@kasshelfant yeah, Fate is good at putting the choice in players’ hands; I’m just thinking also about how to signal to the GM that a player may be uninterested in answering questions like “Why is most of the settlement afraid of Dremmer?” or “What do you see that tells you this place is unsafe?” When I’m tired of GMing and I finally get to play, I feel like that’s offloading work on me I don’t want, but I’m happy for others to do it.
@JasonT "Do you want to tell me why the settlement is afraid of Dremmer?"
@Halfjack Yes, that!
@Halfjack or even, “Who wants to tell me why this settlement is afraid of Dremmer?”, possibly offering some folks the spotlight first if they haven’t had a chance to speak up in a while
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