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#ttrpgDesign

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Eye of the Galaxy still makes constant noise on the back burners.

If I live long enough, it's an inevitability. Some projects just contain too much life to be set aside.

I suspect it'll be system-agnostic when/if it happens. But I guess time will tell. Even still whispers to me about maybe being as self-contained for the LTT gamer as the HTT one, but I resist, with teeth.

So the past few months of play testing have gone pretty well. I think I am at the point where I am going to get a website setup and get my basic rules posted online with some adventures for more broad testing.

Sketching out some thematic ideas for the websites.

As I work on my projects I find it incredibly hard to focus just on writing. I HAVE to start doing layout, and adapt my writing to the layout. I've finally accepted that's fine.

The eye needs catering. Style IS part of the substance, and the layout is extremely important in relaying information, and establishing a vibe. A functional, evocative layout can elevate any rules or adventure into a whole new level, and that can be seen in some of the best games out there.

Have you ever wanted to skateboard? Did you have even a passing interest in Tony Haw's Pro Skater? Then Pipe Dreams is for you!

This fast paced, rules lite game allows you to live out your dreams of crushing it on a half pipe!

deadgirllydia.itch.io/pipe-dreams

Working on a dungeon crawl as nice easy gift for a friend

Let us completely ignore the fact that the last time i planned a campaign, i ended up reading multiple doctorate thesis about tropical medicine in colonial india and and biographies of coloniser administration leaders of the era.

THIS TIME, i am going to make it easy breezyyyyy. Just vibes.

*Opens 200 page book about mushrooms*