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#battleforwesnoth

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jendefer<p>GM Note for Echoes of Invasion:</p><p>Thank you for sticking with us to the end of our Wesnoth campaign! I had a lot of fun scouring <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> materials to flesh out our stories, so thank you to all the creators who work on the video game. <a href="https://www.wesnoth.org/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="">wesnoth.org/</span><span class="invisible"></span></a></p><p>We play with Genesys rules but special thanks also to Tana Pigeon <span class="h-card" translate="no"><a href="https://dice.camp/@TanaPigeonWMG" class="u-url mention">@<span>TanaPigeonWMG</span></a></span> for the <a href="https://dice.camp/tags/MythicGMEmulator" class="mention hashtag" rel="tag">#<span>MythicGMEmulator</span></a>. Many a time, the seed for a session came from two words rolled on her subject/action tables. <a href="https://www.drivethrurpg.com/en/product/20798/mythic-game-master-emulator" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">drivethrurpg.com/en/product/20</span><span class="invisible">798/mythic-game-master-emulator</span></a> </p><p>2/5</p>
Linux Renaissance<p><strong>Video Games Freedom</strong></p> <p><a href="https://video.fosshq.org/w/vcyybhoYtSTxZ1MUrEJVau" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">video.fosshq.org/w/vcyybhoYtST</span><span class="invisible">xZ1MUrEJVau</span></a></p>
Frederik Elwert<p>Small achievement: Managed to configure the Steam controller for <a href="https://fedihum.org/tags/BattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BattleForWesnoth</span></a>, so now I can play it on the big screen. 🎮 (The tricky part was getting the controller's mouse emulation work under Wayland, but then it's great for mouse+keyboard games!) BfW is still one of the greatest games of all time, if you ask me, and it simply never gets old. 🧝‍♂️ <a href="https://fedihum.org/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
jendefer<p>Campaign finale arc begins today!</p><p>New <a href="https://dice.camp/tags/DiceyStories" class="mention hashtag" rel="tag">#<span>DiceyStories</span></a> arc for <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/ActualPlay" class="mention hashtag" rel="tag">#<span>ActualPlay</span></a> <a href="https://dice.camp/tags/Wesnoth" class="mention hashtag" rel="tag">#<span>Wesnoth</span></a>: Echoes of Invasion:</p><p>Device Plot – At the culmination of a year spent adventuring, Tric and Heppa find themselves facing down not an evil villain, but their own allies. Thrandolil’s research project finally comes to fruition, and its repercussions will long haunt those who survive the day.</p><p>This arc contains references to the <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> campaigns Eastern Invasion and The Hammer of Thursagan.</p><p>1/3</p>
jendefer<p>GM Note for Echoes of Invasion:</p><p>(continued)</p><p>I don’t feel like I managed to make my drakes quite as intimidating as the ones in the <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> video game, but I was still glad to give Drake Gliders and Clashers some air time. You also got to hear Tric spout lore about Flamehearts. As for other units from the video game, this <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> combat let us see the pinnacle of saurian fighting prowess, the Flanker, as well as a return of our old friend, the Mudcrawler.</p><p>3/4</p>
jendefer<p>GM Note for Echoes of Invasion:</p><p>Mainline orcs in the <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> video game don’t have magic. For Gugdish, I again took inspiration from the expanded units in the UMC campaign A War of Life and Death, which includes the Orcish Conjurer. Some of the other orc units that inspired me were the Orcish Assassin and the Orcish Warlord. We’ll see other units from the video game as this arc continues, including Goblin Pillagers, a Wraith, and a new unit for our characters, the Nightgaunt.</p><p>2/3</p>
jendefer<p>GM Note for Echoes of Invasion:</p><p>The <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> video game has a take on orcs and goblins that I hadn’t seen before. They’re the same species, as are half-orcs. The different designators arise from the physical capabilities of individuals. Orcs are the strongest, half-orcs are less muscular, and goblins are considered runts. This then sets their social standing. This doesn’t come up much in any of the mainline campaigns, but I used it to inform how I portrayed my <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> NPCs.</p><p><a href="https://dice.camp/tags/GMing" class="mention hashtag" rel="tag">#<span>GMing</span></a> 3/4</p>
Norm<p>I love how these two logos are the opposite of each other 😄 </p><p><a href="https://fossgaming.codeberg.page/games/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">fossgaming.codeberg.page/games</span><span class="invisible">/</span></a></p><p><a href="https://fosstodon.org/tags/FOSSgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSSgaming</span></a> <span class="h-card" translate="no"><a href="https://fosstodon.org/@fossgaming" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>fossgaming</span></a></span> <a href="https://fosstodon.org/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a> <a href="https://fosstodon.org/tags/AndorsTrail" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AndorsTrail</span></a> <a href="https://fosstodon.org/tags/BattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BattleForWesnoth</span></a></p>
jendefer<p><a href="https://dice.camp/tags/ArtAdventCalendar" class="mention hashtag" rel="tag">#<span>ArtAdventCalendar</span></a> for today is the map I drew for the tabletop roleplaying game campaign I ran inspired by the Battle for Wesnoth video game. The only original content is the area around Estbryn Forest on the edge of the Estmark Hills. I made that up so that the players could be young adventures starting from an obscure place, which would explain why they knew so little about Wesnoth itself.</p><p><a href="https://dice.camp/tags/videogames" class="mention hashtag" rel="tag">#<span>videogames</span></a> <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> <a href="https://dice.camp/tags/map" class="mention hashtag" rel="tag">#<span>map</span></a> <a href="https://dice.camp/tags/drawing" class="mention hashtag" rel="tag">#<span>drawing</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a></p>
jendefer<p>GM Note 1 for Echoes of Invasion:</p><p>There are no trains in the <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> video game, at least not any of the campaigns I’ve played. So why do these dwarves have a train? Well, while contemplating this rematch with the dwarves of Untdunben, I rolled on the Mythic GM Emulator’s event meaning tables for inspiration and got Develop and Vehicle. Mining tracks are well-established in the video game, so I decided they weren’t all for carts—some were for trains.</p><p> <a href="https://dice.camp/tags/MythicGMEmulator" class="mention hashtag" rel="tag">#<span>MythicGMEmulator</span></a> </p><p>2/4</p>
FOSSGralnia<p>Hej FOSSGracze!</p><p>Tradycyjnie spóźnieni, ale jeszcze w odpowiednim miesiącu! Chociaż w grudniu z powodu świąt i napiętych tygodni nie planujemy zbyt wielu rozgrywek, to jednak mamy w zanadrzu kilka rzeczy na ten miesiąc. A więc po kolei!</p><p>🎓 FOSSGralnia poznaje nową grę — Battle For Wesnoth 🎓</p><p>Dzień: sobota, 21 grudnia 2024, g. 19.00-22.00<br>Organizator: Szkodnix</p><p>Nie lada gratka czeka miłośników turowych strategii. W ramach kolejnych naszych rozgrywek nauczymy się grać w Battle For Wesnoth (albo Bitwę o Wesnoth, jeśli wolicie polską nazwę). Plan zakłada niewielką potyczkę drużynową (w zależności od ilości osób) oraz objaśnienie podstaw działania dwóch frakcji dobrych dla nowych graczy: Lojalistów i Buntowników. Chociaż dobrze będzie przed rozgrywką przejść samouczek, grę wyjaśnimy w trakcie, a tury będą nieograniczone czasowo.</p><p>🏂 Zimowe poświąteczne spotkanie FOSSGralni 🏂</p><p>Dzień: sobota, 28 grudnia 2024, g. 18.00-22.00<br>Organizator: Szkodnix</p><p>Koniec świąt to brak wymówek, by nie pograć! Zapraszamy serdecznie na spotkanie w sobotę wieczorem, by zakończyć ten rok z przytupem. Plany co do gier będą ogłoszone bliżej wydarzenia. Standardowo pogramy sobie przy gorącej czekoladzie*.</p><p>* czekolada niezałączona do gier.</p><p><a href="https://pol.social/tags/FOSSGralnia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSSGralnia</span></a> <a href="https://pol.social/tags/giereczkowo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>giereczkowo</span></a> <a href="https://pol.social/tags/BattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BattleForWesnoth</span></a></p>
jendefer<p>GM Note for Echoes of Invasion:</p><p>This arc, we used a number of <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> video game units to help flesh out our story. Tric imagined Breda as an Elvish Captain. Quemilya’s magic theory discussion was influenced by the Sorceress write-up, as Tric’s training is by the one for the Elvish Lord. And some of the rapid-seeming changes in the society of our short-lived saurian allies came from the descriptions and artwork of such units as Skirmisher, Ambusher, and Soothsayer. </p><p>2/3</p>
Rep. Eric Gallager (no "h"!)<p>A new release of one of the <span class="h-card" translate="no"><a href="https://fosstodon.org/@wesnoth" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>wesnoth</span></a></span> campaigns I maintain, "Son of the Black Eye: Easy Edition" version 1.5.0, is now available on the BfW 1.18 add-on server! This update is mostly just for compatibility with the new upstream release of Wesnoth, along with a few changes that <span class="h-card" translate="no"><a href="https://mas.to/@knyghtmare" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>knyghtmare</span></a></span> had submitted for mainline Wesnoth. Here's the corresponding GitHub release: <a href="https://github.com/cooljeanius/Son_Of_The_Black_Eye_Easy_Edition/releases/tag/1.5.0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/cooljeanius/Son_Of_</span><span class="invisible">The_Black_Eye_Easy_Edition/releases/tag/1.5.0</span></a><br><a href="https://social.treehouse.systems/tags/Wesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wesnoth</span></a> <a href="https://social.treehouse.systems/tags/BattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BattleForWesnoth</span></a> <a href="https://social.treehouse.systems/tags/TheBattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheBattleForWesnoth</span></a> <a href="https://social.treehouse.systems/tags/FOSSGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSSGaming</span></a> <a href="https://social.treehouse.systems/tags/UserMadeContent" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UserMadeContent</span></a></p>
Pteryx the Puzzle Secretary<p>Where I&#39;ve had the energy to do anything at all, I&#39;ve been playing the <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> included campaigns for the first time, my first experience with the game.</p><p>Appreciating the writing in these so far. For one thing, racism seems to be commonplace in the setting, but it&#39;s not narratively framed as justified or even a neutral thing. Instead, it&#39;s constantly leading to misunderstandings and tragedy.</p><p>1/2</p>
Rep. Eric Gallager (no "h"!)<p>A new release of one of the <span class="h-card" translate="no"><a href="https://fosstodon.org/@wesnoth" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>wesnoth</span></a></span> campaigns I maintain, "A Little Adventure" version 4.2.0, is now available on the BfW 1.18 add-on server! This update is mostly just for compatibility with the new upstream release of Wesnoth. Here's the corresponding GitHub release: <a href="https://github.com/cooljeanius/A_Little_Adventure/releases/tag/4.2.0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/cooljeanius/A_Littl</span><span class="invisible">e_Adventure/releases/tag/4.2.0</span></a><br><a href="https://social.treehouse.systems/tags/Wesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wesnoth</span></a> <a href="https://social.treehouse.systems/tags/BattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BattleForWesnoth</span></a> <a href="https://social.treehouse.systems/tags/TheBattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheBattleForWesnoth</span></a> <a href="https://social.treehouse.systems/tags/FOSSGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSSGaming</span></a> <a href="https://social.treehouse.systems/tags/UserMadeContent" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UserMadeContent</span></a></p>
jendefer<p>GM Note for Echoes of Invasion:<br />The players really enjoyed the festival early in our campaign, so I gave them a chance to experience another. Inspiration came from a lot of places. For one, Pupsi has Youtube videos where he carves vegetables into ocarinas and then plays pop music. Another inspiration was a renn faire with a melon catapult. The pitchfork competition was based on sand shoveling at another fair and that the <a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> Peasant unit has a ranged pitchfork attack.</p><p><a href="https://dice.camp/tags/GMTips" class="mention hashtag" rel="tag">#<span>GMTips</span></a> <br />3/4</p>
jendefer<p>GM Note for Echoes of Invasion:</p><p>Most of the NPCs in the fight today are units from the Battle for Wesnoth video game that we’ve already seen in earlier encounters, like Ruffians, Shadow Mages, and Efa the Bandit. The only new one here is Tric’s merfolk friends, who are based on the Netcaster line.</p><p><a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> </p><p>2/3</p>
jendefer<p>GM Note for Echoes of Invasion:</p><p>The exploration of the space under South Tower was heavily inspired by combat maps from the Battle for Wesnoth video game. Cave terrain frequently has mushroom tiles, mining cart tracks, and old fortifications. And if you see a big stretch of water, you can be pretty sure a Tentacle of the Deep is lurking in it to attack any of your units that get too close!</p><p><a href="https://dice.camp/tags/BattleForWesnoth" class="mention hashtag" rel="tag">#<span>BattleForWesnoth</span></a> </p><p>2/3</p>
Rep. Eric Gallager (no "h"!)<p>A new release of one of the <span class="h-card" translate="no"><a href="https://fosstodon.org/@wesnoth" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>wesnoth</span></a></span> campaigns I maintain, "A New Order" version 1.7.0, is now available on the BfW 1.16 add-on server! This is a major content update with lots of changes! I plan on uploading it to the BfW 1.18 add-on server, too, once I've had a chance to migrate, but until then, feel free to peruse the ChangeLog in the corresponding GitHub release for it: <a href="https://github.com/nemaara/A_New_Order/releases/tag/1.7.0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/nemaara/A_New_Order</span><span class="invisible">/releases/tag/1.7.0</span></a> <br><a href="https://social.treehouse.systems/tags/Wesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wesnoth</span></a> <a href="https://social.treehouse.systems/tags/BattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BattleForWesnoth</span></a> <a href="https://social.treehouse.systems/tags/TheBattleForWesnoth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheBattleForWesnoth</span></a> <a href="https://social.treehouse.systems/tags/FOSSGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSSGaming</span></a> <a href="https://social.treehouse.systems/tags/UserMadeContent" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UserMadeContent</span></a></p>
183231bcb<p><span>I'm trying to make a list of open source video games with final bosses.<br><br>Why? Because a lot of games from my childhood have very memorable final bosses. A lot of modern indie games have great final bosses. But most open source games have no bosses, let alone final bosses.<br><br>Here's the list so far on geminispace:<br></span><code>gemini://envs.net/~bcb16999/Open-source-games-with-final-bosses.gmi</code><span><br>And the mirror on the web:<br></span><a href="https://gemini.envs.net/~bcb16999/Open-source-games-with-final-bosses.gmi" rel="nofollow noopener" target="_blank">https://gemini.envs.net/~bcb16999/Open-source-games-with-final-bosses.gmi</a><span><br><br>Please give me hints as to what I should add!<br><br></span><a href="https://transfem.social/tags/OpenSourceGame" rel="nofollow noopener" target="_blank">#OpenSourceGame</a> <a href="https://transfem.social/tags/FreeGames" rel="nofollow noopener" target="_blank">#FreeGames</a> <a href="https://transfem.social/tags/FossGame" rel="nofollow noopener" target="_blank">#FossGame</a> <a href="https://transfem.social/tags/FossGames" rel="nofollow noopener" target="_blank">#FossGames</a> <a href="https://transfem.social/tags/FinalBoss" rel="nofollow noopener" target="_blank">#FinalBoss</a> <a href="https://transfem.social/tags/FinalBosses" rel="nofollow noopener" target="_blank">#FinalBosses</a> <a href="https://transfem.social/tags/Angband" rel="nofollow noopener" target="_blank">#Angband</a> <a href="https://transfem.social/tags/BattleForWesnoth" rel="nofollow noopener" target="_blank">#BattleForWesnoth</a> <a href="https://transfem.social/tags/Wesnoth" rel="nofollow noopener" target="_blank">#Wesnoth</a> <a href="https://transfem.social/tags/Flare" rel="nofollow noopener" target="_blank">#Flare</a> <a href="https://transfem.social/tags/FlareRPG" rel="nofollow noopener" target="_blank">#FlareRPG</a> <a href="https://transfem.social/tags/Empyrean" rel="nofollow noopener" target="_blank">#Empyrean</a> <a href="https://transfem.social/tags/FlareEmpyreanCampaign" rel="nofollow noopener" target="_blank">#FlareEmpyreanCampaign</a> <a href="https://transfem.social/tags/Freedoom" rel="nofollow noopener" target="_blank">#Freedoom</a> <a href="https://transfem.social/tags/FreedoomPhase2" rel="nofollow noopener" target="_blank">#FreedoomPhase2</a> <a href="https://transfem.social/tags/Nethack" rel="nofollow noopener" target="_blank">#Nethack</a> <a href="https://transfem.social/tags/Slashem" rel="nofollow noopener" target="_blank">#Slashem</a> <a href="https://transfem.social/tags/SeahorseAdventures" rel="nofollow noopener" target="_blank">#SeahorseAdventures</a> <a href="https://transfem.social/tags/ShatteredPixelDungeon" rel="nofollow noopener" target="_blank">#ShatteredPixelDungeon</a> <a href="https://transfem.social/tags/SuperTuxKart" rel="nofollow noopener" target="_blank">#SuperTuxKart</a> <a href="https://transfem.social/tags/Umoria" rel="nofollow noopener" target="_blank">#Umoria</a> <a href="https://transfem.social/tags/Xeonjia" rel="nofollow noopener" target="_blank">#Xeonjia</a> <a href="https://transfem.social/tags/XeonjiaIceAdventures" rel="nofollow noopener" target="_blank">#XeonjiaIceAdventures</a> <a href="https://transfem.social/tags/Gemini" rel="nofollow noopener" target="_blank">#Gemini</a> <a href="https://transfem.social/tags/GeminiProtocol" rel="nofollow noopener" target="_blank">#GeminiProtocol</a> <a href="https://transfem.social/tags/ProjectGemini" rel="nofollow noopener" target="_blank">#ProjectGemini</a> <a href="https://transfem.social/tags/Geminispace" rel="nofollow noopener" target="_blank">#Geminispace</a> <a href="https://transfem.social/tags/Lugaru" rel="nofollow noopener" target="_blank">#Lugaru</a></p>