I have been looking at creating these epic or almost alien objects or natural shaped locations to set an interesting tone for the game
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
The Path to Crumpet Perfection is a Holey One.
(Still testing recipe - not quite ready for release yet - stay tuned etc)
Yo, software devs, visual artists, musicians, and more, I'm joining the flame game jam this weekend/next week. It should be awesome fun. If you're interested in Dart/Flutter and/or making games you should consider joining too!!
There are a number of useful little functions in node:util besides util.inspect() that I’m only just familiarising myself with after admittedly rolling my own versions for a number of them. Hmm, should’ve read through this documentation page more carefully sooner.
e.g., util.deprecate(), util.diff(), util.debugLog(), util.isDeepStrictEqual(), etc.
I hope everyone is having a WONDERFUL day!
Next up on Fireside Fedi! Tomorrow, April 18th at 1500 Eastern time / UTC -4, I will be speaking with @niccolove ! Niccolo is a poet, mathematician, boy scout leader, KDE developer, and a Peertuber! Super interested to talk to Niccolo!
Catch the livestream: https://stream.firesidefedi.live
VOD afterwards: https://video.firesidefedi.live
Fedicast afterwards: https://audio.firesidefedi.live
#kde #dev #developer #peertube #vod #fedicast #podcast #castopod #poetry #math #firesideFedi #fedi #FsF #fediverse #people #livestream #stream #live #owncast
New Kitten release
• Fixes #236¹: The data preview pages in Kitten’s settings how handle circular references in the deserialised data (which may contain your custom classes if that’s what you were persisting in the database).
PS. Those pages are very rudimentary at the moment and are good for getting quick visual overview of the data you’re persisting. For a fully interactive view, use Kitten’s interactive shell (REPL)² to explore your data until I’ve had a chance to implement a more comprehensive visual interface.
PPS. You persist data in Kitten using the built-in JavaScript Database (JSDB)³ (Or, of course, you can install and use any other database.)
¹ https://codeberg.org/kitten/app/issues/236
² https://kitten.small-web.org/reference/#kitten-s-interactive-shell-repl
³ https://codeberg.org/small-tech/jsdb#javascript-database-jsdb
We're going to see so many #MCP servers released the next months, and they will most make some mistake that we don't yet know about that will haunt us for decades.
If you can: wait a few weeks or months and learn what works, what doesn't and (crucially) the security impliciations before you jump on to this.
#dev
Mulla on nyt itsetehty markdown-editori johon lisään erillisiin kenttiin frontmatterit ja päivämäärä tulee automaagisesti jne. MD tiedostopäätteinen filu ladataan tallettaessa sitten blogitekstien kansioon ja Astro tekee sille sitten taikoja.
Onko jotain muitakin MD-editoreita jotka handlaisivat frontmatterin tai voisi tehdä jonkun templaten jolla voisi tehdä saman. Editorini on hyvä, mutta lisätietämys aiheesta olisi rok.
RFC 9457 - Problem Details
Read it. Use it.
PLEASE!
#dev #http
ffmpeg-gaz mikrofono 2-n sarrerie hartun eta output baten gorde:
https://gist.github.com/ZiTAL/2c72a36e2523ff0a54c45adc477d3599#file-023-md
I've tried out different ways to light a dark cave level and I found that using fireflies or illuminating particles or objects help out informing how the level looks like
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Recuperato anche "Realm of Racket", sempre usato, a un prezzo davvero interessante. La "serie" è completa
#racket #scheme #realmofracket #dev #programming #programmingbook #schemers #raco
New Kitten release
• Fix: messages that are promises are properly awaited before being sent.
Kitten automatically and transparently handles asynchronous content in your templates for you so you don’t have to worry about it. One place where this wasn’t working properly is if you addressed `this.component` to stream a custom update of your component manually instead of calling the `this.update()` method of Kitten component instances.
e.g.,
```js
export default class AdminPage extends kitten.Page {
// …
onSelectedPost (data) {
this.send(kitten.html`<${this.component} postId='${data.selectedPost.postId}' />`)
}
}
```