <a href="https://mastodon.thi.ng/tags/Animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.thi.ng/tags/WebGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGL</span></a></p>
Karsten Schmidt<p>Been working on various shader &amp; behavior update and options for <a href="https://mastodon.thi.ng/tags/Actiniaria" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Actiniaria</span></a>... it's all starting to come together! 🤩</p><p>(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please use Chrome or Safari for viewing...)</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NoAI</span></a> <a href="https://mastodon.thi.ng/tags/Boids" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Boids</span></a> <a href="https://mastodon.thi.ng/tags/Color" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Color</span></a> <a href="https://mastodon.thi.ng/tags/Video" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Video</span></a> <a href="https://mastodon.thi.ng/tags/Animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.thi.ng/tags/WebGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGL</span></a></p>
Dani Laura (they/she/he)<p>More <a href="https://mathstodon.xyz/tags/algorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicArt</span></a> which produces circles, in this case the circles are concentric if overlap. The procedure starts with one circle (in the simplest case, can be more) facing some direction, which produces a duplicate that jumps to another place, according to a given distance (relative to its size), increments its colour index and faces to another direction turning by a given angle. If the new circle lands on an occupied place, it is partially (or completely) eaten by the older circle, leaves an imprint in its center and then is excreted with colour change. The excreted circles continue to evolve as well. There is a limit in the minimum size for a circle to duplicate. Slight adjustments in the initial conditions can produce significant changes in the output. No randomness involved as usual.<br>I show two nice results I found in the vast space of possibilities, as well as a video showing the construction of the first one, and an imprint of the paths taken using circumferences.<br><a href="https://mathstodon.xyz/tags/Mathart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mathart</span></a> <a href="https://mathstodon.xyz/tags/creativecoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>creativecoding</span></a></p>
Karsten Schmidt<p>Slowly narrowing down color choices... Here's a contact sheet of some more theme candidates. Still going through a few hundred more I've pre-selected so far, and these ones here are all using the same background color...</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NoAI</span></a> <a href="https://mastodon.thi.ng/tags/Boids" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Boids</span></a> <a href="https://mastodon.thi.ng/tags/Color" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Color</span></a></p>
Matthew Conroy<p>SIFF turned me down: "Thank you for submitting INK to the 51st Seattle International Film Festival. We appreciate you taking the time and energy to send your film to us for consideration. Regretfully, we did not select your film to be presented at this year’s edition. "</p><p>Oh, well. You can still watch it here: <a href="https://vimeo.com/932750036" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">vimeo.com/932750036</span><span class="invisible"></span></a> Enjoy!</p><p><a href="https://mathstodon.xyz/tags/siff" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>siff</span></a> <a href="https://mathstodon.xyz/tags/video" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>video</span></a> <a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mathstodon.xyz/tags/algorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicArt</span></a> <a href="https://mathstodon.xyz/tags/film" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>film</span></a></p>
Karsten Schmidt<p>Btw. Here're some more collected links to earlier experiments/stages of development (from the last 1.5 years) — If anything, this all is yet another example of my personal slow-cook art-making/revisiting approach... 😅</p><p>SDF obstacles (static &amp; animated):<br><a href="https://mastodon.thi.ng/@toxi/111698367393819716" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11169836</span><span class="invisible">7393819716</span></a><br><a href="https://mastodon.thi.ng/@toxi/111698918722774094" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11169891</span><span class="invisible">8722774094</span></a></p><p>Path attraction/following:<br><a href="https://mastodon.thi.ng/@toxi/111704122960594951" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11170412</span><span class="invisible">2960594951</span></a><br><a href="https://mastodon.thi.ng/@toxi/111704168442616187" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11170416</span><span class="invisible">8442616187</span></a></p><p>Boids vs. Voronoi:<br><a href="https://mastodon.thi.ng/@toxi/111720368699392895" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11172036</span><span class="invisible">8699392895</span></a></p><p>Visualizing motion/direction vectors:<br><a href="https://mastodon.thi.ng/@toxi/111688835639715011" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11168883</span><span class="invisible">5639715011</span></a></p><p><a href="https://mastodon.thi.ng/tags/HowToThing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HowToThing</span></a> mini tutorial:<br><a href="https://mastodon.thi.ng/@toxi/111308439597090930" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11130843</span><span class="invisible">9597090930</span></a></p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NoAI</span></a> <a href="https://mastodon.thi.ng/tags/Boids" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Boids</span></a> <a href="https://mastodon.thi.ng/tags/Color" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Color</span></a> <a href="https://mastodon.thi.ng/tags/Video" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Video</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a></p>
Karsten Schmidt<p>Work in progress...</p><p>Finally finding some time to continue working on my earlier <a href="https://thi.ng/boids" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/boids</span><span class="invisible"></span></a> experiments, now also using WebGL instancing and floating point render textures for super-smooth blending/trails to create aesthetics reminiscent of sea anemones...</p><p>(Update: I've decided on the beautiful-sounding and fitting <a href="https://mastodon.thi.ng/tags/Actiniaria" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Actiniaria</span></a> as project title...)</p><p>(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please use Chrome or Safari for viewing...)</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NoAI</span></a> <a href="https://mastodon.thi.ng/tags/Boids" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Boids</span></a> <a href="https://mastodon.thi.ng/tags/Color" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Color</span></a> <a href="https://mastodon.thi.ng/tags/Video" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Video</span></a> <a href="https://mastodon.thi.ng/tags/Animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.thi.ng/tags/WebGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGL</span></a></p>
Matthew Conroy<p>A sliced apple, processed with some recursive code I wrote. </p><p><a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mathstodon.xyz/tags/algorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicArt</span></a></p>
Risto A. Paju<p>I came across this halftoning idea sometime last week. While the idea was relatively easy to understand and fun to implement, I've spent quite a lot of time trying to make the result look nice.</p><p>In each row, the image is split into bins containing roughly the same sum of lightness value. This is nice to implement when the number of lines/bins is a power of 2, so we can recurse with a binary split. Thus the line density varies by average lightness. The problem is that density is considered along the x-axis. If things change a lot between rows, the lines get slanted, so they appear more dense. Here I've included some averaging between neighbouring rows to make thing a bit smoother.</p><p>I'm also including a fun glitch from the early tests. The line-density system includes the set of point coordinates and the graph structure (which point is connected to which). What happened here is my generic graph generator that simply finds the nearest neighbours of each point. So in the light areas that are compressed horizontally, the nearest neighbours were left and right.</p><p><a href="https://mathstodon.xyz/tags/halftoneart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>halftoneart</span></a> <a href="https://mathstodon.xyz/tags/lineart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lineart</span></a> <a href="https://mathstodon.xyz/tags/patterns" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>patterns</span></a> <a href="https://mathstodon.xyz/tags/texture" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>texture</span></a> <a href="https://mathstodon.xyz/tags/pythoncode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pythoncode</span></a> <a href="https://mathstodon.xyz/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mathstodon.xyz/tags/algorithmicart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicart</span></a> <a href="https://mathstodon.xyz/tags/algorist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorist</span></a> <a href="https://mathstodon.xyz/tags/mathart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mathart</span></a> <a href="https://mathstodon.xyz/tags/laskutaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>laskutaide</span></a> <a href="https://mathstodon.xyz/tags/ittaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ittaide</span></a> <a href="https://mathstodon.xyz/tags/kuavataide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>kuavataide</span></a> <a href="https://mathstodon.xyz/tags/iterati" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iterati</span></a></p>
Matthew Conroy<p>Work in progress (had a little breakthrough!). </p><p><a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mathstodon.xyz/tags/algorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicArt</span></a></p>
Steven Dollins<p>Defrosting the depths</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/maze" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maze</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p>Pastel pyre</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/maze" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maze</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a></p>
Matthew Conroy<p>Sorted mosaic of white blossoms on a sidewalk. <br>Other mosaics here: <a href="https://www.flickr.com/photos/31382652@N00/albums/72157684474997934/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">flickr.com/photos/31382652@N00</span><span class="invisible">/albums/72157684474997934/</span></a></p><p><a href="https://mathstodon.xyz/tags/algorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicArt</span></a> <a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a></p>
Risto A. Paju<p>Minimum spanning tree of a dithered image, 4096 vertices. Model: Swetlana</p><p><a href="https://mathstodon.xyz/tags/spanningtreeyoungandsweet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spanningtreeyoungandsweet</span></a> <a href="https://mathstodon.xyz/tags/minimumspanningtree" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>minimumspanningtree</span></a> <a href="https://mathstodon.xyz/tags/primsalgorithm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>primsalgorithm</span></a> <a href="https://mathstodon.xyz/tags/graphtheory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphtheory</span></a> <a href="https://mathstodon.xyz/tags/halftoneart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>halftoneart</span></a> <a href="https://mathstodon.xyz/tags/lineart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lineart</span></a> <a href="https://mathstodon.xyz/tags/pythoncode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pythoncode</span></a> <a href="https://mathstodon.xyz/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mathstodon.xyz/tags/algorithmicart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicart</span></a> <a href="https://mathstodon.xyz/tags/algorist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorist</span></a> <a href="https://mathstodon.xyz/tags/mathart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mathart</span></a> <a href="https://mathstodon.xyz/tags/laskutaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>laskutaide</span></a> <a href="https://mathstodon.xyz/tags/computerart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computerart</span></a> <a href="https://mathstodon.xyz/tags/ittaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ittaide</span></a> <a href="https://mathstodon.xyz/tags/kuavataide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>kuavataide</span></a> <a href="https://mathstodon.xyz/tags/iterati" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iterati</span></a></p>
Risto A. Paju<p>I've finally managed to put my entire "geodesic series" of himmelis side by side, thanks @noira_musti for the suggestion. The edge counts are 6, 12, 30, 36, 42, 48, 84, 90, 120, and 210.</p><p><a href="https://mathstodon.xyz/tags/himmeli" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>himmeli</span></a> <a href="https://mathstodon.xyz/tags/puzuri" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzuri</span></a> <a href="https://mathstodon.xyz/tags/strawart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>strawart</span></a> <a href="https://mathstodon.xyz/tags/geodesicseries" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geodesicseries</span></a> <a href="https://mathstodon.xyz/tags/geodesichimmeli" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geodesichimmeli</span></a> <a href="https://mathstodon.xyz/tags/geodesicpolyhedron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geodesicpolyhedron</span></a> <a href="https://mathstodon.xyz/tags/polyhedron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>polyhedron</span></a> <a href="https://mathstodon.xyz/tags/geometricart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometricart</span></a> <a href="https://mathstodon.xyz/tags/algorithmicart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicart</span></a> <a href="https://mathstodon.xyz/tags/algorist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorist</span></a> <a href="https://mathstodon.xyz/tags/mathart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mathart</span></a> <a href="https://mathstodon.xyz/tags/laskutaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>laskutaide</span></a></p>
Nicolas Lebrun<p>Still with my triangles and grids</p><p><a href="https://mstdn.io/tags/penPlotter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>penPlotter</span></a> <a href="https://mstdn.io/tags/algorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicArt</span></a></p>
Matthew Conroy<p>Another work in progress image. </p><p><a href="https://mathstodon.xyz/tags/algorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicArt</span></a> <a href="https://mathstodon.xyz/tags/drawing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>drawing</span></a> <a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.</p><p>Here's a changing projection shape.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> Flocks on a box</p><p>I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> Swarms on a seam</p><p>The particles try to move in 3-D, but then their position is constrained so that z = abs(x).</p><p>Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>