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Shall I talk abut visually impactful design? The kind of games you can bring to the table and passers-by will turn their heads and ask "What are *they* playing?" I think these are important for one reason: engagement

There are three games I own which are very visually striking: (2nd Ed) and . All of them have artifacts which colourfully spread out over the table and look more like boardgames to the casual observer.

A number of the games I have been taking to conventions lately have been so focused that they come in well under the time allotted to the session. For example, plays in about 2 hours, while easily fits into 1 hour!

As a result, I have been offering double-episode sessions of these games, where the players play once, then have a break and come back to play again with the same PCs. I like how this lets you explore different aspects of the setting and PCs 😀