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#CHEATSsystem

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CU<p>Stuff is a variety of helpful items, assets or relationships external to the PC but capable of being marshaled in their support in a predictable fashion. This has the aspect of an &quot;Equipment&quot; system and a &quot;Flashback&quot; system depending on how the assistance is narratively introduced.</p><p>A mechanical differentiation from the Hallmarks is that Stuff is inherently temporary, lasting at most the course of the current game session and often less than that.</p><p>1/2</p><p><a href="https://dice.camp/tags/CheatsStuff" class="mention hashtag" rel="tag">#<span>CheatsStuff</span></a> <a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a></p>
CU<p>PC Talents don&#39;t have an associated die type because they interact with the rolls directly, allowing the PC to do things they couldn&#39;t do before or do the things they could always try to do better, more reliably or so forth.</p><p>Common examples would be to have access to a novel Energy, use an Energy for resistance without exhausting the die, gain the effects of Advantage on a certain subset of rolls or have access to superior Stuff, below.</p><p><a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a> <a href="https://dice.camp/tags/CheatsTalents" class="mention hashtag" rel="tag">#<span>CheatsTalents</span></a></p>
CU<p>An Energy is a reducible capacity to perform activities in a certain vein or category of activities important in the Setting. Each Energy is an Attribute used both in rolling via the resolution system and in resisting Consequence.</p><p>The most basic setup is probably a Mental / Physical or Mental / Physical / Social Energy grouping but this can also include elements related to Arcane energies, Reputation, Resources and so forth.</p><p>1/7</p><p><a href="https://dice.camp/tags/CheatsEnergy" class="mention hashtag" rel="tag">#<span>CheatsEnergy</span></a> <a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a></p>
CU<p>The PC&#39;s Hallmarks can be almost anything the Player wants. They are Player-chosen, Player-defined &quot;special abilities,&quot; generally a short phrase invoking a quality or role of the PC they would like to see further depicted in the Setting.</p><p>Hallmarks have a die type for making rolls as well as being a declaration of who the PC is and what is important to them. This could include elements often defined by specific Attributes in some games, such as </p><p>1/3</p><p><a href="https://dice.camp/tags/CheatsHallmarks" class="mention hashtag" rel="tag">#<span>CheatsHallmarks</span></a> <a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a></p>
CU<p>The Core section of a PC&#39;s character sheet is, in some ways, more about the Setting&#39;s core than the PC&#39;s. It typically includes many aspects that are not going to be directly involved in any roll.</p><p>Concept, Background, Look, Pronouns and so forth might all be applicable.</p><p>In some Settings, notes regarding Gizmos, Magic, Powers and so forth might be in the Core, but the “activating” Attribute will likely be an Energy, as will be discussed below.</p><p><a href="https://dice.camp/tags/CheatsCore" class="mention hashtag" rel="tag">#<span>CheatsCore</span></a> <a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a></p>
CU<p>In order to have some idea of what the building blocks build towards, I should mention that many of the Stats in these areas are rated D4 up to D12 with higher being &quot;better,&quot; at least potentially. You gather up dice from all relevant stats and roll.</p><p>In my current resolution concept, there are two basic types of roll, Action Rolls and Progress Rolls.</p><p>In either case, you simply take note of the single highest die result rolled.</p><p>1/2 </p><p><a href="https://dice.camp/tags/CheatsOverview" class="mention hashtag" rel="tag">#<span>CheatsOverview</span></a> <a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a></p>
CU<p>The first thing to know about the CHEATS System is that it&#39;s not just another gaming system. It&#39;s so much less than that!</p><p>I&#39;ve used it with several different dice resolution schemes. I will tinker with that forever.</p><p>It is pretentiously and aggressively backronymed from its PC building blocks:</p><p>Core<br />Hallmarks<br />Energies<br />Approaches<br />Talents<br />Stuff</p><p>It is influenced by everything I&#39;ve ever read but specifically by <a href="https://dice.camp/tags/Risus" class="mention hashtag" rel="tag">#<span>Risus</span></a> <a href="https://dice.camp/tags/BladesInTheDark" class="mention hashtag" rel="tag">#<span>BladesInTheDark</span></a> <a href="https://dice.camp/tags/HarmonyDrive" class="mention hashtag" rel="tag">#<span>HarmonyDrive</span></a> and <a href="https://dice.camp/tags/MiniBX" class="mention hashtag" rel="tag">#<span>MiniBX</span></a> .</p><p><a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a> <a href="https://dice.camp/tags/ttRPG" class="mention hashtag" rel="tag">#<span>ttRPG</span></a> <a href="https://dice.camp/tags/ttRPGdesign" class="mention hashtag" rel="tag">#<span>ttRPGdesign</span></a></p>
CU<p>Due to a combination of automatic deletion settings and a general low level of toot output, my &quot;favored&quot; hashtags are largely a barren wasteland as far as my own contribution goes.</p><p>With that plus a phrase dice.camp user <span class="h-card" translate="no"><a href="https://dice.camp/@unboxedcereal" class="u-url mention">@<span>unboxedcereal</span></a></span> used a few weeks ago, &quot;a batch of guidelines for making ocs and using them for improv theatrics with your friends,&quot; which I read and thought, &quot;Yep, that&#39;s what I do,&quot; I intend to write a bit more about my own batch of guidelines.</p><p><a href="https://dice.camp/tags/CheatsSystem" class="mention hashtag" rel="tag">#<span>CheatsSystem</span></a> <a href="https://dice.camp/tags/ttRPG" class="mention hashtag" rel="tag">#<span>ttRPG</span></a> <a href="https://dice.camp/tags/ttRPGdesign" class="mention hashtag" rel="tag">#<span>ttRPGdesign</span></a></p>