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#bindrpg

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If you can access a printer, check the updated Goblin Hole module:

gitlab.com/bindrpg/gitlab-prof

It's 26 pages, double-side.

- 2 pages of frontmatter
- 4 pages of example of play
- 9 pages for the module
- 1 GM notes sheet
- 10 characters

The structure has been an experiment in making a self-contained module, with an easy introduction to the rules and setting.

The content has been playtested, but the material is in need of an outside perspective.

Leci n'est pas un PDF.

Why do we make tiny dungeons, with cramped maps? Real caverns meander, like twenty miles of dropped spaghetti.

And the only way to represent miles of spaghetti is a metro-map.

I'm thinking of sliding the BIND ranking system to 'Good Soldier Švejk ranking'.

Characters begin in the Night Guard.

- Failing a mission means punishment.
- Succeeding in a mission gets you a high rank.
- A high rank gets you more dangerous missions and first dibs on loot.

So the optimal strategy here is to fail with excuses, or succeed and blame it on someone else.

...or rank up and take everyone else's loot.

It's a race to second place, or a race to be a dick-head.

spitballing:

"I know an old lady who swallowed a fly", but it's a helpful witch who solves all the problems her last spell created with another spell.

gitlab.com/bindrpg/aif/-/issue

Context: BIND has nothing like a counterspell, and every spell which sounds like it needs sentience *is* sentient, literally minded, and dedicated. Zero exceptions.

GitLabAdventure idea for swamp region (#29) · Issues · bind / Adventures in Fenestra · GitLabA swamp could confront the troupe with perilous challenges in a deadly environment. At its current state the following list is a chaotic braindump. Hopefully, it develops into...
Replied in thread

@hobbypaedagoge
Ich wirke aktuell an BIND von @malin mit. Möglicherweise könnte dich die Kampagne "Missions in Maitavale" interessieren, auch wenn es vom Setting etwas Anderes ist. Mir persönlich sagt die Erzählweise, die @malin als "Story Weaving" bezeichnet, sehr zu. Ich könnte mir vorstellen, dass hier wenig Vorbereitung nötig ist.

Missions in Maitavale:
bindrpg.itch.io/mim

Webseite von BIND:
bindrpg.gitlab.io

itch.ioMissions in Maitavale by AndonomeA full campaign for the BIND RPG.
Replied in thread

@moonmoth
Dann habe ich dich womöglich falsch verstanden. Ich dachte in deinem Originalpost willst du darauf hinaus, unter den vielen Optionen schnell einen Charakter durch Würfeln zusammenzustellen, ohne der Optionsparalyse zum Opfer zu fallen.

So wird das in BIND umgesetzt und Spieler haben die Möglichkeit, durch das Ausgeben von Story-Punkten die Hintergrundgeschichte ihres SCs in passenden Spielsituationen auszubauen und zu vertiefen.