Martijn Vos<p>One optional rule you can add, is Martial Paths and Esoteric Disciplines. They basically give you 5 levels of special bonuses for a skill. This could be a simple way to add some more crunch for players who want it, and there seems to be one for every skill, although I haven't verified that. Honestly, I think you kinda owe it to have at least one for every skill, unless there's a really good reason not to.</p><p>My biggest problem with them is that they have some really esoteric names. Some people will love that, but I don't. It would honestly be a lot easier if their name included the name of the skill they worked with. Instead, we get Blades For The Empress which doesn't involve blades, but the sorcery skill.</p><p>Also, some of the bonuses seem very small compared to just raising the skill. As far as I can tell, raising the skill always costs just 1 point, so spending a point on a bonus that gives you +1d only in specific circumstances, is not a good deal. That's only worth it once you've maxed out your skill, which I suspect can happen pretty quickly with a linear cost of only 1 XP.</p><p><a href="https://friendica.opensocial.space/search?tag=ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://friendica.opensocial.space/search?tag=reignrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>reignrpg</span></a></p>