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#MasksANewGeneration

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Jeff<p>I really wish I had more <a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> things to post here. At this point, I've got a primary and backup <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> (<a href="https://social.vivaldi.net/tags/Masks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Masks</span></a>) games, a primary <a href="https://social.vivaldi.net/tags/Pathfinder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pathfinder</span></a> game, and we're working on getting a time to make characters for a backup <a href="https://social.vivaldi.net/tags/ADnD2e" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ADnD2e</span></a> game at some point, but we've been reliably unreliable in meeting. </p><p>I've been spending a lot of time reading up on news and politics, because as an American, I'm in the thick of it all and I'm less likely to panic if I know what's going on. However, I don't want to turn my account into a highly politicized one.</p><p>I do miss RPG shop talk though. I keep my eyes on the hashtags. I just haven't had any burning questions I wanted to ask folks.</p><p><a href="https://social.vivaldi.net/tags/GMLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMLife</span></a></p>
Jeff<p>Looks like I'm running a backup game for our <a href="https://social.vivaldi.net/tags/Masks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Masks</span></a> group. The players are okay with another <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> game but with a lighter tone. I'm thinking about a mix of <a href="https://social.vivaldi.net/tags/QuantumLeap" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>QuantumLeap</span></a>, <a href="https://social.vivaldi.net/tags/Sliders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sliders</span></a>, and the <a href="https://social.vivaldi.net/tags/CrossTimeCaper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CrossTimeCaper</span></a> run of <a href="https://social.vivaldi.net/tags/Excalibur" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Excalibur</span></a>, one of the series that really got me into collecting comics. </p><p>The overall idea will be a team of heroes who are forced to hop through different dimensions, probably heavily influenced by movies, TV shows, or books that I'm into. Everyone seems to want something lighter in tone and I can certainly do that for them!</p><p><a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://social.vivaldi.net/tags/GMLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMLife</span></a></p>
Jeff<p>After about a two month break (holidays, player moving, weather, and disease), we finally got back to my <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> game. </p><p>The heroes had to deal with a pair of human supremacists (Whiteout and Slay Belle) and a union security guard (Jacked Frost), intergalactic arms merchant parents, and the line between being a super powered cop and vigilante. </p><p>I was afraid I was going to be rusty, and that I had lost the story plot, but it came back like riding a bike. Lots of screaming, honking car horns, and gravel in my knee. But fun was had by all. </p><p><a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://social.vivaldi.net/tags/PBTA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBTA</span></a> <a href="https://social.vivaldi.net/tags/Masks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Masks</span></a> <a href="https://social.vivaldi.net/tags/GMLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMLife</span></a></p>
Jeff<p><span class="h-card" translate="no"><a href="https://dice.camp/@ableamerek" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>ableamerek</span></a></span> I'll be learning more about it tonight, but the gist, from what I can tell (<a href="https://cityofmist.co/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">cityofmist.co/</span><span class="invisible"></span></a>) is that you play a person who has a mythic aspect (fictional character, mythological being, etc.) that gives them power to fight crime. Looks like a grittier setting than I usually run (<a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a>).</p>
kit 🌃👶☕<p>I've gotten my "How to run Masks: a New Generation" pieces up on my site, made them much more legible. Lemme know if you have questions, I'll opine further!</p><p><a href="https://transneptune.games/Masks/0.+Masks+Handbook" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">transneptune.games/Masks/0.+Ma</span><span class="invisible">sks+Handbook</span></a></p><p><a href="https://mastodon.transneptune.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> <a href="https://mastodon.transneptune.net/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a></p>
Jeff<p>Do you have a favorite campaign that you played in or ran for players?</p><p>Favorite campaign I played in was the <a href="https://social.vivaldi.net/tags/Dragonlance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dragonlance</span></a> <a href="https://social.vivaldi.net/tags/WarOfTheLance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WarOfTheLance</span></a> 3.5 <a href="https://social.vivaldi.net/tags/DnD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD</span></a> campaign we played a few years back. We had some amazing characters fighting against a tide of evil.</p><p>For campaigns I've run, I can't decide between the two I'm currently working on.</p><p>The <a href="https://social.vivaldi.net/tags/Pathfinder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pathfinder</span></a> <a href="https://social.vivaldi.net/tags/RiseOfTheRunelords" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RiseOfTheRunelords</span></a> campaign I'm running is a Christmas gift for my wife from a few years back. I've got <a href="https://social.vivaldi.net/tags/ADHD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ADHD</span></a> and I'm super proud of myself for making it half way through a 400+ campaign book. And I feel like everyone is having a good time.</p><p>The <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> <a href="https://social.vivaldi.net/tags/PBTA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBTA</span></a> game I'm running is all me. I've got a crew of absolutely awesome players and I feel fortunate that my sessions have risen to their levels. The stories have had some twists that the players didn't see coming and it's all mine. This isn't a published campaign but I've been running for... maybe a year or so now, with some breaks here and there. I'm on hiatus at the moment but I've been plotting the next trade/campaign.</p><p><a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://social.vivaldi.net/tags/TTRPGQuestionOfTheDay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGQuestionOfTheDay</span></a> <a href="https://social.vivaldi.net/tags/GMLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMLife</span></a></p>
Jeff<p><a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> players and GMs, what are you currently playing? What do you wish you were playing?</p><p>Currently running </p><p>- <a href="https://social.vivaldi.net/tags/Pathfinder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pathfinder</span></a> 1e. Not a fan of the crunch, but it's for my wife <br>- Taking a short break from <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a>, a <a href="https://social.vivaldi.net/tags/PoweredByTheApocalypse" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PoweredByTheApocalypse</span></a> <a href="https://social.vivaldi.net/tags/PBTA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBTA</span></a> supers game but ready to dive back in to the GM seat at a moments notice<br>- <a href="https://social.vivaldi.net/tags/Trinity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Trinity</span></a> <a href="https://social.vivaldi.net/tags/Adventures" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Adventures</span></a> game. Character creation was a headache compared to other <a href="https://social.vivaldi.net/tags/WOD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WOD</span></a> <a href="https://social.vivaldi.net/tags/WorldOfDarkness" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WorldOfDarkness</span></a> games but the characters are fun<br>- Our <a href="https://social.vivaldi.net/tags/MonsterHearts2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MonsterHearts2</span></a> game should be starting up again at some point</p><p>Wish I was playing<br>- <a href="https://social.vivaldi.net/tags/13thAge" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>13thAge</span></a> for the amount of say players get in world building<br>- <a href="https://social.vivaldi.net/tags/GURPS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GURPS</span></a> for the complete characters you get after creation, which CAN be a real chore<br>- <a href="https://social.vivaldi.net/tags/D6StarWars" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>D6StarWars</span></a> as it was one of the first games I played and I really like the system<br>- <a href="https://social.vivaldi.net/tags/CastlesAndCrusades" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CastlesAndCrusades</span></a> <a href="https://social.vivaldi.net/tags/CNC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CNC</span></a> for the old school style with modern sensibilities<br>- <a href="https://social.vivaldi.net/tags/VampireTheMasquerade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VampireTheMasquerade</span></a> or <a href="https://social.vivaldi.net/tags/VampireTheRequiem" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VampireTheRequiem</span></a>. I've got a <a href="https://social.vivaldi.net/tags/VTR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VTR</span></a> campaign I want to run at some point, but I don't know if/when I'll get to it. A long term obsession I haven't had the chance to play in 15-20 some years at this point<br>- <a href="https://social.vivaldi.net/tags/StarTrek" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>StarTrek</span></a> <a href="https://social.vivaldi.net/tags/LastUnicornGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LastUnicornGames</span></a>. I like the way they handled life/career paths</p><p><a href="https://social.vivaldi.net/tags/GMLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMLife</span></a></p>
Cifer<p>Yesterday, we finally started our <a href="https://eldritch.cafe/tags/Masks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Masks</span></a> game after the <a href="https://eldritch.cafe/tags/sessionZero" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sessionZero</span></a> last month. We've got a Nova, a Bull, an Outsider and my Protege. I highly suspect our team works well right until it doesn't - our highest Mundane stat is +0, with it being my Mentor's Denied label.</p><p>I really liked how the MC framed the situations as comic panels. Plus, there was the obligatory barrage of jokes and puns.</p><p>I'm really looking forward to the next game already!</p><p><a href="https://eldritch.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a></p>
Cifer<p><span class="h-card" translate="no"><a href="https://lemmy.world/u/Jocarnail" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Jocarnail</span></a></span> <span class="h-card" translate="no"><a href="https://kbin.social/u/TwistedFox" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>TwistedFox</span></a></span> Reminds me of a <a href="https://eldritch.cafe/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> anecdote I read: One player picked the Soldier playbook, read it and said "This here says I give Influence to two other characters I respect. But I don't respect any of them, so I don't have to give Influence, right?"</p><p>Pre-game connections and expectation management. So important.</p>
holothuroid<p><a href="https://rollenspiel.social/tags/masksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>masksANewGeneration</span></a> </p><p>SC Beryl lehnt ab, neuer Avatar des Engels der Freiheit zu werden. </p><p>Diskussion, was mit dem Engel zu tun sei. SC Fractal besteht auf Herausgabe an die Young Elites, aber Beryl gibt den Engel der Lighthouse Crew.</p><p>Zurück auf der Erde hat SC Roxannes Schwarm Artie eine Party. Die beiden kommen zusammen. SC Lisa küsst Beryl.</p><p>Fractal geht allein, trifft die Jung-Mithelden Bonsai, Prince &amp; Massage. Er bietet an sie auf eine Party auf Vega mitzunehmen.</p><p><a href="https://rollenspiel.social/tags/pnpde" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pnpde</span></a></p>
Svantevid<p>ODG je 112 i igramo <a href="https://magpiegames.com/pages/masks" rel="nofollow noopener noreferrer" target="_blank">Masks: A New Generation</a>, Powered by the Apocalypse (PbtA) igru koja se bavi adolescentnim superherojima, njihovim životima dok odrastaju u punopravne superheroje. Za stolom su uglavnom neki stari klinci; sa dvojicom sam igrao samo na nedavnim ODGovima, treći suigrač i voditelj su mi poznatiji i jako dragi suigrači. Sjeli smo, navukli maske i vrlo brzo stvorili <a href="https://odgrpg.org/odg/odg112/neki-novi-klinci" rel="nofollow noopener noreferrer" target="_blank">Neke nove klince</a>.</p><p><strong>StripArt</strong></p><p>Izdavač Masksa je Magpie Games, poznat po sjajnim Powered by the Apocalypse igrama; ne samo po sjajnim žanrovima koje obrađuju, nego i po jako zanimljivim prilagodbama pravila. Već na prvu Masks zanimljivo i pametno ulazi u svoj (pod)žanr teen superheroja.&nbsp;</p><p>Emulacija super moći je napravljena funkcionalno, jer nije primarni cilj ove igre. Super moći su stvar dogovora i koriste se u opisima rezolucije poteza, osim kada lik odabere neke dodatne sposobnosti koje ga definiraju. Ali većina moći je narativna i u službi dekoracije. Pristup koji su prethodno koristili u sjajnoj urban fantasy igri Urban Shadows.</p><p>U pravilima su mi puno zanimljiviji, i igrački jači, bili atributi (Možda se krivo sjećam kako se zovu) i stanja (Možda se krivo sjećam kako se zovu 2: Zaboravitelj se vraća!).&nbsp;</p><p>Atributi su skup opisa super-junačkih elemenata, npr. <em>Freak, Superior, Saviour</em>, itd. Oni ne predstavljaju stvarne karakteristike lika kakav on faktički je, nego predstavljaju kako pojedini lik vidi sam sebe. Mijenjaju se, idu gore i dolje. Sve do trenutka odrastanja, kada se više ne mijenjanju. Oduševilo me koliko nešto toliko jednostavno i maleno, podupire osnovnu temu igre – promjenu i odrastanje.</p><p>Stanja likovi dobivaju (uglavnom) neuspjehom na kockama. Predstavljaju privremene unutarnje probleme lika, koje situacije potenciraju. Ima ih nekoliko (prestrašen, nesiguran, itd.) i dok ih lik ignorira – daju mu mehaničke penale na neku grupu poteza. Još jedno prekrasno rješenje koje ističe što je u igri stvarno važno.&nbsp;</p><p><strong>Scenarist i ilustrator</strong></p><p><em>Masks </em>mi je vodio isti GM kao i <a href="https://www.svantevid.com/hr/2024/pasion-de-las-pasiones-strast-strastvenih-ljudi/" rel="nofollow noopener noreferrer" target="_blank">Pasión de las Pasiones</a>, i moram istaknuti jako dobro strukturiranje u obje odigrane igre. U obje partije smo imali istu strukturu:</p><ol><li>Uvod u pravila i samu igru.</li><li>Izrada likova.</li><li>Prvi čin koji ujedno funkcionira i kao jako kratka partija. Što je bitno za ovaj ti igara jer imamo priliku odraditi poteze koji se igraju samo na početku ili kraju partije.</li><li>Drugi čin koji funkcionira kao druga partija.</li><li>Finale.</li></ol><p>Jako mi se sviđa ta formula jer lijepo prikazuje ideju same igre, odnosno kako je zamišljeno da se igra u svom punom opsegu. Sličnu tehniku sam igrao u <a href="https://odgrpg.org/odg/odg11/escape-mos-shuuta" rel="nofollow noopener noreferrer" target="_blank">Escape from Mos Shuuta</a>, službenoj uvodnoj avanturi za <a href="https://odgrpg.org/rpg/star-wars-edge-empire" rel="nofollow noopener noreferrer" target="_blank">Star Wars: Edge of the Empire</a>, gdje likovi imaju napredovanje sredinom avanture. Tehnika je jednostavna i zahvalna kao dio <em>one-shot </em>avanture, i svakako bih preporučio da se više koristi (uključujući i meni koji uporno zaboravljam na nju).</p><p>Uz to je GM pazio na terminologiju unutar igre. U Pasión nas je pitao što kamera vidi, dok nas je u Klincima pitao što vidimo u panelu, što piše u oblačiću teksta. Jednostavna, a pretpostavljam njemu mentalno zahtjevna tehnika, koja nas je dobro podsjećala na žanr i medije koji igramo.</p><p>Sam uvod u Masks i naš Neo Zagreb je bio brz, evokativan i informativan. Da je ovo bila serija vidjeli bi prekrasnu montažu TV spikera od Jugoslavenske radiotelevizije, preko Radiotelevizije Zagreb, do Hrvatske radiotelevizije. Možda u stilu TV kalendara. Ton je bio lagan, sa težinom i ozbiljnošću u pozadini. Šaljivost na razini materijala koji igramo, lijepo prilagođena našim prostorima i kulturnim aspektima (jugoslavenski superheroj Jugoplastičar zaslužuje barem jednu epizodu svog stripa!).</p><p>Cijeli stol je nalegao u kreiranje likova baš kako je trebalo. Ideje su frcale, jer kako ne bi u igri koja potiče ljudsku kreativnost. Ali moram istaknuti da smo svi međusobno surađivali i uključivali svoje likove; provjeravali sa suigračima da li su im naše ideje OK; i postavljali granice. Dio stvaranja likova je odgovaranje na unaprijed postavljena pitanja, moje prvo je bilo sa kim se moj lik ispuhuje. Pitao sam igrača Jelene Spokojnice (poznate i pod njezinim super-junačkim imenom – Osmrtnica) da i bi bila moja BFF. On se prvo nećkao. Predložio sam mu da su naši likovi dobre frendice iz osnovnjaka, i da joj ja pomažem nositi se sa njezinim super moćima (i kako). Konačno je igrač pristao, ali sa svojim uvjetom – <em>samo ako nitko ne zna da su Tea i Jelena BFFs!&nbsp;</em></p><p>Konačno smo završili sa likovima, i panično sam pogledao na sat. Bio sam uvjeren da nam je ostalo možda dva sata za samu igru. Uvod i postavljanje likova putem pitanja na koje smo morali odgovoriti nam je već dao toliko priče, toliko nas je angažirao, da sam bio siguran da smo dobro zabrazdili i pretjerali. Ali sat je rekao da je tek prošlo 20:00h.</p><p><strong>Errata corrige&nbsp;</strong></p><p>Tokom igre sam imao problema sa aktiviranjem super moći svog lika, uspio sam tek u zadnjoj akciji koju sam napravio u partiji. Da budem jasan, ne krivim nikog; razlog leži u malo nerazumijevanje pravila, više u lošim rezultatima kocaka. Kao pravi superjunak poslije bitke bih napravio dvije stvari drugačije.&nbsp;</p><p><em>Masks </em>i slične igre su jak zahvalne za slanje sažetih pravila i <em>playbookova </em>prije partije. Radi se o malo teksta sa kojim se igrači mogu upoznati dan ili dva ranije, i doći pripremljeni za odabire likova, možda postaviti pitanja oko nejasnih pravila. Još jednom, meni u ovoj situaciji ne bi pomoglo, jer sam loše shvatio interakciju mehanika svog lika, i svejedno bih bio u nezavidnoj poziciji tokom igre – jednostavno je stvar osobnosti i pristupa pravilima.&nbsp;</p><p>Druga stvar, boljka od koje i sam patim, a pomogla bi mom liku je zadržavanje pažnje. Jako često se u PbtA/FitD/i sl. igrama pažnja prebacuje sa lika na lik nakon jednog bacanja kocaka/jedne radnje/jednog nečeg. Ali te su igra u pravilu mehanički brže, i njihov pristup igranju to u stvari ne traže. One vole da se igraču i liku posveti malo više pažnje, nekoliko povezanih bacanja kocaka, i onda pauza i prebacivanje pozornosti. Što bi pomoglo u mojoj situaciji gdje je moj lik imao moći koje je mogao koristiti tek kada se (mehanički) napuni, pa sam ja uglavnom nešto korisno radio svaki drugi put kad sam bio na redu.</p><p>Jako bih naglasio da su ovo sve pozitivne kritike nakon stvari. Vidio sam da se MC trudi da svi imamo priliku aktivirati svoje posebne moći.&nbsp;</p><p><strong>Neozagrebački superklinci</strong></p><p>Sjedili smo, često stajali od uzbuđenja, i složili četiri divna lika. Žao mi je što nismo snimali rađenje likova. Toliko prekrasnih didaskalija zašto je netko nešto odabrao, toliko pozitivnih provjera da li je nešto u redu suigraču, toliko ispreplitanja likova i međusobnih prijedloga …&nbsp;</p><p>Atmosfera i suradnja rađenja likova se prirodno prelila u samo igru. Lijepo smo se prelijevali iz akcije u neakcijske scene. Cijelu večer su obilježili igra koju je vodio razgovor i briga za suigrače i njihove likove. Tu večer smo igrali srž PbtA pristupa igrama. Mislim da nitko za stolom večer nije završio sa željom da se <em>ovi </em>klinci ponovo okupe.&nbsp;</p><p><a href="https://www.svantevid.com/hr/2024/neki-stari-klinci/" rel="nofollow noopener noreferrer" target="_blank">https://www.svantevid.com/hr/2024/neki-stari-klinci/</a></p><p><a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/masks-a-new-generation/" target="_blank">#MasksANewGeneration</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/ona-druga-grupa/" target="_blank">#OnaDrugaGrupa</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/powered-by-the-apocalypse/" target="_blank">#PoweredByTheApocalypse</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/ttrpg/" target="_blank">#ttrpg</a></p>
Jeff<p>I just completed the latest <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> trade/campaign. This one was a murder mystery. One of our heroes, talked a darker mirror image of the character into surrendering. </p><p>I have had this loosely plotted out for months. I worked to build trust, let the characters develop their relationships with each other and with the intern superhero group they were mentoring, set up the crimes and, the scariest part of all, let the players completely dictate the last few sessions with little to no planning on my part. I set the stage, it was up to them to see it through. I just gave them the pieces.</p><p>I feel so incredibly lucky to have such amazing players who trust me enough to run for them. I put a lot of work and heart into this and they encouraged me to not just do it but bring my A game.</p><p>I'm taking a little <a href="https://social.vivaldi.net/tags/GMSabbatical" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMSabbatical</span></a>, but I'm already planning the next trade.</p><p><a href="https://social.vivaldi.net/tags/Masks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Masks</span></a> <a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://social.vivaldi.net/tags/PBTA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBTA</span></a> <a href="https://social.vivaldi.net/tags/GMLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GMLife</span></a></p>
Cifer<p>Nachdem die für gestern organisierte Runde <a href="https://eldritch.cafe/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> ausgefallen ist, wurde es dann spontan eine Runde <a href="https://eldritch.cafe/tags/EdgeOftheEmpire" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EdgeOftheEmpire</span></a> mit meinen liebsten <a href="https://eldritch.cafe/tags/StarWars" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>StarWars</span></a> Nerds. Merke: Ein "leichter Job", um für die Rebellion Waffen an aufständische Bergleute zu schmuggeln, wird durch ein paar Piraten mit einer geklauten Raiderkorvette nicht leichter. </p><p>Und vielleicht ergibt sich daraus jetzt eine Kampagne, mal gucken.</p><p><a href="https://eldritch.cafe/tags/pnpde" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pnpde</span></a> <a href="https://eldritch.cafe/tags/pnpdeBrief" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pnpdeBrief</span></a> <a href="https://eldritch.cafe/tags/CiferRPGMusings" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CiferRPGMusings</span></a></p>
Jeff<p>Ran <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> on Friday night and have <a href="https://social.vivaldi.net/tags/Pathfinder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pathfinder</span></a> today. Looking forward to getting to the next part of the module!</p>
Jeff<p>This week's <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MasksANewGeneration</span></a> <a href="https://social.vivaldi.net/tags/Masks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Masks</span></a> game is delayed on a count of player illness. Just hope they'll be good to go on Sunday for <a href="https://social.vivaldi.net/tags/Pathfinder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pathfinder</span></a>. </p><p>Also making headway on my <a href="https://social.vivaldi.net/tags/VampireTheRequiem" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VampireTheRequiem</span></a> planning. I wish I was playing instead of running, but c'est la vie.</p>

27.Tag: Ein Spiel, von dem ich mir eine neue Edition wünsche:

Die allermeisten #PbtA Spiele bekommen ja keine neuen Editionen. Aber ich dachte mir öfter schon, dass ein Update von #MasksANewGeneration bestimmt cool wäre! Ich mag das Original auf jeden Fall, wäre aber gespannt zu sehen, wie sich all die mechanischen Entwicklungen, die es im PbtA-Sektor so angestoßen hat, wiederum auf das Spiel selbst auswirken würde.

Good #Pathfinder session last night though I did cut a combat short at the end because it was getting late and several of us have work today.

Running Pathfinder is so much more involved than the #PBTA game I ran on Friday. The players are having fun, which is important, but the amount of prep and strategy that I have to put into everything is way more complicated than #MasksANewGeneration.