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#FantasyHero

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Jeremy Dyer<p><span class="h-card"><a href="https://dice.camp/@auguryignored" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>auguryignored</span></a></span> </p><p><a href="https://mastodon.sdf.org/tags/FantasyHero" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyHero</span></a> checks all the boxes. The book presents several magic systems and how to build your own, it's a <a href="https://mastodon.sdf.org/tags/HeroSystem" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HeroSystem</span></a> game so you can build the characters to be anything you like, and the rules are action movie physics-ish enough that if a dragon gets hit by a steam locomotive you can figure out what happens without any handwaving.</p>
Aeon<p><span class="h-card" translate="no"><a href="https://dice.camp/@HeatherNatalie" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>HeatherNatalie</span></a></span> </p><p><a href="https://infosec.exchange/tags/HeroSystem" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HeroSystem</span></a> <a href="https://infosec.exchange/tags/ChampionsRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ChampionsRPG</span></a> <a href="https://infosec.exchange/tags/FantasyHero" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyHero</span></a> <a href="https://infosec.exchange/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a></p><p>HeroSystem/ChampionsRPG/FantasyHero use meters as distances and does not need a grid in 6th edition. In the Editions before it used to use a hex grid but not anymore, but older players and GMs still use the old lingo like "hits hex" 😉 </p><p>Playing it is fairly straight forward as its a 3d6 system. Most challenges are done with a 3d6 roll aiming to get a low number.</p><p>Character Creation is fairly involved and crunchy and might not be for anyone, fair warning. But in return you get a very flexible system that is genre agnostic. It also requires more prep work for a GM at the start as it gives a lot of freedom and its up to the GM to keep things balanced.</p><p>There is a very friendly discord 🙂<br> <a href="https://discord.gg/HcUJvJH" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">discord.gg/HcUJvJH</span><span class="invisible"></span></a></p><p> The Website<br><a href="https://www.herogames.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">herogames.com/</span><span class="invisible"></span></a></p>
Aeon<p><span class="h-card" translate="no"><a href="https://infosec.exchange/@laren" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>laren</span></a></span> </p><p>since I started playing <a href="https://infosec.exchange/tags/HeroSystem" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HeroSystem</span></a> <a href="https://infosec.exchange/tags/ChampionsRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ChampionsRPG</span></a> <a href="https://infosec.exchange/tags/FantasyHero" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyHero</span></a></p><p>Character Creation for DnD and Pathfinder is so simple in comparison 😄 </p><p>But in return I get to play a super flexible system that is relatively easy to play. 😄 </p><p>But it requires much more work and preparation for GM at the start of a campaign as the Rule book gives lot of decision freedom to a GM if they want to allow a particular power/ability or special rule.</p>
Lurker in Dorkness<p>So adding to a half-dozen other stresses, I may have to suddenly pick up the powered gauntlet and plan something on shortish notice for my <a href="https://dice.camp/tags/Champions" class="mention hashtag" rel="tag">#<span>Champions</span></a> fantasy campaign <a href="https://dice.camp/tags/HeroesOfKebbon" class="mention hashtag" rel="tag">#<span>HeroesOfKebbon</span></a>. In addition to mocking up the graphics and planning for the next <a href="https://dice.camp/tags/iHunt" class="mention hashtag" rel="tag">#<span>iHunt</span></a> game.</p><p>And again I stress, that’s not <a href="https://dice.camp/tags/FantasyHero" class="mention hashtag" rel="tag">#<span>FantasyHero</span></a>. That is literally a medieval superhero campaign. Planning for this can get seriously weird. 2/2</p>
Carl (Heimdayl)<p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/herogames" class="mention hashtag" rel="tag">#<span>herogames</span></a> <a href="https://dice.camp/tags/FantasyHero" class="mention hashtag" rel="tag">#<span>FantasyHero</span></a> <br />40) Released in early 1985, just before they updated Champions to 3rd edition, &quot;Fantasy Hero&quot; was the next release by Hero Games (it also predates &quot;Danger International&quot;). It quickly saw an update following the revised rules for 3rd edition Champions.</p>