dice.camp is one of the many independent Mastodon servers you can use to participate in the fediverse.
A Mastodon server for RPG folks to hang out and talk. Not owned by a billionaire.

Administered by:

Server stats:

1.8K
active users

On the subject of how rules differ between versions...

OD&D/LBBs - the spell "Cure Light Wounds" heals d6+1 same for potion.

AD&D/1e - the spell "Cure Light Wounds" heals d8 (no +1 pip), but the potion is 2d4+2!

OD&D/LBBs - natural healing is every other day (even days), complete rest required.

AD&D/1e - natural healing every day, complete rest required. CON factors into this (penalties always, bonuses after 1st wk).

Gets me EVERY TIME I switch games!

@DM_Zeppelin

#TTRPG#DnD#ADnD
🔥 🐲 GM Zeppelin 🎸 🎶

@chgowiz My moments are actions in combat. For some reason, the spells and potions I remember. LOL

As for natural healing, 5e is easy and I houserule the old editions, having characters regain hp equal to level for a night's rest.