@greenWhale I have learned that if you have players that don't track clues and information trails, you just can not play games that depend on that. Alternatively, you start every session with a "this is what you know" monologue. I find the latter less satisfying, but have done it some times.
@AndreasDavour the issue is rather that we played The Sprawl before, and they're used to do 'legwork'. Need to ween them off off that.
@greenWhale ah, so it's managing expectations then.
@AndreasDavour probably, even though I did communicate the 'no planning' thing Ad the first two sessions went just fine. I was expecting them to grab this opportunity but they went full paranoia 'everyone is out to get everyone', believing they were being set up for failure by a religious charity.
@greenWhale huh, trust is a fragile thing, indeed.
@AndreasDavour that's a fact!