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#ciferrpgmusings

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Cifer<p>Ah, roleplaying is so much fun at times. Last session in <a href="https://eldritch.cafe/tags/VampireTheMasquerade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VampireTheMasquerade</span></a>, my character was introduced to another player's vampire. By what I knew of them OOC, they should have hated each other, but instead, they get along surprisingly well - he found it interesting that I worked as an investigator and professional finder of people (I may have neglected to mention the people then tend to end up as snacks or ritual components for my employers) while I pity him for recent trauma (and don't know what a screw-up and danger to the Masquerade he is). I can't wait for these two characters to find out more about each other!</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a></p>
CiferVampire: The Masquerade chronicle retrospective
Cifer<p>I really should be more active again. So here goes!</p><p>Yesterday, I played <a href="https://eldritch.cafe/tags/VivaLaQueerBar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VivaLaQueerBar</span></a> by <span class="h-card" translate="no"><a href="https://mastodon.pnpde.social/@plotbunnygames" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>plotbunnygames</span></a></span> together with <span class="h-card" translate="no"><a href="https://unvernunft.social/@Bratapfel" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Bratapfel</span></a></span>, <span class="h-card" translate="no"><a href="https://mastodon.pnpde.social/@curiouscat" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>curiouscat</span></a></span> and another dear friend. It's a story game in the tradition of <a href="https://eldritch.cafe/tags/ForTheQueen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ForTheQueen</span></a> where we used card prompts to help us develop a queer bar and our characters within it. I've already played the game in a Roaring Twenties Berlin setting and a Shadowrun/cyberpunk future, but today, our bar was located in present day London. Also, it was a feeding ground for vampires.</p><p>Over the course of four wonderful hours, we found out that the primary team of the Broken Crown are Nigel Wilberburton (a fashion designer from Victorian times), Eugenie von Karnstein (a libertine highway woman from the Regency era), Charles Miller (modern photo model for the dictionary entry "superficial") and Nate Crandall (fledgling of the group, lawyer, masquerade keeper and *definitely* not to be called Jonathan).</p><p>Our bar was founded in, I believe, 1820 and we just had our bicentennial celebration with some of the original guests present. We found out what happened when Charles denied entry to a horribly unfashionable elder vampire, we had Nigel argue for (and Eugenie against) some necessary renovations, we saw Nate inch ever closer to a nervous breakdown trying to keep humanity from finding out about them and we finished the evening by holding a werewolf-themed party. As always with the game, we were reluctant to let our messy bunch of monsters go into the night, but fun was certainly had imagining their antics and I'd love to play again soon in another bar.</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/CiferRecommends" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRecommends</span></a> <a href="https://eldritch.cafe/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://eldritch.cafe/tags/ttrpgde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgde</span></a></p>
CiferRollenspiel, Wie funktionieren Übersetzungstools?
Cifer<p>Ich hab mittlerweile mal das großartige <a href="https://eldritch.cafe/tags/ActualPlay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ActualPlay</span></a> von <a href="https://eldritch.cafe/tags/DreamApart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DreamApart</span></a> mit Autor Benjamin Rosenbaum (Edit: <span class="h-card" translate="no"><a href="https://wandering.shop/@ben_rosenbaum" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>ben_rosenbaum</span></a></span>), <span class="h-card" translate="no"><a href="https://chaos.social/@afelia" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>afelia</span></a></span>, <span class="h-card" translate="no"><a href="https://mastodon.pnpde.social/@curiouscat" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>curiouscat</span></a></span> und <span class="h-card" translate="no"><a href="https://unvernunft.social/@Bratapfel" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Bratapfel</span></a></span> angeschaut. Erstens natürlich eine großartige Sache, ein Spiel über die jüdische Diaspora mal von tatsächlichen Juden:Jüdinnen gespielt zu sehen, die das Setting mit Wissen und Leben füllen, also große Empfehlung.</p><p>Aber zweitens hat es mir auch <a href="https://eldritch.cafe/tags/BelongingOutsideBelonging" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BelongingOutsideBelonging</span></a> wirklich nähergebracht. Ich hadere an sich sehr mit spielleitungslosen Systemen, weil es mir oft so vorkommt, als würde man darin eben doch spielleiten müssen, nur mit wesentlich weniger Hilfe vom Spiel und spontaner und irgendwie in stummer Absprache mit 3+ anderen Spielenden, die alle eigene Ideen haben, wohin die Reise gehen könnte. <br>Belonging Outside Belonging hat dafür die "Weltelemente", also quasi Mini-Charakterbögen für Aspekte wie "Die Anderswelt", "Klatsch &amp; Ansehen" oder "Der Markt". Die liegen regulär in der Mitte des Tisches und wann immer die eigene Figur gerade nicht in der aktuellen Szene ist, kann man sich einen davon nehmen, um den entsprechenden Aspekt des Settings darzustellen - und bekommt dann mit entsprechenden Spielzügen auch direkt gesagt, *was* typische Handlungen dieser Aspekte sind, die man ins Spiel einbringen sollte. <br>Spiele ich gerade "Die Anderswelt", dann ist es meine Aufgabe, darzustellen, wie die übernatürlichen Wesen reagieren, wenn der Zauberer sie zu rufen versucht - während die Spielerin, die sich gerade "Klatsch &amp; Ansehen" geschnappt hat, dafür zuständig ist, die Nachbar*innen zu spielen, die gerade zum unpassendsten Moment die Köpfe über den Zaun recken.</p><p>Das scheint mir eine ziemlich clevere Aufteilung und Anleitung für solche Spiele zu sein, zumal auch eine feststehende Regelung ist, dass man normalerweise nicht selbst das Weltelement spielt, was am stärksten mit dem eigenen Charakter verknüpft ist - also die Anderswelt beim Zauberer -, weil man sonst ja regelmäßig Selbstgespräche führen dürfte. Das war so meine andere Erfahrung bei Trad Games, wenn man die Spielleitung reihum wechselt: Am besten mit dem Magiesystem und -hintergrund kennt sich die Magierspielerin aus, die aber eigentlich *wirklich* gern ihre Szenen im Spotlight mit jemand anders zusammen spielen würde. Also aus meiner Sicht hier eine kluge Lösung.</p><p>Die deutsche Übersetzung von <a href="https://eldritch.cafe/tags/DreamApart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DreamApart</span></a> und <a href="https://eldritch.cafe/tags/DreamAskew" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DreamAskew</span></a> ist übrigens grad im Crowdfunding: <a href="https://www.gameontabletop.com/cf4441/dream-askew-dream-apart.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gameontabletop.com/cf4441/drea</span><span class="invisible">m-askew-dream-apart.html</span></a></p><p>Das Actual Play findet sich hier: <a href="https://www.youtube.com/watch?v=e5UXnbbZk4Y" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=e5UXnbbZk4</span><span class="invisible">Y</span></a></p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a></p>
Cifer<p>So, quite a bit of gaming happened in the last weeks and I really wanted to talk about it more on here.</p><p>Let's start with <a href="https://eldritch.cafe/tags/VivaLaQueerBar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VivaLaQueerBar</span></a>, a <a href="https://eldritch.cafe/tags/DescendedFromTheQueen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DescendedFromTheQueen</span></a> game by <span class="h-card" translate="no"><a href="https://mastodon.pnpde.social/@plotbunnygames" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>plotbunnygames</span></a></span>. When I went to visit my <a href="https://eldritch.cafe/tags/Monsterhearts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Monsterhearts</span></a> group, we didn't intend to actually play any rpgs that Saturday. Unfortunately, public transport is kind of a clusterfluffle right now, so when we left at 9 in the evening, we spent about four hours getting home, with a "fun" mixture of trains, trams, busses and platforms. Luckily, I was traveling with two great friends and had the small Viva La Queerbar booklet with me. </p><p>When the conversation died down, I slapped the little booklet on the ICE table, they downloaded an app for drawing from a virtual deck of cards and we imagined ourselves in a better world, where the onboard restaurant of the (punctual!) high-speed train between Berlin and Cologne is actually a well-known <a href="https://eldritch.cafe/tags/queer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>queer</span></a> café, beloved by the revelers returning home after <a href="https://eldritch.cafe/tags/ChristopherStreetDay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ChristopherStreetDay</span></a> parades. Conductor Max (close to retirement age, still looks dashing in a uniform, impressive mustache) keeps an eye on the café and cook Rita (pink highlights in grey hair) is always there to patch up celebrants who just *maybe* have overdone it a little.</p><p>We didn't play for very long, but I felt like imagining ourselves in that space definitely helped us get through the mix of annoyance and boredom that usually accompanies travel with late departures, cancelled trains and other problems.</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/ttrpgde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgde</span></a></p>
Cifer<p>Post von <span class="h-card" translate="no"><a href="https://mastodon.pnpde.social/@systemmatters" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>systemmatters</span></a></span>!<br>Wenn ihr schon immer mal Miss Marple in einem wunderbaren <a href="https://eldritch.cafe/tags/PbtA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PbtA</span></a>-Rollenspiel Kriminalfälle lösen und vielleicht auch gegen Cthulhu antreten lassen wolltet: Jetzt ist eure Gelegenheit!</p><p><a href="https://eldritch.cafe/tags/BrindlewoodBay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BrindlewoodBay</span></a> <a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a></p>
Cifer<p>Yesterday, my <a href="https://eldritch.cafe/tags/WerewolfTheApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WerewolfTheApocalypse</span></a> group had another <a href="https://eldritch.cafe/tags/sessionZero" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sessionZero</span></a> since we recently added another player. It was a great discussion. Unfortunately, it also called to mind what I don't like about the older editions of Werewolf - the combat system is supposed to portray raging, feral monstrosities tearing and ripping enemies apart, but the systems behind it have us roll and resolve up to 4 checks per attack. I'd love to borrow some stuff from 5th edition Werewolf, but there are just so many supernatural abilities that build off the core mechanics that I'd have to rewrite.</p><p><a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a></p>
Cifer<p>Einer der besten Teile an der Roll20-Umsetzung von <a href="https://eldritch.cafe/tags/Monsterhearts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Monsterhearts</span></a> ist die Möglichkeit, Würfen eine Beschreibung zu geben. Zum Beispiel das heutige Turn Someone On unserer beiden Streberinnen ...</p><p><a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a></p>
Cifer<p>We had the last session of our <a href="https://eldritch.cafe/tags/apocalypseKeys" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apocalypseKeys</span></a> game today. As per tradition, about half the team at least *thought* of defecting to the Harbinger trying to doom the world, but we prevailed in the end.<br>Sadly, we played pretty late, so we didn't have much time for debriefing stuff and will have to do that via text afterwards.</p><p>That being said, it was a great game. Also, these were our first rolls of the evening (the ideal thing to roll in this system is 8-10). My personal highlight of the game was my character gaining the trust of a biomechanic door. And trapping a transformed former ally in a book when they attacked us, because I guess that's just what characters of mine do in weird magical settings.</p><p><a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a></p>
Cifer<p>After its been sitting in our flat for... too long..., we finally took <a href="https://eldritch.cafe/tags/VampireTheMasquerade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VampireTheMasquerade</span></a> Chapters for a spin yesterday and played through two preludes. <br>Fun was had, though the preludes were quite different in scope: The Nosferatu got to dig through a trash can, shoo away a couple and then feed on a vagrant (storybook size: 32 pages?) while the Tremere got called to a crime scene, posed as CSI, did some *very* CSI shit, gathered evidence, destroyed evidence, faked evidence and finally presented a completely airtight case while saving the Masquerade (88 pages).</p><p>It was a fun experience, though it's already making me miss a "real" game of VtM.</p><p>I'm very curious to see what the "full" game will be like when we actually play together.</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/VampireTheMasqueradeChapters" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VampireTheMasqueradeChapters</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a></p>
Cifer<p>We all know the classic trope of showing the hero an illusionary world of their dreams and them having to fight their way back into the imperfect reality, right?</p><p>In my last <a href="https://eldritch.cafe/tags/werewolfTheApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>werewolfTheApocalypse</span></a> session, I put a twist on it: Since the original always boils down to "Oh wait, this is too perfect, sigh, guess I need to get out", I had the group's patron spirit throw a wrench into the spell by switching them up so they'd each wind up in someone else's dream world instead of their own. Meaning they'd all get to experience what their pack mates would view as paradise - the herbally-interested warrior's lush jungle, the bard's socially progressive city, the mystic's surreal world full of riddles and the rogue's... tiny cabin in the middle of nowhere where her dad was still alive and her mom hadn't left them.</p><p>I played around with some OOC trickery to obfuscate who was in the center of each scenario so the truth and "rules" would come out bit by bit and we could play the visionscapes one after another rather than jumping between four 1:1 sessions and it worked really well.</p><p>The session was among the best I ever GMed and came with two advantages: I could ask the players beforehand what their perfect world would actually look like without the session being just me repeating the stuff back at them and instead of just affirming their heroic willpower, they got to learn a lot about the personality and dreams of their packmates.</p><p>If you're ever in the need for a weird dream quest, I can absolutely recommend it!</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a></p>
Cifer<p>Okay, that was the most cursed rpg session I ever had.</p><p>A while ago, I applied me and a friend for the session as players 3 (me) and 4.<br>Player 4: I noticed the session goes until 3 AM in our time. That doesn't work for me, I'm out.<br>Player 5: I can take over!<br>--- day of the game session arrives ---<br>Player 5: [doesn't show]<br>Player 6: I can take the spot!<br>Player 6: Oh wait, this is a two-shot? Nope, I'm out.<br>Player 7: Hey, I can come in.<br>--- Game starts ---<br>Player 2: I'm getting a phone call. BRB.<br>Player 2: That was my mom, there's a medical emergency. I'll have to drop out.<br>Player 7: Turns out my new meds make me incredibly sleepy. I'll have to leave.</p><p>Today is the second day of the game. I wonder what's going to happen this time...</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/pnpdebrief" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpdebrief</span></a></p>
Cifer<p>Well. It actually happened. Today, we finished the entire <a href="https://eldritch.cafe/tags/DeadSuns" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeadSuns</span></a> adventure path of <a href="https://eldritch.cafe/tags/Starfinder" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Starfinder</span></a> that we began about three years ago. It wasn't always easy and for a moment, it seemed like the universe might take *drastic* measures to prevent us from playing the final session, but we pulled it off.</p><p>It was definitely one of those situations where I liked the group far more than the game though. The AP had its moments, but seemed very determined to present ultra-exotic places and then make them as mundane as possible. Additionally, I think my days in very rules heavy systems are just behind me. I guess we'll see where that leaves me.</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/pnpdebrief" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpdebrief</span></a></p>
CiferRPG game design, Monsterhearts
Cifer<p>Ah, the joys of simple plans suddenly becoming complicated.<br>My <a href="https://eldritch.cafe/tags/Monsterhearts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Monsterhearts</span></a> Seer is capable of manipulating the strands of fate so that items become lost and other characters can find them.</p><p>The plan: Have the (unknown) person who originally shot and murdered the group's Ghoul lose their gun, have a player character find it and deliver it to my Seer so she can hand it off to her Witch girlfriend-to-be so the Witch can enact horrible vengeance via curses (and see how well the two of them work together, so they should totally hook up!). Since the gun got lost, the gangster can't easily figure out who took it and we're safe from retribution.</p><p>The reality: The way the gun was lost was via baggage mix-up at the airport, so the murderer now has the luggage and school address of the person who found it and is urgently searching for them. Whoops!</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/pnpdebrief" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpdebrief</span></a></p>
Cifer<p>Round 1 of my new <a href="https://eldritch.cafe/tags/StarWarsRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarWarsRPG</span></a> session went really well. I like the characters my players created and they seem intrigued by the mystery of them lacking apparently 6 months of memories and being on a weird planet where they have been hunted by the Empire. Let's see where this goes!</p><p><a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/BetweenTheStars" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BetweenTheStars</span></a></p>
Cifer<p>Bottom line of yesterday's <a href="https://eldritch.cafe/tags/Monsterhearts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Monsterhearts</span></a> session: One relationship blown up, one on seriously shaky ground, one completely in the unclear, one romantic rivalry officially declared and another one implicitly built.</p><p>The bleed is real.</p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a></p>
Cifer<p><span class="h-card" translate="no"><a href="https://rollenspiel.social/@bratensosse" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>bratensosse</span></a></span> <span class="h-card" translate="no"><a href="https://chaos.social/@nachdemsturm" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>nachdemsturm</span></a></span> <span class="h-card" translate="no"><a href="https://mastodon.pnpde.social/@carolin" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>carolin</span></a></span> Da ich grad Löffel übrig hab, übernehm ich mal:</p><p>Am Anfang(*) war D&amp;D. Ein Rollenspiel, wo Helden an ihnen fremde Orte gingen und mit Erfahrungspunkten belohnt wurden, wenn sie dort spezifisch Schätze zusammensammelten (In 1e gab's ja noch XP direkt für Gold). Die Bewohner dieser Orte und Besitzer dieser Schätze waren prinzipiell intelligente Lebewesen, aber vom System offiziell als böse markiert, oftmals irgendwie "primitiv" und auf jeden Fall zum Abschuss freigegeben, wenn sie getötet und ihre Schätze mitgenommen werden, war das etwas klar positives.<br>Kommt dir das aus einer Menschheitsepoche bekannt vor? Was trifft es für eine Aussage über diese Epoche?</p><p>Du spielst gern Horrorsysteme. Okay. Von wem oder was geht Horror aus? Von Vampiren, die aus fremden Orten kommen, uns unterwerfen und wie Vieh behandeln? Von Aliens, die keinerlei Individualität aufweisen und alles dem Schwarm unterwerfen? Von Konzernen, die für Profit über Leichen gehen? Von Serienmördern, denen man schon am unnormalen Körper ansieht, dass sie bösartig sein müssen? Von Gestaltwandlern, die dich arglistig über ihre biologische Identität täuschen? Von der widernatürlichen Vereinigung verschiedener Ethnien (hallo, Lovecraft!)? All das trifft Aussagen, all das lässt uns nach dem Spielabend mit Gedankenanstößen zurück. All das ist politisch.</p><p><a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a></p>
Cifer<p>Yes, in theory, I should have spent the last hour working. But then *someone* gave me a link to the playtest version of <a href="https://eldritch.cafe/tags/SpaceGerbils" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SpaceGerbils</span></a>, a ttrpg about 3 to 5 gerbils collectively piloting a mecha suit. It's got some <a href="https://eldritch.cafe/tags/ForgedInTheDark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ForgedInTheDark</span></a> influences, but adds a fascinating boardgame component with the gerbils scrambling through the suit to get to the stations they need right now.</p><p>To be found here: <a href="https://penguinking.com/space-gerbils/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">penguinking.com/space-gerbils/</span><span class="invisible"></span></a></p><p><a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CiferRPGMusings</span></a> <a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a></p>