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#DuneRPG

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First time running with the Star Trek Adventures group, rolling dice with Roll20.

An Atreides retinue ahead of the Atreides arrival is sent by Duncan Idaho to look for a hidden encampment of spice smugglers 150 km south of Arrakeen.

Mentat Sharah aids everyone with her knowledge. Swordsmaster Marcus pilots their thopter. Smuggler Corbin aids them. House Servant Hassan plans to negotiate, but they are ambushed by what seems to be Harkonnen agents among the smugglers.

The Fall of the Imperium by presents a fantastic campaign but is riddled with typos and layout errors that let the writing and lively artwork down. As a result, it feels rushed to have been on the market as the film is in cinemas.

This is the Dune campaign I wanted from the start so I’m a bit disappointed. However, there’s some great gaming material in this.

Welcome to the Jungle

Centopolis 12 was a proud capital planet — until the agricultural experiments escaped. Now, it’s a lush rain forest, with a new name: Vine. Its slogan? “Deadlier than Dune.”

Your House uses it to dispose of defeated armies, rebellious colonists, even recalcitrant nobles. Problem solved.

Until now. Now, there are disturbing new readings. You’ve been tasked with handling it. One way...or another.

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@LeviKornelsen I'm most likely to talk about the (esp. ) but also related stuff, like sometimes. Lots of and too.

I _want_ to chat but I gotta admit I'm lax on those fronts.

Maybe some sneaks in, too.