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#SeptembeRPG

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Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> <a href="https://ludosphere.fr/tags/JdR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JdR</span></a><br> 30. Votre prochain jeu sera</p><p>Prochain jeu à publier : <a href="https://ludosphere.fr/tags/Saperlipopette" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Saperlipopette</span></a>, pour jouer la succession rapide de péripéties, suivis de révélations et d'enquêtes, péripéties, enquête, …, et finalement d'un dénouement, qui sont caractéristiques de la <a href="https://ludosphere.fr/tags/BandeDessinn%C3%A9e" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BandeDessinnée</span></a> <a href="https://ludosphere.fr/tags/BD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BD</span></a> franco-belge. Sans MJ, se joue avec des cartes spéciales illustrées et portant des onomatopées. Inspiré à l'origine par <a href="https://ludosphere.fr/tags/SwordsWithoutMaster" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SwordsWithoutMaster</span></a> de <span class="h-card" translate="no"><a href="https://dice.camp/@epidiah" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>epidiah</span></a></span></p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> <a href="https://ludosphere.fr/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a><br>30. Your next game is going to be</p><p>Next game to publish : hopefully <a href="https://ludosphere.fr/tags/Saperlipopette" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Saperlipopette</span></a> , to play the rapid succession of twists and turns, followed by revelations and investigation, twists, investigation, …, and final wrap up and closing that are characteristic of European comics. GMless, card based. Originally inspired by <a href="https://ludosphere.fr/tags/SwordsWithoutMaster" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SwordsWithoutMaster</span></a> by <span class="h-card" translate="no"><a href="https://dice.camp/@epidiah" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>epidiah</span></a></span> </p><p>I'd like to have an English version of it at some point for the international market.<br><a href="https://ludosphere.fr/tags/LeTTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LeTTRPG</span></a></p>
James Mullen<p><a href="https://dice.camp/tags/SeptembeRPG" class="mention hashtag" rel="tag">#<span>SeptembeRPG</span></a> Day 30: Your next game is going to be...</p><p>My next two scheduled games are my Hot War game with a contemporary mash-up setting including elements of The Lost Room, Haven, Twin Peaks, From, Warehouse 13 and Control, and a session of Back Again from the Broken Land.</p><p>A game I&#39;m planning for next is probably going to be either Troublemakers or Cortex Prime using one of about half-a-dozen pitches I have in mind. <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a></p>
Pulp Tickertape<p><a href="https://tabletop.vip/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> Day 29. A great game to play one on one.</p><p>The long out of print "Extreme Vengeance". Being a hyper competent action hero lends itself well to a single PC.</p>
Pulp Tickertape<p><a href="https://tabletop.vip/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> Day 28. The Dream Game you want to exist.</p><p>Venture Brothers the RPG.</p>
James Mullen<p><a href="https://dice.camp/tags/SeptembeRPG" class="mention hashtag" rel="tag">#<span>SeptembeRPG</span></a> Day 29: A great game to play one on one<br />I&#39;ve played Flesh &amp; Spirit a few times, my game about a sorcerer summoning a being to grant their wishes and how that turns into a romance between them. It delivers a different story every time and the relationship between the two characters unfolds in many different ways, sometimes taking place across decades. <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a></p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a><br>29. Un <a href="https://ludosphere.fr/tags/JdR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JdR</span></a> super pour jouer en tête-à-tête</p><p>Je n'ai pas assez parlé de <a href="https://ludosphere.fr/tags/LaCl%C3%A9DesNuages" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LaCléDesNuages</span></a> de kF, un jeu de symbolisme et de poésie.<br> <a href="https://www.dystopia.fr/a/collectif/la-cle-des-nuages_numerique" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">dystopia.fr/a/collectif/la-cle</span><span class="invisible">-des-nuages_numerique</span></a></p><p>L'un est le Mage, explorant des ruines. L'autre est Image, décrivant les ruines. La joueuse du Mage décide en secret quelle est la quête du Mage et comment elle se traduit dans l'apparence du Mage. Mage propose également un symbole de son pouvoir (une clé). L'image invente deux clés (par ex: clé, arbre, odeur d'ail, canal…)<br>1/3</p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a><br>29. A great <a href="https://ludosphere.fr/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> to play one on one</p><p>I haven't talked enough about <a href="https://ludosphere.fr/tags/LaCl%C3%A9DesNuages" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LaCléDesNuages</span></a> by kF, a game of symbolism and poetry.<br><a href="https://www.dystopia.fr/a/collectif/la-cle-des-nuages_numerique" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">dystopia.fr/a/collectif/la-cle</span><span class="invisible">-des-nuages_numerique</span></a></p><p>One is the Mage, exploring ruins. The other is Image, describing the ruins. The player of the Mage decides in secret what is the quest of the Mage and how it affects the appearance of the Mage. Mage also comes up with a symbol (a key) of their power. Image comes up with two keys (e.g. key, tree, smell of garlic, running water…)<br>1/2</p>
James Mullen<p><a href="https://dice.camp/tags/SeptembeRPG" class="mention hashtag" rel="tag">#<span>SeptembeRPG</span></a> Day 28: The dream game you want to exist<br />I have a hard drive full of these:<br />- The Honour &amp; The Power, a PbtA-ish tribute to He-Man and She-Ra<br />- Carte Blanche, a DIY deck builder fantasy ttrpg where the players define &amp; create the card decks<br />- The Phenomenals, a glam 1960s game about exiled fae bringing magic into the world through elaborate hoaxes<br />I could go on and on and on<br /><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a></p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a><br>28. The dream game you want to exist. Tell us, maybe someone made it</p><p>I am really looking forward to the next step in game design that will make <a href="https://ludosphere.fr/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> even easier to fit in our lives. Previous steps being eliminated preparation, commute, the need of someone having a free appartement/basement/castle, large and numerous books with sexist covers, cumbersome material (both to the backpack and to the mind), etc. What games will make roleplaying even more accessible?</p>
Pulp Tickertape<p><a href="https://tabletop.vip/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> Day 27. A prompt that blew your mind.</p><p>Which one of you found "Crazy" Joe Ladd dead?</p><p>From the Spirit of 77 adventure "Nine Lives in the Fast Lane".</p><p>It was asked 10 minutes into babysitting this idiot rock star.</p>
James Mullen<p><a href="https://dice.camp/tags/SeptembeRPG" class="mention hashtag" rel="tag">#<span>SeptembeRPG</span></a> Day 27: A prompt that blew your mind<br />Can&#39;t really say I recall a single prompt that was that mind blowing, but we had some good ones in For the Queen that pushed us further down the road of portraying the Queen we all &quot;loved&quot; as a manipulative sociopath. That wasn&#39;t what I expected when I sat down to play the game, but it worked extremely well. <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a></p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> <a href="https://ludosphere.fr/tags/JdR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JdR</span></a><br>27. Une demande qui vous a époustouflé</p><p>Première partie de <a href="https://ludosphere.fr/tags/PourLaReine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PourLaReine</span></a>. Juste après le contexte général "La Reine vous a choisi parce qu'elle sait que vous l'aimez". Ma première question : "La Reine est responsable de la mort de quelqu'un que vous aimez. Qui était-ce ? Que s'est-il passé ?"</p><p>Réconcilier ce contexte et cette question était un défi et l'assurance d'un personnage complexe et d'une histoire intéressante.</p><p> (J'ai défendu la Reine à la fin)</p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> <a href="https://ludosphere.fr/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a><br>27. A prompt that blew your mind</p><p>First game of <a href="https://ludosphere.fr/tags/ForTheQueen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ForTheQueen</span></a>. Just after the general context "The Queen chose you because she knows you love her". My first prompt: "The Queen is responsible for the death of someone you love. Who was it ? What happened?"</p><p>Keeping both context and prompt in mind built such a complex character and story in one fell swoop!</p><p>(I defended her at the end)</p>
Pulp Tickertape<p><a href="https://tabletop.vip/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> Day 26: Safety mechanics saved the fun when...</p><p>I can't think of a specific example, but they are generally helpful.</p><p>It's certainly true at our table that drawing a veil of sexual activity makes games more dramatic/ romantic .. and often more humorous.</p>
Pulp Tickertape<p><a href="https://tabletop.vip/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> Day 25.A mechanic brought to the table regardless of game.</p><p>The Rule of Fun.</p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a><br>26. Les mecaniques de sécurité émotionnelle ont sauvé la partie lorsque :</p><p>on les avait mises en place, ce qui nous a permis d'y aller à fond, car on savait qu'on était assuré et que tout le monde autour de la table se souciait de la sécurité émotionnelle.<br>Le pied que je prends depuis des années est permis par la sécurité émotionnelle.</p><p>À part quelques fous, les grimpeurs n'iraient pas aussi haut sans corde.</p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a> <a href="https://ludosphere.fr/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a><br>26. Safety mechanics saved the fun when:</p><p>we put them in place and can go full throttle because we know they are there and everyone around the table care about safety mechanics.<br>Safety mechanics enable my fun for years.</p><p>Do you ask a rock climber "ropes saved the fun when" ? Except for a few, rock climbers wouldn't climb that high without the rope.</p>
James Mullen<p><a href="https://dice.camp/tags/SeptembeRPG" class="mention hashtag" rel="tag">#<span>SeptembeRPG</span></a> Day 26: Safety mechanics saved the fun when...<br />We were playing Fiasco, with the X Card on the table, and it came time to frame a scene with another PC, so I suggested him being in bed with his step-mother, a detail that hadn&#39;t even previously been hinted at. The player&#39;s initial reaction was to tap the X card, but after a moment&#39;s thought, they held back and went for it, with the confidence that they could still cut the scene if it went anywhere they didn&#39;t like. <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="tag">#<span>ttrpg</span></a></p>
Mathieu Lam Son Leocmach<p><a href="https://ludosphere.fr/tags/SeptembeRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SeptembeRPG</span></a><br>25. Une règle/mécanique que vous apportez à la table quel que soit le <a href="https://ludosphere.fr/tags/JdR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JdR</span></a> auquel vous jouez</p><p>J'ai activement éliminé ces règles "générales" de ma pratique, grâce à des jeux différents qui ont remis en question mes préjugés sur ce que devrait être un JdR. Même une règle aussi évidente que "si tu ne sais pas, demande" peut être volontairement brisée.</p><p>Les points fixes que je garde se situent plutôt aux frontières du jeu : règles et vocabulaire de sécurité émotionnelle, débrief, etc.</p>