Last week, BattleTech fell into the crosshairs of another culture war grifter. Followers of a guy who doesn’t even play BattleTech are targeting Catalyst Game Labs, their marketing director, a few fiction authors, and a former demo team volunteer. Some folks who have been active in BattleTech fan spaces are celebrating and encouraging this as part of their own crusades against the company. The harassment campaign is centered on claims that they want fans to save the BattleTech IP from CGL because the company is “woke” and somehow mistreating fans.
This idea that CGL is just a recent licensee of the IP and that “real fans” want them to lose their license is absurd. Yes, the tabletop game has gone through a couple of corporate changes over the years, but CGL has been the company working on the game since 2007. That’s 17 years of BattleTech’s 40-year history which matches the amount of time that FASA published the game.
Then even though there have been changes in the company publishing the game, many of the people actually working on BattleTech have moved over to the new license holder each time.
Loren Coleman, CEO of CGL, had his first BattleTech novel published back in 1997. In the early 2000s, he founded BattleCorps in order to keep the BattleTech fiction line alive. Then when FanPro ceased operations, he founded Catalyst to keep publishing the BattleTech and Shadowrun game lines.
Randall Bills, managing developer at CGL, became the BattleTech line developer at FASA back in 2000. He had been the assistant line developer since 1996. He continued in that role at FanPro. When the license moved to CGL, he took on a broader role in the company, but has remained very active with BattleTech for close to 30 years now.
Mike Stackpole has been writing fiction for the line since 1988. He wrote the core story novels for the Fourth Succession War, the Clan Invasion, and the years between Tukayyid and the Second Star League. He wrote Ghost War to kick off the Dark Age fiction line. And now he is still deeply involved with BattleTech’s story and writing new fiction for CGL.
Those three are just a few examples, and there are even more people currently at CGL who have been involved with the IP for a long time. These are folks who love BattleTech enough that they have kept working on it through the ups and downs the IP has experienced over the years.
This idea that CGL is a recent and poor custodian of the IP is all just a disingenuous grift. BattleTech is in the best spot it’s been since the 90s and possibly has even surpassed that. The folks at CGL are responsible for both keeping the game alive despite corporate turmoil as first FASA and then FanPro collapsed and for its current success.
If you encounter folks spreading those lies, know that BattleTech is thriving under CGL. The renaissance that sprang from the successful computer games and CGL’s ability to revamp the artwork and miniatures has been fantastic to see as a long-time fan of the game. Don’t let outrage merchants mislead you into thinking otherwise.
I had originally posted the core of this post on Mastodon a couple of days ago but wanted to put it somewhere more permanent.
https://scottsgameroom.com/2024/04/22/battletech-catalyst-and-grifters/