dbat :godot:<p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Snapping" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Snapping</span></a> </p><p>Tip: In Godot 4.4 there's a new snap-mode in 3D. Use Shift+G to enable it. </p><p>Note: You need a StaticBody and collider on the mesh you want to snap to! This took me ages to figure out. </p><p>After that, SHIFT+G and drag an object around and it will use rays to snap to surrounds. </p><p>Ctrl and Shift to modify the usual grid snapping.</p><p>Nice!</p><p>🦇</p>