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#Baronstoke

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is, geographically speaking, far removed from the location of the failed campaign, occupying the fantasy equivalent of a hybrid Victorian London and New York to counter the previous campaign's hybrid Napoleonic France and American South (bayous for days).

It's a massive city, especially given the technology level, situated where a river meets the sea. Around its perimeter are massive walls to keep out most of the creatures that would want in. Above those walls stand imposing spires.

Continued thread

as a setting takes place decades after a hole between the Abyss (where demons come from in ) and the Material Plane.

That event was triggered by my players and was the start of my Poor Decision Making. What ensued was a lot of me not letting my players fix the situation, overcome it in a meaningful way, or even deus ex machina the problem away with a capable NPC.

But now we have Baronstoke.