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@Unlikelylass They still offer it. We use it exclusively.
https://www. lulu.com/shop/salvatore-labrun a/the-knapsack-the-hat-the-horn/paperback/product-kp89p9.html

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@Unlikelylass They still offer it. We use it exclusively.
https://www. lulu.com/shop/salvatore-labrun a/the-knapsack-the-hat-the-horn/paperback/product-kp89p9.html

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@jburneko I can see ditching Constitution or Health... but I tend to think in the realm of reality, being more reliant to sickness, disease or plague would be a huge benefit. With this in mind, healthy characters in the R&R ttrpg get a Life Point bonus, AND are more resilient (or in some cases completely immune) to contagious diseases.

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@jburneko I can see ditching Constitution or Health... but I tend to think in the realm of reality, being more reliant to sickness, disease or plague would be a huge benefit. With this in mind, healthy characters in the R&R ttrpg get a Life Point bonus, AND are more resilient (or in some cases completely immune) to contagious diseases.

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@Lane In R&R #ttrpg, there are no character classes, subclasses, etc. Players pick a ROLE for their character (anything they want) and they decide what skills, powers and ability levels are suited for their characters' Role. If you want to play a ranger, you decide what makes a ranger. Experience points are accumulated to add skills, life points and improve abilities ... there is no need for levels.

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@Lane In R&R #ttrpg, there are no character classes, subclasses, etc. Players pick a ROLE for their character (anything they want) and they decide what skills, powers and ability levels are suited for their characters' Role. If you want to play a ranger, you decide what makes a ranger. Experience points are accumulated to add skills, life points and improve abilities ... there is no need for levels.

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@gcvsa whoa, that's a great resource! Thanks!

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@gcvsa whoa, that's a great resource! Thanks!

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@gcvsa Interesting, thank you!

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@gcvsa Interesting, thank you!

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@gcvsa How the heck did Caution work?

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@gcvsa How the heck did Caution work?

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@Hdithmer Thank you for the perspective!

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@Hdithmer Thank you for the perspective!

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@dmdavid Where did this review appear?

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@dmdavid Where did this review appear?

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@penflowerink purchased!

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@penflowerink purchased!

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@penflowerink whoa... this game looks incredible! And in Italian too! Love it!

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@penflowerink whoa... this game looks incredible! And in Italian too! Love it!

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@cwdolunt in a upcoming R&R horror setting there is a rune magic spell designed to protect a corpse from being reanimated as a zombie, skeleton, etc. But you are so right. If they took all these measures in our real world, in a fantasy world folks would go all out!

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@cwdolunt in a upcoming R&R horror setting there is a rune magic spell designed to protect a corpse from being reanimated as a zombie, skeleton, etc. But you are so right. If they took all these measures in our real world, in a fantasy world folks would go all out!

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@neurothing

Anything from Dance Can Dance also works well:

https://youtu.be/kmgXvvO-N78?si=iT-bJv WkaNjdbEi6

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@neurothing

Anything from Dance Can Dance also works well:

https://youtu.be/kmgXvvO-N78?si=iT-bJv WkaNjdbEi6

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@neurothing This might be an obvious one... https://youtu.be/Pu5PWfFmI4I?si=WTgFKM-Ett5oWC2Q

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@neurothing This might be an obvious one... https://youtu.be/Pu5PWfFmI4I?si=WTgFKM-Ett5oWC2Q

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@FortiterGames Loved Ashe's "The discovery of King Arthur." Never read this one.

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@FortiterGames Loved Ashe's "The discovery of King Arthur." Never read this one.

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@Yora wow yes, all of this! Never liked the idea of domains being like some sort of sim-like economics/government driven plot... R&R has a section on character wealth which suggests what PCs could do with their wealth, and establishing a home base is probably the most fun in any game, IMO.

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@Yora wow yes, all of this! Never liked the idea of domains being like some sort of sim-like economics/government driven plot... R&R has a section on character wealth which suggests what PCs could do with their wealth, and establishing a home base is probably the most fun in any game, IMO.

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@Yora Great point! I would also argue that in most cases the moment PCs acquire even a modest amount of wealth or items of magical power, they will need to establish some sort of stronghold to protector their wealth and possessions. Wealth (whether in the form of coin or even a simple magic item) will always attract attention from thieves, monsters and rivals.

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@Yora Great point! I would also argue that in most cases the moment PCs acquire even a modest amount of wealth or items of magical power, they will need to establish some sort of stronghold to protector their wealth and possessions. Wealth (whether in the form of coin or even a simple magic item) will always attract attention from thieves, monsters and rivals.

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@mrundkvist Thank you for the food for thought... that analogy makes sense to me!

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@mrundkvist Thank you for the food for thought... that analogy makes sense to me!

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@mrundkvist I've got... Respect! Never thought of the rules last approach to be honest! At the moment I only have a mini demo adventure you can print out and fold:

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@mrundkvist I've got... Respect! Never thought of the rules last approach to be honest! At the moment I only have a mini demo adventure you can print out and fold:

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In R&R #ttrpg, there are no character classes, subclasses, etc. Players pick a ROLE for their character (anything they want) and they decide what skills, powers and ability levels are suited for their characters' Role. If you want to play a ranger, you decide what makes a ranger.

# orderedItems[].object.contentMap.en
In R&R #ttrpg, there are no character classes, subclasses, etc. Players pick a ROLE for their character (anything they want) and they decide what skills, powers and ability levels are suited for their characters' Role. If you want to play a ranger, you decide what makes a ranger.

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Character sheets (example and blank) for Riddles & Runes #ttrpg

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Character sheets (example and blank) for Riddles & Runes #ttrpg