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Derek Guder (he/him)<p>The <a href="https://dice.camp/tags/HeartsOfWulin" class="mention hashtag" rel="tag">#<span>HeartsOfWulin</span></a> deal up on <a href="https://dice.camp/tags/BundleOfHolding" class="mention hashtag" rel="tag">#<span>BundleOfHolding</span></a> only has 2 days left. It&#39;s a <a href="https://dice.camp/tags/PoweredByTheApocalypse" class="mention hashtag" rel="tag">#<span>PoweredByTheApocalypse</span></a> wuxia RPG with a great reputation. Well worth checking out.</p><p><a href="https://bundleofholding.com/presents/HeartsOfWulin" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">bundleofholding.com/presents/H</span><span class="invisible">eartsOfWulin</span></a></p><p><a href="https://dice.camp/tags/TTRPGDeals" class="mention hashtag" rel="tag">#<span>TTRPGDeals</span></a></p>
Tabletop Sentinel<p>Ruleplaying meets roleplaying in <span class="h-card" translate="no"><a href="https://dice.camp/@jheath" class="u-url mention">@<span>jheath</span></a></span>&#39;s May I Enter - vampires weaponising politeness - explicit consent required before every bite. &quot;Would you like a piece of neck?&quot; &quot;Yes please, just a small portion.&quot; Kickstarter launches May 31st. <a href="https://l.d20.ninja/nen8kr94" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">l.d20.ninja/nen8kr94</span><span class="invisible"></span></a> <a href="https://dice.camp/tags/RPG" class="mention hashtag" rel="tag">#<span>RPG</span></a> <a href="https://dice.camp/tags/Kickstarter" class="mention hashtag" rel="tag">#<span>Kickstarter</span></a> <a href="https://dice.camp/tags/VampireGames" class="mention hashtag" rel="tag">#<span>VampireGames</span></a> <a href="https://dice.camp/tags/TabletopGames" class="mention hashtag" rel="tag">#<span>TabletopGames</span></a> <a href="https://dice.camp/tags/PoweredByTheApocalypse" class="mention hashtag" rel="tag">#<span>PoweredByTheApocalypse</span></a></p>
rsp-blogs.de<p><strong>Teilzeithelden: NEWS: Geister, Mysterien und Crowdfunding: Paranormal Inc. startet seine deutsche Kampagne</strong></p><p>Was, wenn Geister plötzlich Alltag sind und niemand mehr nach Spuk ruft? Paranormal Inc. greift diese schräge Idee auf und bringt sie als spielleitungsloses Ermittlungsspiel nach Deutschland. Ab Mai 2025 startet das Crowdfunding – mit exklusiven Abenteuern, charmanten Ermittler*innen und jeder Menge Retro-Mystery-Flair.</p><p>Dieser Beitrag wurde von <a href="https://www.teilzeithelden.de/author/roger/" rel="nofollow noopener" target="_blank">Roger Lewin</a> geschrieben</p><p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/pnpde/" target="_blank">#Pnpde</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/actual-play/" target="_blank">#actualPlay</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/brindlewood-bay/" target="_blank">#BrindlewoodBay</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/crowdfunding/" target="_blank">#crowdfunding</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/deutsche-uebersetzung/" target="_blank">#DeutscheÜbersetzung</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/geisterjagd/" target="_blank">#Geisterjagd</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/ghostbusters/" target="_blank">#Ghostbusters</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/indie-rollenspiel/" target="_blank">#IndieRollenspiel</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/mysterien/" target="_blank">#Mysterien</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/paranormal-inc/" target="_blank">#ParanormalInc_</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/pen-and-paper/" target="_blank">#PenAndPaper</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/penpaper-ideen-gedanken/" target="_blank">#PenPaperIdeenGedanken</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/plotbunny-games/" target="_blank">#PlotbunnyGames</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/powered-by-the-apocalypse/" target="_blank">#PoweredByTheApocalypse</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/scooby-doo/" target="_blank">#ScoobyDoo</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/tabletop-gaming/" target="_blank">#TabletopGaming</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/twitch-streams/" target="_blank">#TwitchStreams</a></p>
Cannibal Halfling Gaming<p><strong>The funnel and beyond: Pre-play character creation</strong></p> In RPGs, character creation methods abound. You can create characters mechanically with point and option spends, build them alongside a backstory with a lifepath, or just roll some dice and see what comes out the other end. When it comes to actually aligning the characters with the game you’re about to play, so much so that you need to bring the GM along for the ride, I think I’ve found one of the best options. Now, one reason you’ve likely never done this before is that it’s […] <p><a href="https://cannibalhalflinggaming.com/2025/04/16/the-funnel-and-beyond-pre-play-character-creation/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cannibalhalflinggaming.com/202</span><span class="invisible">5/04/16/the-funnel-and-beyond-pre-play-character-creation/</span></a></p>
ZeeGoesMeep<p>Some super BS stuff from Kickstarter suppressed this campaign but after a big push to get them to fix THEIR mistakes it now has a week added to get across the finish line! Robert Turk has made AMAZING <a class="hashtag" href="https://bsky.app/search?q=%23IndieGames" rel="nofollow noopener" target="_blank">#IndieGames</a> so get this one! <a class="hashtag" href="https://bsky.app/search?q=%23TTRPG" rel="nofollow noopener" target="_blank">#TTRPG</a> <a class="hashtag" href="https://bsky.app/search?q=%23PoweredByTheApocalypse" rel="nofollow noopener" target="_blank">#PoweredByTheApocalypse</a> <a href="https://www.kickstarter.com/projects/gandersnitch/vale-of-the-failed-and-the-fallen" rel="nofollow noopener" target="_blank">www.kickstarter.com/projects/gan...</a></p>
rsp-blogs<p><strong>Teilzeithelden: The Revenant Society – Cinematisches Rogue-like des Makabren (Ersteindruck)</strong></p><p>Für die meisten Charaktere endet ein Rollenspielabenteuer mit dem Tod, bei The Revenant Society beginnt es damit. Zu Beginn des 20. Jahrhunderts, in einer beliebten und bewegten Zeit, müssen die frisch Verstorbenen die Umstände ihres Ablebens auflösen, um nicht in einer sich ewig wiederholenden Zeitschleife gefangen zu bleiben. </p><p>Dieser Beitrag wurde von <a href="https://www.teilzeithelden.de/author/norbert/" rel="nofollow noopener" target="_blank">Norbert Schlüter</a> geschrieben</p><p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/pnpde/" target="_blank">#Pnpde</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/deluxe-box-set/" target="_blank">#DeluxeBoxSet</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/englisch/" target="_blank">#Englisch</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/hardcover/" target="_blank">#Hardcover</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/makaber/" target="_blank">#makaber</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/pbta/" target="_blank">#PbtA</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/penpaper-rezensionen/" target="_blank">#PenPaperRezensionen</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/powered-by-the-apocalypse/" target="_blank">#PoweredByTheApocalypse</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/revenant-society/" target="_blank">#RevenantSociety</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/rezension/" target="_blank">#Rezension</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/van-ryder-games/" target="_blank">#VanRyderGames</a></p>
cybergoths<p>Blog - After action report for Revelation 9, a <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> convention totally dedicated to <a href="https://dice.camp/tags/PoweredByTheApocalypse" class="mention hashtag" rel="tag">#<span>PoweredByTheApocalypse</span></a> and <a href="https://dice.camp/tags/forgedinthedark" class="mention hashtag" rel="tag">#<span>forgedinthedark</span></a> games which I helped organise last weekend along with <span class="h-card" translate="no"><a href="https://dice.camp/@eladrin" class="u-url mention">@<span>eladrin</span></a></span> and Elaine.</p><p><a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="tag">#<span>fitd</span></a> <a href="https://dice.camp/tags/bitd" class="mention hashtag" rel="tag">#<span>bitd</span></a> <a href="https://dice.camp/tags/pbta" class="mention hashtag" rel="tag">#<span>pbta</span></a></p><p><a href="https://delta-pavonis.blogspot.com/2025/02/revelation-9-convention-after-action.html" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">delta-pavonis.blogspot.com/202</span><span class="invisible">5/02/revelation-9-convention-after-action.html</span></a></p>
Cannibal Halfling Gaming<p><strong>Is Grimwild the next Dungeon World?</strong></p> When Dungeon World was released in 2012, it slammed the door to Powered by the Apocalypse open so hard it broke the hinges. By taking the recipe crafted in the Baker House and mating it to the memetic power of Dungeons and Dragons, suddenly everyone could see what was so powerful about PbtA. Of course, Dungeon World was hardly a perfect recipe. Using the architecture of ‘moves’ established in PbtA but keeping both the stats and classes of D&amp;D made for an incomplete match, and some of the mechanical choices made to get the two to pair up have received more significant criticism now that the design community has had a good decade and a half to really figure out what PbtA is. Still, the combination of a solid foundation and a lot of good ideas made Dungeon World into a rare specimen: The commercially successful fantasy heartbreaker. […] <p><a href="https://cannibalhalflinggaming.com/2025/02/13/is-grimwild-the-next-dungeon-world/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cannibalhalflinggaming.com/202</span><span class="invisible">5/02/13/is-grimwild-the-next-dungeon-world/</span></a></p>
The Steam Powered Story Teller<p>Had fun playing The Spawl last night and certainly like the way ttrpg games run using the Powered by Apocalypse system.</p><p>It gave me an idea how to run Kult: Divinity Lost which uses a similar system.</p><p><a href="https://dice.camp/tags/theparadoxfactory" class="mention hashtag" rel="tag">#<span>theparadoxfactory</span></a> <a href="https://dice.camp/tags/thesprawl" class="mention hashtag" rel="tag">#<span>thesprawl</span></a> <a href="https://dice.camp/tags/poweredbytheapocalypse" class="mention hashtag" rel="tag">#<span>poweredbytheapocalypse</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/roleplaying" class="mention hashtag" rel="tag">#<span>roleplaying</span></a> <a href="https://dice.camp/tags/roleplay" class="mention hashtag" rel="tag">#<span>roleplay</span></a></p>
The Steam Powered Story Teller<p>I have the fun of The Sprawl a Powered by the Apocalypse ttrpg session tonight.</p><p>It will be first time I have played such a game and I am looking forward to it.</p><p><a href="https://dice.camp/tags/theparadoxfactory" class="mention hashtag" rel="tag">#<span>theparadoxfactory</span></a> <a href="https://dice.camp/tags/thesprawl" class="mention hashtag" rel="tag">#<span>thesprawl</span></a> <a href="https://dice.camp/tags/poweredbytheapocalypse" class="mention hashtag" rel="tag">#<span>poweredbytheapocalypse</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/roleplaying" class="mention hashtag" rel="tag">#<span>roleplaying</span></a> <a href="https://dice.camp/tags/roleplay" class="mention hashtag" rel="tag">#<span>roleplay</span></a></p>
rsp-blogs<p><strong>Nuntiovolo.de: Scriptorium Aventuris: Die Klingen des schwarzen Auges</strong></p><p>Von <em>Andreas Siebel</em> stammt <a href="https://www.ulisses-ebooks.de/product/507136/Die-Klingen-des-schwarzen-Auges-old" rel="nofollow noopener" target="_blank"><strong>Die Klingen des schwarzen Auges</strong></a> als neuestes Werk im <em>Scriptorium Aventuris</em>. Er beschreibt es als ultrakompaktes Rollenspielsystem,inspiriert von modernen Systemen wie <em>Powered by the Apocalypse</em> und <em>Blades in the Dark</em>. Ihr erhaltet es zum selbst festlegbaren Preis.</p><p><strong>Quelle:</strong> <a href="https://www.ulisses-ebooks.de/product/507136/Die-Klingen-des-schwarzen-Auges-old" rel="nofollow noopener" target="_blank">Scriptorium Aventuris</a></p><p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/pnpde/" target="_blank">#Pnpde</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/andreas-siebel/" target="_blank">#AndreasSiebel</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/aventurien/" target="_blank">#Aventurien</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/blades-in-the-dark/" target="_blank">#BladesInTheDark</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/das-schwarze-auge/" target="_blank">#DasSchwarzeAuge</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/die-klingen-des-schwarzen-auges/" target="_blank">#DieKlingenDesSchwarzenAuges</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/pbta/" target="_blank">#PbtA</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/powered-by-the-apocalypse/" target="_blank">#PoweredByTheApocalypse</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/regelwerk/" target="_blank">#Regelwerk</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://rsp-blogs.de/tag/scriptorium-aventuris/" target="_blank">#ScriptoriumAventuris</a></p>
TeaBat 🫖🦇<p>This fight has literally been going on for 2 and a half hours. It was supposed to just be some goons. <a href="https://opencoaster.net/tags/CityofMist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CityofMist</span></a> <a href="https://opencoaster.net/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://opencoaster.net/tags/PoweredByTheApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PoweredByTheApocalypse</span></a></p>
TeaBat 🫖🦇<p>Finally playing a session of our <a href="https://opencoaster.net/tags/CityofMist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CityofMist</span></a> campaign. Already tried to rip someone's soul out of their body. <a href="https://opencoaster.net/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://opencoaster.net/tags/PoweredByTheApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PoweredByTheApocalypse</span></a></p>
Svantevid<p>A deceptively simple question for day sixteen of RPG a Day 2024. My first response would be to list a few games with rules that are easy to pickup. But I don’t think that is the best approach for the heart of the matter. What interests me with this prompt is which games teach you <em>what they are trying to do</em> in a way that is quick to learn. </p><p>I think the best of the Powered by the Apocalypse family of games do that – <a href="https://lumpley.games/apocalypseworld/" rel="nofollow noopener" target="_blank">Apocalypse World</a>, <a href="https://bullypulpitgames.com/products/night-witches" rel="nofollow noopener" target="_blank">Night Witches</a>, <a href="https://magpiegames.com/pages/bluebeards-bride" rel="nofollow noopener" target="_blank">Bluebeard’s Bride</a>, <a href="https://blackarmada.com/product/last-fleet/" rel="nofollow noopener" target="_blank">Last Fleet</a>, <a href="https://lumpley.games/under-hollow-hills/" rel="nofollow noopener" target="_blank">Under Hollow Hills</a> .. to name a few. And the way they do it is through the moves you use to interact with the game world. The moves shape the way the game wants you to think about it. </p><p>Another good family of games that has a good way to show you what it wants are Fate games. Two of them immediately stand out to me: <a href="https://evilhat.com/product/atomic-robo-rpg/" rel="nofollow noopener" target="_blank">Atomic Robo</a> and <a href="https://www.unwrittenrpg.com/" rel="nofollow noopener" target="_blank">Unwritten: Adventures in the Ages of MYST and Beyond</a>. Atomic Robo beautifully build on the Fate Core system, but what makes them sing for me are the <a href="https://fate-srd.com/atomic-robo/brainstorms" rel="nofollow noopener" target="_blank">Brainstorms</a> and <a href="https://fate-srd.com/atomic-robo/mission-briefings" rel="nofollow noopener" target="_blank">Mission Briefings</a>. Two sets of mechanics that allow the players to steer the narrative, but they also tell you the player a lot about the way the game want to be played. It tells you that crazy, out of the world ideas are very much on the table. And that discovery and team work is a very Atomic Robo way of looking at the world.</p><p>On the other hand Unwritten is a game where violence is never a solution. Not even that, it is not even an option. So what the designers did was to remove it from the rules completely. And by doing that, they are showing you, teaching you, that approach (pardon the accidental pun) is not an option for this game. </p><p><a href="https://www.svantevid.com/en/2024/quick-to-learn/" class="" rel="nofollow noopener" target="_blank">https://www.svantevid.com/en/2024/quick-to-learn/</a></p><p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/apocalypse-world/" target="_blank">#ApocalypseWorld</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/atomic-robo/" target="_blank">#AtomicRobo</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/bluebeards-bride/" target="_blank">#BluebeardSBride</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/fate/" target="_blank">#Fate</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/night-witches/" target="_blank">#NightWitches</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/powered-by-the-apocalypse/" target="_blank">#PoweredByTheApocalypse</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/rpgaday/" target="_blank">#RPGaDay</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/rpgaday2024/" target="_blank">#RPGaDay2024</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/under-hollow-hills/" target="_blank">#UnderHollowHills</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/unwritten-adventures-in-the-ages-of-myst-and-beyond/" target="_blank">#UnwrittenAdventuresInTheAgesOfMYSTAndBeyond</a></p>
Tissek<p>I think I'm done reading metro: <a href="https://mastodon.nu/tags/otherscape" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>otherscape</span></a>, the sister/successor game to <a href="https://mastodon.nu/tags/CityOfMist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CityOfMist</span></a>. Managed to keep interest and focus up until I got to the <a href="https://mastodon.nu/tags/gamemaster" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamemaster</span></a> chapter. Then the wordbarfing finally exhausted me. So. Many. Words. </p><p>Cool system. Cool setting. Too wordy core book. </p><p>Mythic <a href="https://mastodon.nu/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyberpunk</span></a> <a href="https://mastodon.nu/tags/faterpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>faterpg</span></a> X <a href="https://mastodon.nu/tags/PoweredByTheApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PoweredByTheApocalypse</span></a> </p><p><a href="https://mastodon.nu/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a></p>
Jeff<p><a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> players and GMs, what are you currently playing? What do you wish you were playing?</p><p>Currently running </p><p>- <a href="https://social.vivaldi.net/tags/Pathfinder" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pathfinder</span></a> 1e. Not a fan of the crunch, but it's for my wife <br>- Taking a short break from <a href="https://social.vivaldi.net/tags/MasksANewGeneration" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MasksANewGeneration</span></a>, a <a href="https://social.vivaldi.net/tags/PoweredByTheApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PoweredByTheApocalypse</span></a> <a href="https://social.vivaldi.net/tags/PBTA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PBTA</span></a> supers game but ready to dive back in to the GM seat at a moments notice<br>- <a href="https://social.vivaldi.net/tags/Trinity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Trinity</span></a> <a href="https://social.vivaldi.net/tags/Adventures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Adventures</span></a> game. Character creation was a headache compared to other <a href="https://social.vivaldi.net/tags/WOD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WOD</span></a> <a href="https://social.vivaldi.net/tags/WorldOfDarkness" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WorldOfDarkness</span></a> games but the characters are fun<br>- Our <a href="https://social.vivaldi.net/tags/MonsterHearts2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MonsterHearts2</span></a> game should be starting up again at some point</p><p>Wish I was playing<br>- <a href="https://social.vivaldi.net/tags/13thAge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>13thAge</span></a> for the amount of say players get in world building<br>- <a href="https://social.vivaldi.net/tags/GURPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GURPS</span></a> for the complete characters you get after creation, which CAN be a real chore<br>- <a href="https://social.vivaldi.net/tags/D6StarWars" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>D6StarWars</span></a> as it was one of the first games I played and I really like the system<br>- <a href="https://social.vivaldi.net/tags/CastlesAndCrusades" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CastlesAndCrusades</span></a> <a href="https://social.vivaldi.net/tags/CNC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CNC</span></a> for the old school style with modern sensibilities<br>- <a href="https://social.vivaldi.net/tags/VampireTheMasquerade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VampireTheMasquerade</span></a> or <a href="https://social.vivaldi.net/tags/VampireTheRequiem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VampireTheRequiem</span></a>. I've got a <a href="https://social.vivaldi.net/tags/VTR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VTR</span></a> campaign I want to run at some point, but I don't know if/when I'll get to it. A long term obsession I haven't had the chance to play in 15-20 some years at this point<br>- <a href="https://social.vivaldi.net/tags/StarTrek" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarTrek</span></a> <a href="https://social.vivaldi.net/tags/LastUnicornGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LastUnicornGames</span></a>. I like the way they handled life/career paths</p><p><a href="https://social.vivaldi.net/tags/GMLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GMLife</span></a></p>
Andrew Pontious<p>The systems:</p><p>CBR+PNK a.k.a. <a href="https://dice.camp/tags/CyberPlusPunk" class="mention hashtag" rel="tag">#<span>CyberPlusPunk</span></a>, a simple Forged in the Dark game in the style of CY_BORG <br /><a href="https://dice.camp/tags/IndexCardRPG" class="mention hashtag" rel="tag">#<span>IndexCardRPG</span></a> which I&#39;ve already talked about a little<br /><a href="https://dice.camp/tags/ApocalypseWorld" class="mention hashtag" rel="tag">#<span>ApocalypseWorld</span></a> the predecessor of all the other <a href="https://dice.camp/tags/PoweredByTheApocalypse" class="mention hashtag" rel="tag">#<span>PoweredByTheApocalypse</span></a> games I&#39;ve been playing recently.</p><p>None of them, as far as I can tell, are using pre-gens. 😂</p><p>So this is gonna be a long, confusing week of prepping my own games and rules-hopping!</p><p><a href="https://dice.camp/tags/AndrewsTTRPGSchedule" class="mention hashtag" rel="tag">#<span>AndrewsTTRPGSchedule</span></a></p>
Derek Guder (he/him)<p>Over 10 years ago at this point, I started running D&amp;D for kids in a local ice cream retro arcade pinball shop, and tonight one of them ran us through a playtest of an <a href="https://dice.camp/tags/RPG" class="mention hashtag" rel="tag">#<span>RPG</span></a> they designed themselves, a <a href="https://dice.camp/tags/PoweredByTheApocalypse" class="mention hashtag" rel="tag">#<span>PoweredByTheApocalypse</span></a> game inspired by <a href="https://dice.camp/tags/WorldOfHorror" class="mention hashtag" rel="tag">#<span>WorldOfHorror</span></a>.</p><p>It’s been great seeing these kids grow up with games and then come back to the table with their own.</p>
Svantevid<p>ODG je 112 i igramo <a href="https://magpiegames.com/pages/masks" rel="nofollow noopener" target="_blank">Masks: A New Generation</a>, Powered by the Apocalypse (PbtA) igru koja se bavi adolescentnim superherojima, njihovim životima dok odrastaju u punopravne superheroje. Za stolom su uglavnom neki stari klinci; sa dvojicom sam igrao samo na nedavnim ODGovima, treći suigrač i voditelj su mi poznatiji i jako dragi suigrači. Sjeli smo, navukli maske i vrlo brzo stvorili <a href="https://odgrpg.org/odg/odg112/neki-novi-klinci" rel="nofollow noopener" target="_blank">Neke nove klince</a>.</p><p><strong>StripArt</strong></p><p>Izdavač Masksa je Magpie Games, poznat po sjajnim Powered by the Apocalypse igrama; ne samo po sjajnim žanrovima koje obrađuju, nego i po jako zanimljivim prilagodbama pravila. Već na prvu Masks zanimljivo i pametno ulazi u svoj (pod)žanr teen superheroja.&nbsp;</p><p>Emulacija super moći je napravljena funkcionalno, jer nije primarni cilj ove igre. Super moći su stvar dogovora i koriste se u opisima rezolucije poteza, osim kada lik odabere neke dodatne sposobnosti koje ga definiraju. Ali većina moći je narativna i u službi dekoracije. Pristup koji su prethodno koristili u sjajnoj urban fantasy igri Urban Shadows.</p><p>U pravilima su mi puno zanimljiviji, i igrački jači, bili atributi (Možda se krivo sjećam kako se zovu) i stanja (Možda se krivo sjećam kako se zovu 2: Zaboravitelj se vraća!).&nbsp;</p><p>Atributi su skup opisa super-junačkih elemenata, npr. <em>Freak, Superior, Saviour</em>, itd. Oni ne predstavljaju stvarne karakteristike lika kakav on faktički je, nego predstavljaju kako pojedini lik vidi sam sebe. Mijenjaju se, idu gore i dolje. Sve do trenutka odrastanja, kada se više ne mijenjanju. Oduševilo me koliko nešto toliko jednostavno i maleno, podupire osnovnu temu igre – promjenu i odrastanje.</p><p>Stanja likovi dobivaju (uglavnom) neuspjehom na kockama. Predstavljaju privremene unutarnje probleme lika, koje situacije potenciraju. Ima ih nekoliko (prestrašen, nesiguran, itd.) i dok ih lik ignorira – daju mu mehaničke penale na neku grupu poteza. Još jedno prekrasno rješenje koje ističe što je u igri stvarno važno.&nbsp;</p><p><strong>Scenarist i ilustrator</strong></p><p><em>Masks </em>mi je vodio isti GM kao i <a href="https://www.svantevid.com/hr/2024/pasion-de-las-pasiones-strast-strastvenih-ljudi/" rel="nofollow noopener" target="_blank">Pasión de las Pasiones</a>, i moram istaknuti jako dobro strukturiranje u obje odigrane igre. U obje partije smo imali istu strukturu:</p><ol><li>Uvod u pravila i samu igru.</li><li>Izrada likova.</li><li>Prvi čin koji ujedno funkcionira i kao jako kratka partija. Što je bitno za ovaj ti igara jer imamo priliku odraditi poteze koji se igraju samo na početku ili kraju partije.</li><li>Drugi čin koji funkcionira kao druga partija.</li><li>Finale.</li></ol><p>Jako mi se sviđa ta formula jer lijepo prikazuje ideju same igre, odnosno kako je zamišljeno da se igra u svom punom opsegu. Sličnu tehniku sam igrao u <a href="https://odgrpg.org/odg/odg11/escape-mos-shuuta" rel="nofollow noopener" target="_blank">Escape from Mos Shuuta</a>, službenoj uvodnoj avanturi za <a href="https://odgrpg.org/rpg/star-wars-edge-empire" rel="nofollow noopener" target="_blank">Star Wars: Edge of the Empire</a>, gdje likovi imaju napredovanje sredinom avanture. Tehnika je jednostavna i zahvalna kao dio <em>one-shot </em>avanture, i svakako bih preporučio da se više koristi (uključujući i meni koji uporno zaboravljam na nju).</p><p>Uz to je GM pazio na terminologiju unutar igre. U Pasión nas je pitao što kamera vidi, dok nas je u Klincima pitao što vidimo u panelu, što piše u oblačiću teksta. Jednostavna, a pretpostavljam njemu mentalno zahtjevna tehnika, koja nas je dobro podsjećala na žanr i medije koji igramo.</p><p>Sam uvod u Masks i naš Neo Zagreb je bio brz, evokativan i informativan. Da je ovo bila serija vidjeli bi prekrasnu montažu TV spikera od Jugoslavenske radiotelevizije, preko Radiotelevizije Zagreb, do Hrvatske radiotelevizije. Možda u stilu TV kalendara. Ton je bio lagan, sa težinom i ozbiljnošću u pozadini. Šaljivost na razini materijala koji igramo, lijepo prilagođena našim prostorima i kulturnim aspektima (jugoslavenski superheroj Jugoplastičar zaslužuje barem jednu epizodu svog stripa!).</p><p>Cijeli stol je nalegao u kreiranje likova baš kako je trebalo. Ideje su frcale, jer kako ne bi u igri koja potiče ljudsku kreativnost. Ali moram istaknuti da smo svi međusobno surađivali i uključivali svoje likove; provjeravali sa suigračima da li su im naše ideje OK; i postavljali granice. Dio stvaranja likova je odgovaranje na unaprijed postavljena pitanja, moje prvo je bilo sa kim se moj lik ispuhuje. Pitao sam igrača Jelene Spokojnice (poznate i pod njezinim super-junačkim imenom – Osmrtnica) da i bi bila moja BFF. On se prvo nećkao. Predložio sam mu da su naši likovi dobre frendice iz osnovnjaka, i da joj ja pomažem nositi se sa njezinim super moćima (i kako). Konačno je igrač pristao, ali sa svojim uvjetom – <em>samo ako nitko ne zna da su Tea i Jelena BFFs!&nbsp;</em></p><p>Konačno smo završili sa likovima, i panično sam pogledao na sat. Bio sam uvjeren da nam je ostalo možda dva sata za samu igru. Uvod i postavljanje likova putem pitanja na koje smo morali odgovoriti nam je već dao toliko priče, toliko nas je angažirao, da sam bio siguran da smo dobro zabrazdili i pretjerali. Ali sat je rekao da je tek prošlo 20:00h.</p><p><strong>Errata corrige&nbsp;</strong></p><p>Tokom igre sam imao problema sa aktiviranjem super moći svog lika, uspio sam tek u zadnjoj akciji koju sam napravio u partiji. Da budem jasan, ne krivim nikog; razlog leži u malo nerazumijevanje pravila, više u lošim rezultatima kocaka. Kao pravi superjunak poslije bitke bih napravio dvije stvari drugačije.&nbsp;</p><p><em>Masks </em>i slične igre su jak zahvalne za slanje sažetih pravila i <em>playbookova </em>prije partije. Radi se o malo teksta sa kojim se igrači mogu upoznati dan ili dva ranije, i doći pripremljeni za odabire likova, možda postaviti pitanja oko nejasnih pravila. Još jednom, meni u ovoj situaciji ne bi pomoglo, jer sam loše shvatio interakciju mehanika svog lika, i svejedno bih bio u nezavidnoj poziciji tokom igre – jednostavno je stvar osobnosti i pristupa pravilima.&nbsp;</p><p>Druga stvar, boljka od koje i sam patim, a pomogla bi mom liku je zadržavanje pažnje. Jako često se u PbtA/FitD/i sl. igrama pažnja prebacuje sa lika na lik nakon jednog bacanja kocaka/jedne radnje/jednog nečeg. Ali te su igra u pravilu mehanički brže, i njihov pristup igranju to u stvari ne traže. One vole da se igraču i liku posveti malo više pažnje, nekoliko povezanih bacanja kocaka, i onda pauza i prebacivanje pozornosti. Što bi pomoglo u mojoj situaciji gdje je moj lik imao moći koje je mogao koristiti tek kada se (mehanički) napuni, pa sam ja uglavnom nešto korisno radio svaki drugi put kad sam bio na redu.</p><p>Jako bih naglasio da su ovo sve pozitivne kritike nakon stvari. Vidio sam da se MC trudi da svi imamo priliku aktivirati svoje posebne moći.&nbsp;</p><p><strong>Neozagrebački superklinci</strong></p><p>Sjedili smo, često stajali od uzbuđenja, i složili četiri divna lika. Žao mi je što nismo snimali rađenje likova. Toliko prekrasnih didaskalija zašto je netko nešto odabrao, toliko pozitivnih provjera da li je nešto u redu suigraču, toliko ispreplitanja likova i međusobnih prijedloga …&nbsp;</p><p>Atmosfera i suradnja rađenja likova se prirodno prelila u samo igru. Lijepo smo se prelijevali iz akcije u neakcijske scene. Cijelu večer su obilježili igra koju je vodio razgovor i briga za suigrače i njihove likove. Tu večer smo igrali srž PbtA pristupa igrama. Mislim da nitko za stolom večer nije završio sa željom da se <em>ovi </em>klinci ponovo okupe.&nbsp;</p><p><a href="https://www.svantevid.com/hr/2024/neki-stari-klinci/" rel="nofollow noopener" target="_blank">https://www.svantevid.com/hr/2024/neki-stari-klinci/</a></p><p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/masks-a-new-generation/" target="_blank">#MasksANewGeneration</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/ona-druga-grupa/" target="_blank">#OnaDrugaGrupa</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/powered-by-the-apocalypse/" target="_blank">#PoweredByTheApocalypse</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.svantevid.com/tag/ttrpg/" target="_blank">#ttrpg</a></p>
Kona Goodhart<p>Just posted signups for my Thirsty Sword Lesbians game for this month, &quot;Beware the Ideas of March&quot;!</p><p>Pitch: Spring has sprung, and no one wants to be cooped up inside—including idle thoughts and random ideas. Imaginations are running wild, creating chaos and spilling secrets. Will you be able to get your thoughts under control?</p><p><a href="https://dice.camp/tags/ttrpgs" class="mention hashtag" rel="tag">#<span>ttrpgs</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/indieTtrpg" class="mention hashtag" rel="tag">#<span>indieTtrpg</span></a> <a href="https://dice.camp/tags/ThirstySwordLesbians" class="mention hashtag" rel="tag">#<span>ThirstySwordLesbians</span></a> <a href="https://dice.camp/tags/ThirstySwordLesbiansRPG" class="mention hashtag" rel="tag">#<span>ThirstySwordLesbiansRPG</span></a> <a href="https://dice.camp/tags/TSL" class="mention hashtag" rel="tag">#<span>TSL</span></a> <a href="https://dice.camp/tags/PoweredByLesbians" class="mention hashtag" rel="tag">#<span>PoweredByLesbians</span></a> <a href="https://dice.camp/tags/PbL" class="mention hashtag" rel="tag">#<span>PbL</span></a> <a href="https://dice.camp/tags/PoweredByTheApocalypse" class="mention hashtag" rel="tag">#<span>PoweredByTheApocalypse</span></a> <a href="https://dice.camp/tags/PbtA" class="mention hashtag" rel="tag">#<span>PbtA</span></a></p>