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#EdgeoftheEmpire

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Heute um 1400 (ich werde pünktlich sein, aber rechne mit Verspätung) rede ich mit einem Star Wars Superfan über Star Wars Tabletop aka Pen & Paper. Ich freue mich sehr drauf.

Edit: Ich werde von EotE, Saga Edition, und WEG D6 erzählen. Könnte lange dauern. Quasi eine Session -1. 😅

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@bwebster Escape from Mos Shuuta is an introductory adventure for Star Wars Edge of the Empire. I think it makes a good starter game because it introduces gaming mechanics a bit at a time, holding the GM's hand as well as the players'. Getting GMs comfortable running a system is just as important as getting players comfortable. This module is also small enough to fit in one session while also including enough to demonstrate what playing is like.

my brand new Edge of the Empire group decided to attack a group of thugs who were trying to bully a poor mining community into giving up their land.

They ambushed a convoy of construction vehicles and blew them to pieces with improvised mining charges and frag grenades, a complete massacre.

The adventure I'm running (Long Arm of the Hutt) changes gears to a heavy RP fancy dress party next, we will see how my murderhoboes do!

@phd20 That's one reason I listen to actual plays, to get ideas for . So yes, I'd reuse an NPC in a new campaign, regardless of setting, if they fit a needed role. But as soon as that NPC came into being, they would of course begin to deviate from how they were in their previous iteration.

I've done this with PCs, too. When we first got we recreated our PCs from a game to take the new system for a spin.

After our #InvisibleSun game had to be canceled yesterday due to our GM being a horribly good person who cares for his goddaughter, @Ghulgrube kindly GMed a #StarWars #EdgeOfTheEmpire game for @catrinity, @tinofalke and me.

We were in Maz Kanata's castle/cantina when an Imperial cruiser appeared in orbit and told us that someone in there had stolen cultural artifacts and the whole place would be vaporized if the thief wasn't found.

So we looked around and wondered who here could have something like that. Answer: Obviously everyone. We had a fun mix of GM- and player-invented scoundrels and villains of all kinds who we could trust to escalate the whole thing if we didn't act.

In the end, we managed to figure out who was selling and who was buying the artifact, distracted the buyer, bluffed the seller, got the artifact, realized it was something Force-related that shouldn't find its way back to the Empire and switched it for a vaguely similar item. We then figured out who among the locals was actually an ISB agent, stunned her, grabbed her credentials and used them to frame her as the thief, with my droid posing as an ISB intermediary handing over the "thief" and the "artifact" to the arriving Imperial soldiers.

Considering our GM had about one evening to prepare for the game *and* incorporated our spontaneously invented NPCs into a cool closed room scenario with lots of escalation potential, an amazing amount of fun was had. Also, the usefulness of a gamorrean bachelor party as a distraction cannot be overstated.