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#ttrpg

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is more experiment than game. @jmstar believes it will play a lot like a solo but with 3 players. "I'm really interested in disrupting the (arbitrary) unity of character and player right now, so this game has 3 participants and 1 protagonist."

The game is a little dark, and every edge is frayed with unspoken menace. There's a little card management; you build up a stack with ordinary playing cards that eventually guides you toward Bridget's weird or prosaic fate.

OMG, mysteries can be such a pain, eh? And so much advice people give + the systems suggested don't seem to help. So here's my attempt to help de-mystify mysteries and give you the tools to make it easier! A full 3 part series.

Part 1: thoughtpunks.com/handling-myst

Black and white scene depicting a tense interrogation with suspect and investigator.
Thought Punks · Handling Mysteries in Tabletop Roleplaying Games (Part 1) - Thought PunksBe sure to also check out Part 2 and Part 3 of this series.

lil man's wrist broke while he was in storage so today we're doin surgery in anticipation of my friday crew returning to our #mystara #OSE campaign. this is the goblin druid, Kudi Grababír, who got psychic powers from eating extraterrestrial fungus and is now on a mission to prove the heliocentric model of the universe. he is also a loving father to a protoceratops pup named Lemmy. gotta paint him one of these days.

Favorite misuse of a magical item in a #ttrpg that your DM let you get away with? (e.g. an assassin using a Bag of Devouring as an insta-kill magic item by putting it over the head of a monster and letting it do what Bags of Devouring do).

Mine was my artificer using a horn of blasting to aim at a bag filled with beads of force. Force damage being what it was in 3.5 edition rules, the damage bordered on the Tunguska event of 1908. It was a deeply broken moment but it was fun to use on the BBEG.