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#sonic #sonicthehedgehog #mastersystem #sega #segamastersystem #videogames #gaming #games #retrogaming #retrogames #arcade #aesthetic #backgrounds #gamebackground #clouds #sky #pixelart #pixelaesthetic #VGArt #90sgames
La parte più rognosa di fare i contenuti per @dailymsx e @dailysms è il registrarmi mentre gioco (male) e poi montarne i filmati.
Mi ero fatto uno script in python tanto comodo che scaricava i filmati direttamente da screenscraper.fr con la loro benedizione. Sfortunatamente non aggiungono video di giochi #MSX e #SegaMasterSystem da un pò. Così sono costretto a farmeli in casa.
Developer @helpcomputer0 has just released a new Space Invaders-style shmup game Frontier Force for the Sega Master System.
Dug out the GP2X today.
I had some real fun with this ARM-based Linux-game console - wow - nearly 20 years ago! A little Montezuma's Revenge for the SMS shown running under emulation, here.
Such a fun device!
So...
We're not talking Fantasia today, that's a double whammy for the agenda tomorrow.
Instead, let's finish a saga in a very disappointing manner. I'll be frank, I didn't enjoy Legend of Illusion, nowhere near as much as I enjoyed every other Illusion game. Castle, Land, World... All very fun and solid games.
Legend, in my opinion, feels like a downgrade, the fact it was released in 1994, compared to Land in 1992, I'd expect it to be more advanced?Perhaps we can blame a different development team? That seems unfair.
The game is short, much shorter than the others and whilst you can still throw blocks at things, your primary attack is throwing soap, not jumping on things... It all just feels disconnected from the rest of the Illusion games.
It's not a bad game, but it is very disappointing after the highs of the other games. At least you still fight a Dragon in this one I suppose.
So, one thing I am enjoying about my RetroAchievements adventures is finding things I end up having a really good time with.
Land of Illusion for #SegaMasterSystem and #GameGear is a fantastic example of this.
When I started it, I was immediately caught off guard by you fact the game had a world map, one that you can traverse and revisit previous levels, allowing you to go back later with some additional skills to find hidden treasures.
I make it sound like a sprawling epic. It's not. The stages are pretty short and the game itself is probably only a couple of hours in length at most. But it is a good couple of hours as you adventure around saving you friends and defeating the evil Phantom in the clouds! (Who isn't Pete!)
Either the Master System or Game Gear version are worth a play as they are essentially the same game.
If I am going to be honest, it seems like all the retro Illusion games are worth playing!
So, imagine my surprise when I end up going back to the Castle of Illusion... AGAIN. But this time, it is on the #SegaMasterSystem
The Master System really is something I need to put some time into, as everything I have played on it so far has been pretty decent, Mickey's Ultimate Challenge aside...
Anyway, Castle of Illusion on Master System is quite different from the Genesis version, which is nice. Something I did enjoy was being able to pick the order in which I can play through stages... Within reason. You start with 3 stages to tackle as you please. This had benefits for the deathless run, it allowed me to tackle the hardest stages first. Though that deathless run was incredibly tense, this game is every bit as challenging as the Genesis version.
The fact that there are two other "Illusion" games on the Master System fills me with a mixture of excitement and dread.
There's still almost two weeks to enter the SMS Power! Competition. Create music, an hack, or code something that runs on the #SEGA #MasterSystem or the #GameGear (or the #SG1000 and #SC3000 if you're brave!)
Here's a nice video of all the Coding competition entries we had last year: https://www.youtube.com/watch?v=vhgg4rPAJvA
All details here: https://www.smspower.org/forums/20438-Competitions2025