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Wow, first the D&D Beyond server crashed when word got out that unsubscribing was a good way to let WotC know of your extreme displeasure with their arrogant and grasping "OGL".

Now, Paizo's web site has collapsed following word that their working with third-party publishers on a new OGL called ORC.

If you need a metric that VAST numbers of people have been alienated by WotC's corpocratic turn, that's it.

Every January 1st (or the Monday thereafter) I put together a report on what's been going on in the roleplaying industry in the last year. Here's 2022.

rpg.net/columns/advanced-desig

TL;DR: some regrettable passings; AI; COVID; increased megacorp vibes from WotC; a roleplaying legend is knighted; a kickstarter slowdown; more bad actors (and why it's important to talk about them); and the return of the 80s and revamp of the OSR. (Whew!)

www.rpg.netAdvanced Designers & Dragons #73: 2022: The Year in Review - RPGnet

Word is that Kim Mohan passed this morning. He was the editor in chief of Dragon from #49 to #114, an era that many considered the Golden Age of the magazine and also edited crucial Golden-Age TSR products such as Gary Gygax's Unearthed Arcana and Saga of Old City. He also authored his own Wilderness Survival Guide.

After a brief stay at New Infinities he returned to TSR and Wizards and kept working in an editorial role through his retirement in 2013. Truly one of the giants.

I released a partial index of GDW's Challenge magazine today.

erzo.org/shannon/gaming/indice

My goal was to work through all the material for my on the game, but along the way I also indexed all the other GDW games except Twilight: 2000 (which was just too extensive).

Hope to finish it some day, but for now , , , and fans should find it useful.

www.erzo.orgTraveller in Challenge IndexChallenge magazine index.

Today I published a history & index of GDW's Imperial Lines newsletter (1992-1993), including the long-lost fifth issue.

It turned out to be not particularly useful for me for the purpose of working on my but there's some nice gaming content to make up for it.

Issues #1-2 are available on Far Future's MegaTraveller CD-ROM. I'd hope the other issues will become available someday too, but that's of course up to Far Future.

erzo.org/shannon/gaming/indice

www.erzo.orgThe Imperial Lines vol. 1 Indeximperial lines magazine index.
Replied in thread

@Covok @linnaeus I'd generally say SF broke open with Traveller in 1977, superheroes with Champions in 1981, horror with Call of Cthulhu in 1981. There were predecessors, but those were the big movers that inevitably led to imitators. So that's all within a decade of D&D's 1974 release.

Of course the biggest expansion beyond classic roleplaying tropes was when indies appeared in the '00s.

State of the Company addresses feed

Here's a look at the first for 2022, on the State of Mongoose:
forum.mongoosepublishing.com/t

For me the intriguing bit was hearing how Matthew is working to transition the company into what sounds like a workers' collective.

Of course, I loved seeing the preview of as well, since I'm working on a history of the Traveller RPG at the moment (for publication by Mongoose, of course).

H/t to @SteveG

Mongoose PublishingState of the Mongoose 2022Mongoose Publishing is just finishing its 21st year in business, and we are still here! 2022 was a very interesting year for us and there is lots to talk about. This is a long one, so grab yourself a coffee and settle in for a read… I am Matthew Sprange, owner of Mongoose Publishing, and the...

@fedithom For sources on my history writing:

The most common source is interviews.

Designer notes, introductions, and forewords are also strong sources, though somewhat less common.

Industry news and reviews are sometimes sources as well.

Generally, the older the source, the better. Newer sources fill in gaps left by older sources. Questions to principles fill in gaps left by all sources.