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#threejs

19 posts10 participants4 posts today

How to solve a #pentomino in 20 seconds.

Okay not really, I knew what the solution was, just animating it with a little recreational #javascript using #threejs 3D rendering, It's also using my garbage homemade NES dither shader to mimic the limited color palette.

Video is potato quality, but it's actually pretty nice on my screen when it's sharp and crisp.

I can feed any solution to it from isomerdesign.com/Pentomino/6x1 and it'll just animate it. Can you see why this is my favorite solution?

Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively stable) - the main bottleneck is now in the WebGL rendering itself!

Updated my older room builder code to use a modern #threejs version. Using placeholder assets from @kenney . At some point the plan was to automatically convert floorplan drawings to 3d scenes. But the client I was doing this for pulled out. Never finished. But over the years I've been using it as a playground and toy box a bit