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#HeckinGoodDoggos

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SilverGM<p>Some highlights of the <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> one-shot:<br />- (from a corgi) &quot;I claim this food for the British Empire!&quot;<br />- (Me, the GM) &quot;You find a problem: a door.&quot;<br />- (while looking for police) &quot;We need to find the cars with the red and blue lights!&quot; &quot;What&#39;s red?&quot;<br />- &quot;There&#39;s a long pause (not to be confused with what&#39;s on the end of a borzoi)&quot;<br />- &quot;The police walk in to a literal dogpile&quot;</p>
SilverGM<p>Ran a one-shot of <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a>. Not a perfect system, but it works well enough for a one-shot. We had a lot of fun, though that was as much the fact that we were playing dogs as anything innate with the mechanics.</p>
Captain ACAB<p><a href="https://kolektiva.social/tags/ACAB" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ACAB</span></a> <a href="https://kolektiva.social/tags/DogsOfMastodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DogsOfMastodon</span></a> <a href="https://kolektiva.social/tags/HeckinGoodDoggos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HeckinGoodDoggos</span></a></p>
Norton Glover<p>Just ran Heckin' Good Doggos, a delightful little RPG where you play a neighborhood dog.</p><p>Made a fillable version of the character sheet, and my own custom cheat sheet:<br><a href="https://polyhedralnonsense.com/2023/04/20/heckin-good-doggos-character-sheets-cheat-sheet-for-a-doggie-based-rpg/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">polyhedralnonsense.com/2023/04</span><span class="invisible">/20/heckin-good-doggos-character-sheets-cheat-sheet-for-a-doggie-based-rpg/</span></a><br><a href="https://tabletop.social/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://tabletop.social/tags/CharacterSheet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CharacterSheet</span></a> <a href="https://tabletop.social/tags/HeckinGoodDoggos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HeckinGoodDoggos</span></a> <a href="https://tabletop.social/tags/NotDnD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NotDnD</span></a></p>
Norton Glover<p>Getting ready to run a one-shot of Heckin' Good Doggos, the RPG where you play a pack of friendly neighborhood dogs.</p><p>I'm making the character sheet fillable. I'll post it when done.<br><a href="https://tabletop.social/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://tabletop.social/tags/HeckinGoodDoggos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HeckinGoodDoggos</span></a></p>
James Mullen<p><span class="h-card" translate="no"><a href="https://dice.camp/@thoughtpunks" class="u-url mention">@<span>thoughtpunks</span></a></span> Another game of <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> on Friday night, the 4th in this spontaneous campaign that just came together out of a one-shot.</p><p>I&#39;ll also be starting journaling game <a href="https://dice.camp/tags/Apawthecaria" class="mention hashtag" rel="tag">#<span>Apawthecaria</span></a> this week and recording the travels of my animal healer, gathering remedies and curing ailments across Scotland&#39;s anthro population</p>
James Mullen<p>Tonight is the 3rd part of my impromptu <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> campaign, somewhat delayed, so a Santa Claus/Krampus themed villain no longer seems appropriate.</p><p>Last time, the dogs uprooted a tree while fighting off the Darkness and some Borrower-like pests, revealing some old bones, so now I need to follow up on the plot hook somehow...</p>
James Mullen<p>Tonight in <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> , the dogs fought the Wombles (kind of) and uprooted a tree and I will be doing a 3rd session with the same players just before xmas. Why do I keep underestimating the pleasure this game brings to people?</p>
James Mullen<p>Today will be the first time I run <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> again for the same group, so I have to come up with a second plot! 😆 My pitch involved small items going missing and strange giggles coming from the walls, but we&#39;ll see how much that features once we start playing</p>
James Mullen<p>I hereby resolve to set more <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> sessions at night; running <a href="https://dice.camp/tags/CampFlyingMoose" class="mention hashtag" rel="tag">#<span>CampFlyingMoose</span></a> last night had such a fresh feel as the campers went out after lights out. I can imagine the same thing working well with <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> and a few other games in my stable.</p>
James Mullen<p>A number of the games I have been taking to <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> conventions lately have been so focused that they come in well under the time allotted to the session. For example, <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> plays in about 2 hours, while <a href="https://dice.camp/tags/RestInPieces" class="mention hashtag" rel="tag">#<span>RestInPieces</span></a> easily fits into 1 hour!</p><p>As a result, I have been offering double-episode sessions of these games, where the players play once, then have a break and come back to play again with the same PCs. I like how this lets you explore different aspects of the setting and PCs 😀</p>
James Mullen<p>Next weekend is <a href="https://dice.camp/tags/ConDensed" class="mention hashtag" rel="tag">#<span>ConDensed</span></a> in Northampton! I will be offering <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> <a href="https://dice.camp/tags/Abyss" class="mention hashtag" rel="tag">#<span>Abyss</span></a> <a href="https://dice.camp/tags/RestInPieces" class="mention hashtag" rel="tag">#<span>RestInPieces</span></a> <a href="https://dice.camp/tags/TroubleMakers" class="mention hashtag" rel="tag">#<span>TroubleMakers</span></a> and <a href="https://dice.camp/tags/VoxPopuli" class="mention hashtag" rel="tag">#<span>VoxPopuli</span></a> so two I created versus three I backed.</p>
James Mullen<p>I might have gone from no campaigns to run, to two campaigns to run.</p><p><a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> by popular demand after a one-shot</p><p><a href="https://dice.camp/tags/FabulaUltima" class="mention hashtag" rel="tag">#<span>FabulaUltima</span></a> because I have a hankering for a fantasy <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> without the baggage and this might do the job</p>
James Mullen<p>Has anyone ever casually run a one shot <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> just to try it out and see how it goes, and then all the players love the game so much that they immediately want you to run a campaign for them? I&#39;ve had that with <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> this week 😀</p>
James Mullen<p><span class="h-card" translate="no"><a href="https://mastodon.cloud/@ToneMilazzo" class="u-url mention">@<span>ToneMilazzo</span></a></span> I ran <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> for a group last night and they all really got into the idea of being heroic hounds... well, hounds at least 😆</p>
James Mullen<p>New games I am currently very interested in:</p><p><a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> <br /><a href="https://dice.camp/tags/FabulaUltima" class="mention hashtag" rel="tag">#<span>FabulaUltima</span></a> <br /><a href="https://dice.camp/tags/ToChange" class="mention hashtag" rel="tag">#<span>ToChange</span></a><br /><a href="https://dice.camp/tags/ApocalypseKeys" class="mention hashtag" rel="tag">#<span>ApocalypseKeys</span></a> <br /><a href="https://dice.camp/tags/AllTheWitches" class="mention hashtag" rel="tag">#<span>AllTheWitches</span></a></p>
James Mullen<p>It&#39;s only in retrospect that I realise last night&#39;s game can be described as &quot;A pack of dogs get excited and confused by a strange new smell on the wind, leading them to dance for biscuits in a shopping mall, fight a street sweeper and celebrate Bonfire Night two days early&quot; <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a></p>
James Mullen<p>I seem to have pulled players for an impromptu campaign with tonight&#39;s session of <a href="https://dice.camp/tags/HeckinGoodDoggos" class="mention hashtag" rel="tag">#<span>HeckinGoodDoggos</span></a> : people just seem to like playing dogs <a href="https://www.drivethrurpg.com/product/405426/Heckin-Good-Doggos" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">drivethrurpg.com/product/40542</span><span class="invisible">6/Heckin-Good-Doggos</span></a></p>