dice.camp is one of the many independent Mastodon servers you can use to participate in the fediverse.
A Mastodon server for RPG folks to hang out and talk. Not owned by a billionaire.

Administered by:

Server stats:

1.6K
active users

#roguelikedev

1 post1 participant0 posts today
Kyzrati<p><a href="https://mastodon.gamedev.place/tags/Cogmind" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogmind</span></a> Beta 15 "0bPrime" is released!</p><p>The epic conclusion to the UFD expansion is here, bringing with it a major new map, 100 new items, and Cogmind's 10th unique ending!</p><p>Full release notes and demo images: <a href="https://store.steampowered.com/news/app/722730/view/520838311548289252" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/news/ap</span><span class="invisible">p/722730/view/520838311548289252</span></a><br><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>Final <a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> sharing thread is up on the sub, with a bunch of cool new roguelikes already completed like Archipelago of Monsters, Holy Book, BOARD MASTER, and Unsure: <a href="https://old.reddit.com/r/roguelikedev/comments/1j6yu9s/share_your_finished_2025_7drl/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1j6yu9s/share_your_finished_2025_7drl/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>7DRL 2025 coming to a close this weekend, been seeing some nice projects approaching completion, like these on the discord server from elliotbnvl, jacob_marks, and pecatus.<br><a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>Dayum, Skotlaroc on the r/RoguelikeDev discord server has been working on some amazing enemy sprites for their game.<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>Neat WIP <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> shot shared by MarshalldotEXE on the r/RoguelikeDev Discord server today.<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>Several years ago I wrote a popular article describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.</p><p>A few months back I revisited the topic with a shorter followup to discuss additional relevant features, which today was made public here: <a href="https://www.gridsagegames.com/blog/2024/09/multitile-actors-revisited/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gridsagegames.com/blog/2024/09</span><span class="invisible">/multitile-actors-revisited/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Brianna Townsend<p>I wrote a recap of the major features I completed in Chronicles from 2024 over on /r/roguelikedev and wrote a bit about plans for the coming year, enjoy! </p><p><a href="https://www.reddit.com/r/roguelikedev/comments/1hyaszj/2025_in_roguelikedev_chronicles_iv_ebonheim" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">reddit.com/r/roguelikedev/comm</span><span class="invisible">ents/1hyaszj/2025_in_roguelikedev_chronicles_iv_ebonheim</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikes</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>7DRL 2025 dates have been announced! Create a roguelike over 7 days from March 1~9: <a href="https://itch.io/jam/7drl-challenge-2025" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/jam/7drl-challenge-202</span><span class="invisible">5</span></a><br><a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
0x0961h<p>First Screenshot Saturday of 2025 and I don't have much to show, really. I'm very slowly working on my rogue-esque project and at the moment I'm knee deep in <del>hell</del> designing GUI and making it work. In parallel I'm pandering about inventory/combat systems.</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
Kyzrati<p>"Cursebearer" by u/Noodles_All_Day has undergone an impressive 750 hours of work this year to put together quite a list of systems, with proper content hopefully coming this year.<br><a href="https://old.reddit.com/r/roguelikedev/comments/1hsytsm/2025_in_roguelikedev_cursebearer/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1hsytsm/2025_in_roguelikedev_cursebearer/</span></a></p><p>"Cursebearer is a traditional fantasy roguelike heavily influenced by Angband. It also has a heaping spoonful of inspiration drawn from TES III: Morrowind's mechanics and hilariously broken character build potential, GURPS' classless character system, and Diablo II's itemization."<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
Kyzrati<p>"2025 in RoguelikeDev", our sixth annual month-long event in which devs share their progress from the last year, and plans for the next \o/<br><a href="https://old.reddit.com/r/roguelikedev/comments/1hqt1ek/2025_in_roguelikedev_a_january_event/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1hqt1ek/2025_in_roguelikedev_a_january_event/</span></a></p><p>Get motivated for a a new year of <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> :D<br><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
The Mighty Git<p>Multiple room styles are in. No special rooms yet, but they're on the list.</p><p><a href="https://mstdn.social/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> <a href="https://mstdn.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mstdn.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mstdn.social/tags/ScreenShotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenShotSaturday</span></a></p>
0x0961h<p>And for the last Screenshot Saturday of 2024, let me show you a "fancified" version of my current rogue-esque project. I added some of my fave post effects, which is <em>very</em> noticeable, but what is much less noticeable are two small enhancements: "pixel art" sampling shader to eliminate jagged lines from ASCII tiles (as seen in Karl Zylinski's video about using this shader in Odin/Raylib), and MSDF bitmap fonts that should look good no matter the scale and that are much more crisp and sharp than SDF (thanks to RedBlobGames who pointed me in this direction).</p><p>If you're gonna ask why did I bother with MSDF fonts just to smear it later with post-fx, the answer is <em>"I don't know, don't call me out this harsh"</em>. :V</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
0x0961h<p>So I keep tinkering with my rogue-esque project. I added shooting animation, possible sparks animation <em>(for now it's blasting all around the target, but it's purely for testing purposes)</em> and screenshake <em>(of course the one player will be able to either completely turn off or tone down. or, well, tone up, in this house we don't kinkshame)</em>. Also I added a very very early iteration of HUD just to see how it feels and stuff.</p><p>⚠️ Warning: slight screenshake effect in gif</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a></p>
Kyzrati<p>Saw a neat new roguelike for the <a href="https://mastodon.gamedev.place/tags/C64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C64</span></a> in this week's <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a> Sharing Saturday: <a href="https://old.reddit.com/r/roguelikedev/comments/1hdo0ug/sharing_saturday_549/m38tfzj/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1hdo0ug/sharing_saturday_549/m38tfzj/</span></a> (by u/paulfnicholls)</p>
0x0961h<p>⚠️ You've been spotted 👁️ </p><p>So now, when I finally have the level generator dealt with, I can focus on other aspects. Like, you know, enemies. Haven't done much, since I was mostly just fighting with local git instance today, but! I added an enemy and made this little ping animation for player to see that they've been noticed and enemy is now very interested in them.</p><p>Also, since I'm learning Odin in parallel, I've optimised rendering code a bit, got rid of multiple array iterations with the power of union types. It really <strong>is</strong> joyful programming. Not without its moments, of course, mostly with memory management, but it'll get better with practice.</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
0x0961h<p>Level generator MVP ✅</p><p>I <strong><em>finally</em></strong> finished working on the first pass of the level generator for my roguelike side project. Learned <em>a lot</em> about memory management in Odin in the process and optimised the process to the brim memory-wise.</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
0x0961h<p>Spent a lot of time today working on my roguelike thing. First and foremost I managed to make a scene system so I could separate scenes like gameplay scene, menu scene, test scenes etc. Had to do a lot of brainwork since it was a bit non-trivial, but I succeed. 💪 </p><p>And right after that I ported first half of my level generation algorithm from Lua to Odin and ran a stress test on it generating 1 000 000 rooms like this to see if there'll be any memory leaks. Nope. Nothing. Another success. 🍾 </p><p>Now to make rooms more interesting and branching...</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
0x0961h<p>Added fade-in/fade-out effects for the tiles when they go into the light and back into the shadow. And because of that I also implemented a tween system in Odin which feels more like a forbidden dark magic rather than funny OOP that I wrote before for the same very purpose, really. 😅</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a></p>
0x0961h<p>Now with 100% more FOV</p><p><a href="https://peoplemaking.games/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://peoplemaking.games/tags/Odin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Odin</span></a> <a href="https://peoplemaking.games/tags/0xDEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>0xDEVLOG</span></a> <a href="https://peoplemaking.games/tags/Roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelike</span></a> <a href="https://peoplemaking.games/tags/Roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Roguelikedev</span></a></p>