Oh noes.. I just thought of another possible post-grad project..
The increased popularity of D&D as a cultural criminological phenomenon because it lets us take action against injustice in a world where we feel constantly disempowered.
People have already written a lot about this with regards to superheroes and comics etc, especially in relation to the whole War on Terror post 9-11 thing.
Hagley & Harrison 2014
Philips & Strobl 2013
Philips & Strobl 2006
Jewett & Lawrence 2003
Lovell 2002
DnD shares a lot with superhero stories and with comic books:
- Blurring of the line between crime and entertainment
- Contribution to understandings of justice
- Influence over public perceptions of social problems
They share familiar themes:
- Dominant notions of justice
- Consensus view of crime and deviance
- Nostalgia and patriotism
- Retribution
- Extra-legal responses to crime
- Failures of the criminal justice system
- Imagined communities
They reinforce the status quo:
- Attempt to ‘restore social order’
- extra-legal vigilantism
- retributive justice (Phillips & Strobl, 2006)
- Criminals/villains are dangerous ‘agents of change’, while heroes are protectors of the status quo.
‘These villains frequently echo the concerns and conflicts of the culture from which they emerge’ (Fingeroth, 2004)