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#PretenderToTheFlame

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Lindsey Bonnette<p>A two day muck about in Blender later, I have a bit of possible spot art for <a href="https://dice.camp/tags/PretenderToTheFlame" class="mention hashtag" rel="tag">#<span>PretenderToTheFlame</span></a> a quiet ruin at sunset complete with motley adventuring crew.</p><p>I&#39;m truly doing this out of order, since I&#39;ve not done the layout to know where or how big I need pieces to be. The joy of Blender does mean I can change those things relatively easily at least.</p><p><a href="https://dice.camp/tags/Blender3d" class="mention hashtag" rel="tag">#<span>Blender3d</span></a> <a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="tag">#<span>TTRPG</span></a></p>
Lindsey Bonnette<p>I wrote a grand total of 300 words in <a href="https://dice.camp/tags/PretenderToTheFlame" class="mention hashtag" rel="tag">#<span>PretenderToTheFlame</span></a> today. (tagging so people can mute)</p><p>I&#39;m slowly realizing that everything I&#39;ve written so far is entirely system agnostic. I&#39;ve not touched the actual mechanical bits of any of the antagonists or hazards mentioned yet.</p><p>I also realized I&#39;m going to have to go back to older sections and add description to make everything match, which is unfortunate. I guess this is what first drafts are for.</p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="tag">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/AdventureDesign" class="mention hashtag" rel="tag">#<span>AdventureDesign</span></a> <a href="https://dice.camp/tags/WWN" class="mention hashtag" rel="tag">#<span>WWN</span></a></p>