I spent the afternoon playing @JJFlash's hack of my take on Colossal Cave. Lots of fun! https://troypress.com/advent-101-streamlined-randomized-colossal-cave-adventure/ Thanks, J.J.! #InteractiveFiction #ColossalCave
@jalanhenning One of the most beautiful surprises in my life!
I would NEVER think you'd actually go back to my version, let alone spending an afternoon on it, so long after we first talked about it! I'm completely flattered! And you even blogged about it? Wow!
I can't take credit for the font, it's the standard C64 one!
You don't need to draw a map on paper to find the Live Map, not even the game knows where it is. I use a separate deck of cards for the objects, the Map card will always be between the 4th and the 7th position in the deck (inclusive), so you just need to keep moving around in new rooms, and you'll find it soon
I removed the "corridor frame" not only as a workaround for inaccessible rooms, it was also boring to walk in it! And it took some precious RAM space too; after removing it I could only think of making the map wrap-around. I can see it can be confusing, but I couldn't think of anything else
Thank you SO SO much, this made my day!
@jalanhenning @JJFlash this is quite awesome, Sires.
Was this announced at the intfiction.org forum?
@jalanhenning @JJFlash also, I would like to ask: the kind of parser Spectrum like one... Has been used before for text adventures, or directly the main inspiration was that, the Spectrum basic?
Thanks!