I realised that while I do share a lot of pictures made with Saulala, I rarely share the process.
So here's a quick development of something I snapped on my phone.
"AgX" is a newer color management system that generally offers better color accuracy in brighter or overexposed areas when rendering 3D scenes. "AgX" is replacing "Filmic" as the default color management system used by Blender and Godot Game Engine.
Looooooooooong. SONY A7RII, SMC Pentax 50mm f1.7
Developed with: AgX via Saulala
Wow, @aidyburrows3d noticed that one of the updates for Godot 4.4 includes AgX!
p.s. ACES tone mapping left, AgX right.
The snapshot with other Godot changes in 4.4: https://godotengine.org/article/dev-snapshot-godot-4-4-beta-1/