Helmets! They don't usually do anything and when they do it seems excessive (1 point of AC comes to mind). I'm still fiddling with my own rules and I came up with this. Whenever a blow brings your character to EXACTLY 0 hp wearing a helmet effectively keeps your character at 1 hp. Your helmet saved your life, as they should do, and you get one last chance.
@gunnar A rule in a compiled version of OD&D says a helmet provides a 10% chance of blocking a successful hit. I’m not sure where that rules come from since the document says it pulls a few clarifications from various sources like zines.
@jburneko Interesting. How would one make that work around a table I wonder?
A Mastodon instance for tabletop gamers.