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#FantasyFlightGames

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Heute um 1400 (ich werde pünktlich sein, aber rechne mit Verspätung) rede ich mit einem Star Wars Superfan über Star Wars Tabletop aka Pen & Paper. Ich freue mich sehr drauf.

Edit: Ich werde von EotE, Saga Edition, und WEG D6 erzählen. Könnte lange dauern. Quasi eine Session -1. 😅

Arkham Horror LCG, 2 players

Finally, finally got to the Drowned City with my usual play partner for the blind run. I am running a comical tempo Rex deck, so we blasted through the initial sections before I got vastly overconfident, I went on tilt and fucked up some things, and then we got in an insane shootout at the end where Michael McGlen got frozen in fear and his final shot missed. The McGlen deck was a cycling pistol McGlen. The thing about Arkham LCG is that it's not only a great game and system, but it is almost unbelievably efficient---it packs the narrative beats and incredibly agonizing beats and decisions in like an hour and a half. It does what a lot of three to four hour games do in half the time which makes it very valuable indeed.

Drowned City early impressions were very, very good tbh. The initial bit was pretty empty and a little silly because of how strong Rex is at early tempo in clue gathering. But the person I play with and I were like... in shock at how uninvolved the setup and special rules were for the game. We just put things into play and played without constant rules references. By the end, the final surprise twist of the scenario does add some of the more difficult rules interaction stuff, but nowhere near what the last two or three campaigns have had. And I'm totally game for a set piece of special rules when it's not layered on top of a huge raft of overall special rules the campaign itself has. Huge breath of fresh air moment, even if the scenario was just solid.

#arkhamhorrorlcg #arkhamhorror #fantasyflightgames #mjnewman #natefrench #boardgames #cardgames #lcg #brettspiele #tabletopgames #tabletop
Arkham Horror 2nd ed, 2 players

Things lined up about as perfectly as they could have in this Arkham game, sometimes things just go right. All our characters got crazy strong fight weapons and spells and the GOO I had pulled was +1 toughness for a GOO whose name I don't care to say. So we were consistently blasting every monster off the board with confidence and ended at maybe 8 doom with a seal win. Having zero sense of risk is not an especially common thing for a game that can be as harsh as Arkham 2nd edition. It almost always feels touch and go at some point in the game.

#arkhamhorror #fantasyflightgames #richardlaunius #kevinwilson #boardgames #tabletopgames #bgg #boardgamegeek
Arkham Horror LCG, solo 2 handed

My play tracker says that last scenario of this was my 250th play of Arkham LCG. Pretty remarkable for a game that I put down in disgust after playing it like 3-4 times with the truly shocking base game product and didn't play again for several years.

I guess it's appropriate that a milestone number is being played on the old Dunwich campaign, which when you play it these days really shows its age in several ways. First, some of the scenarios are just terrible. The one pictured I played today is a poorly designed scenario that serves to absolutely blank out certain investigators and approaches to deckbuilding. I hope you brought your static boost and resource spend boosts to try to hit sky high difficulty numbers like 6-8! Really a pretty bad experience all the way around. In general, going back to Dunwich (I'm doing Return To) shows off how the team didn't really know what they had on the their hands; it's quite clumsily designed, and not only because of one-off stinker scenarios like this one. They didn't really know that they would have like 10 years of expansions to grow into, or the directions they would go, so the encounter decks are often just quite unconditional fuck yous---I got a card I just don't think they would have made in the Return To train scenario (Essex), a notorious scenario in general, which makes all players unconditionally lose an action and then some other punishment for some arbitrary damage limit. That's just not the kind of encounter card they would make later in the game's life. It isn't fun to just get a card that says "fuck off" with not even a slight possibility of mitigation or preparation. It's weird because this unfun gotcha stuff is paired with an otherwise easy difficulty, since the modern card pool is so flexible after 10 full campaigns or whatever.

#arkhamhorrorlcg #fantasyflightgames #maxinenewman #natefrench #therewillbegames #boardgames #bgg #boardgamegeek #tabletopgames #tabletopsimulator

Given that I run my games exclusively online, and only have so much space, I tend to not be tempted by elaborate physical boxed versions of games.

Especially since the books I *have* bought are often for systems I've stopped running, lol!

Lots for space for books and the version of RPG, neither of which I'm running any more.

But...but…I am tempted by the boxed set…and the boxed set…

I will probably resist.

Arkham Horror RPG Review

Edge Studio has been quiet for much of its current existence. While Edge had an original incarnation making RPGs like End of the World, in its current version it’s the RPG arm of Asmodee, built up in part from the original Edge Studio but primarily from the roleplaying team of Fantasy Flight Games. Immediately after Edge Studio was formed they did little besides finish existing Fantasy Flight obligations, mostly in the form of Legend of the Five Rings supplements. While Edge was also responsible for releasing the Twilight Imperium supplement for Genesys and a few 5e-based games, there has not been an Edge-developed RPG system. Until now. Finally in broad distribution at the end of November, Arkham Horror is both a new swing at an old license but also a completely new set of RPG mechanics, the Dynamic Pool System. While the Dynamic Pool System certainly drinks from the same well as Genesys, for Arkham Horror it presents much simpler mechanics; there are no custom dice, only d6s, and while the game provides the comfortable framework of character classes there are really only two mechanical levers players need to worry about pulling, skills and knacks. All in all, it’s a simpler ruleset designed to be an easier way to play Call of Cthulhu. The question, of course, is if that’s something that we want. […]

cannibalhalflinggaming.com/202