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BitD yesterday was a disaster. The players didn't remember anything about previous sessions and started endlessly planning and talking to gather information. Next time around I'll need to spoon-feed them their opportunities more. Anyone got tips?

AndreasDavour

@greenWhale I have learned that if you have players that don't track clues and information trails, you just can not play games that depend on that. Alternatively, you start every session with a "this is what you know" monologue. I find the latter less satisfying, but have done it some times.

@AndreasDavour the issue is rather that we played The Sprawl before, and they're used to do 'legwork'. Need to ween them off off that. 😅

@greenWhale ah, so it's managing expectations then.

@AndreasDavour probably, even though I did communicate the 'no planning' thing Ad the first two sessions went just fine. I was expecting them to grab this opportunity but they went full paranoia 'everyone is out to get everyone', believing they were being set up for failure by a religious charity. 😬

@greenWhale huh, trust is a fragile thing, indeed.