# orderedItems[].object.content
I DID IT AND I'M NOT SORRY.

The longer I stared at the latest logo, the more I hate it. Despite my efforts to advocate for an alternative direction away from the wargaming roots of the hobby, showcasing that not everything must revolve around violence, I found myself settling for an overused cliché. It desperately shouted, "Hey everyone, we're a game company!" with its hexagram, even though we don't focus on tactical combat.

Link to the full post:
https://lightspress.com/blog/29-april-2024-i-did-it-and-im-not-sorry #TTRPG

# orderedItems[].object.contentMap.en
I DID IT AND I'M NOT SORRY.

The longer I stared at the latest logo, the more I hate it. Despite my efforts to advocate for an alternative direction away from the wargaming roots of the hobby, showcasing that not everything must revolve around violence, I found myself settling for an overused cliché. It desperately shouted, "Hey everyone, we're a game company!" with its hexagram, even though we don't focus on tactical combat.

Link to the full post:
https://lightspress.com/blog/29-april-2024-i-did-it-and-im-not-sorry #TTRPG

# orderedItems[].object.content
New on the Blog: My Approach to Setting and Lore

Today I want to discuss my restructured and mildly revised approach to setting and lore. This will impact all roleplaying projects I create going forward, although it's been an unspoken and inconsistently followed design principle for a while.

Link to full post:
https://lightspress.com/blog/25-april-2024-my-approach-to-setting-and-lore

# orderedItems[].object.contentMap.en
New on the Blog: My Approach to Setting and Lore

Today I want to discuss my restructured and mildly revised approach to setting and lore. This will impact all roleplaying projects I create going forward, although it's been an unspoken and inconsistently followed design principle for a while.

Link to full post:
https://lightspress.com/blog/25-april-2024-my-approach-to-setting-and-lore

# orderedItems[].object.content
Here’s what’s new in the Lightspress shop this week!

Link to full post:
https://lightspress.com/blog/23-april-2024-this-weeks-new-releases
#ttrpg

# orderedItems[].object.contentMap.en
Here’s what’s new in the Lightspress shop this week!

Link to full post:
https://lightspress.com/blog/23-april-2024-this-weeks-new-releases
#ttrpg

# orderedItems[].object.content
@somedude I miss satire. Nothing can compete with this dystopian fever dream.

# orderedItems[].object.contentMap.en
@somedude I miss satire. Nothing can compete with this dystopian fever dream.

# orderedItems[].object.content
@mrgwillickers As annoying as it can be, yeah, it feels good that people want your stuff, even if they'd never pay you for it.

# orderedItems[].object.contentMap.en
@mrgwillickers As annoying as it can be, yeah, it feels good that people want your stuff, even if they'd never pay you for it.

# orderedItems[].object.content
@craigofinspiration Fighter.

# orderedItems[].object.contentMap.en
@craigofinspiration Fighter.

# orderedItems[].object.content
The Painful Evolution of the Logo
Let’s keep this short and sweet. As tired as I am of revising the logo, it had to be done. Hopefully, this is the final pass.

Link to full post:
https://lightspress.com/blog/24-april-2024-the-painful-evolution-of-the-logo

# orderedItems[].object.contentMap.en
The Painful Evolution of the Logo
Let’s keep this short and sweet. As tired as I am of revising the logo, it had to be done. Hopefully, this is the final pass.

Link to full post:
https://lightspress.com/blog/24-april-2024-the-painful-evolution-of-the-logo

# orderedItems[].object.content
This week marks a pivotal moment for Lightspress as I announce a temporary hiatus for the Foragers Guild product line. After tomorrow’s final Faction releases, I’ll be taking a break. In the coming weeks, DoubleZero will follow suit, after the Professions series is complete, allowing me to dedicate my focus to new projects, both large and small.

Read the full post at https://lightspress.com

# orderedItems[].object.contentMap.en
This week marks a pivotal moment for Lightspress as I announce a temporary hiatus for the Foragers Guild product line. After tomorrow’s final Faction releases, I’ll be taking a break. In the coming weeks, DoubleZero will follow suit, after the Professions series is complete, allowing me to dedicate my focus to new projects, both large and small.

Read the full post at https://lightspress.com

# orderedItems[].object.content
I've begun updating the FAQ for Lightspress and our various games and toolkits. The first installment is up now.

Link to post:
15 April 2024: Lightspress Media FAQ
https://lightspress.com/blog/lightspre ss-media-faq

# orderedItems[].object.contentMap.en
I've begun updating the FAQ for Lightspress and our various games and toolkits. The first installment is up now.

Link to post:
15 April 2024: Lightspress Media FAQ
https://lightspress.com/blog/lightspre ss-media-faq

# orderedItems[].object.content
8 April 2024: Finding a Pricing Model That Works

I know you’re probably tired of my experimenting with pricing and want me to land on something already. We’re getting closer, and I want to add some transparency to my thought process here.

Link to full post: https://lightspress.com/blog/8-april-2 024-finding-a-pricing-model-that-works #ttrpg

# orderedItems[].object.contentMap.en
8 April 2024: Finding a Pricing Model That Works

I know you’re probably tired of my experimenting with pricing and want me to land on something already. We’re getting closer, and I want to add some transparency to my thought process here.

Link to full post: https://lightspress.com/blog/8-april-2 024-finding-a-pricing-model-that-works #ttrpg

# orderedItems[].object.content
ICYMI here are this week’s #rpgblog posts!

A Simple Approach
Introduction, setting expectations, what we mean by a simple approach to roleplaying.

Rules About Rules
Our stance on mechanics, a small rant about “rules lite”.

The Joy of Making Stuff
It’s fun to create characters and build worlds.

Manifestos for All
Why we use the word manifesto so much.

Your Community
Oour beliefs about what a community is, why we do things the way we do.

Links to posts:
https://lightspress.com/blog/6-april-2 024-the-day-to-day-weekly

# orderedItems[].object.contentMap.en
ICYMI here are this week’s #rpgblog posts!

A Simple Approach
Introduction, setting expectations, what we mean by a simple approach to roleplaying.

Rules About Rules
Our stance on mechanics, a small rant about “rules lite”.

The Joy of Making Stuff
It’s fun to create characters and build worlds.

Manifestos for All
Why we use the word manifesto so much.

Your Community
Oour beliefs about what a community is, why we do things the way we do.

Links to posts:
https://lightspress.com/blog/6-april-2 024-the-day-to-day-weekly

# orderedItems[].object.content
My sincerely held personal belief is that the roleplaying community adheres to the 80/20 rule. For those unfamiliar, the TLDR is that 20% of people are responsible for 80% of results. Like, 20% of customers account for 80% of your sales, that sort of thing. It’s not meant to be an exact 80/20 split, but represents the idea that there is a majority and a minority and that the larger number is significantly greater than the smaller.

Link to full post:
https://lightspress.com/blog/5-april-2 024-your-roleplaying-community

# orderedItems[].object.contentMap.en
My sincerely held personal belief is that the roleplaying community adheres to the 80/20 rule. For those unfamiliar, the TLDR is that 20% of people are responsible for 80% of results. Like, 20% of customers account for 80% of your sales, that sort of thing. It’s not meant to be an exact 80/20 split, but represents the idea that there is a majority and a minority and that the larger number is significantly greater than the smaller.

Link to full post:
https://lightspress.com/blog/5-april-2 024-your-roleplaying-community

# orderedItems[].object.content
There are folks who associate the word manifesto with a call for revolution. If you’re happy with the status quo and the way things work is working for you, great. Go with grace, and have fun. Using a loaded term like manifesto can lead people to think you’re an edge lord seeking attention, or a poser acting as if their ideas are wonderful and original or they’re more important than they actually are.

Link to full post:
https://lightspress.com/blog/4-april-2 024-manifestos-for-all

# orderedItems[].object.contentMap.en
There are folks who associate the word manifesto with a call for revolution. If you’re happy with the status quo and the way things work is working for you, great. Go with grace, and have fun. Using a loaded term like manifesto can lead people to think you’re an edge lord seeking attention, or a poser acting as if their ideas are wonderful and original or they’re more important than they actually are.

Link to full post:
https://lightspress.com/blog/4-april-2 024-manifestos-for-all

# orderedItems[].object.content
Today I want to talk about systems. What most people call rules. Without going into a tirade many of you have heard before, I dislike the word rules because it implies structure where it shouldn’t be, creates boundaries in terms of thinking about creative choices, and connects to the whole game/winners/losers thing.

Link to post: https://lightspress.com/blog

# orderedItems[].object.contentMap.en
Today I want to talk about systems. What most people call rules. Without going into a tirade many of you have heard before, I dislike the word rules because it implies structure where it shouldn’t be, creates boundaries in terms of thinking about creative choices, and connects to the whole game/winners/losers thing.

Link to post: https://lightspress.com/blog

# orderedItems[].object.content
Today on the blog I talk about some of the underlying principles of Lightspress, why the company exists, and what we're trying to accomplish. #ttrpg #blog

1 April 2024: A Simple Approach
Link: https://lightspress.com/blog

# orderedItems[].object.contentMap.en
Today on the blog I talk about some of the underlying principles of Lightspress, why the company exists, and what we're trying to accomplish. #ttrpg #blog

1 April 2024: A Simple Approach
Link: https://lightspress.com/blog

# orderedItems[].object.content
20% off #TTRPG creature toolkits this week.

That's it. That's the post.

Link to DriveThruRPG:
https://preview.drivethrurpg.com/en/pu blisher/4062/Lightspress-Media?priceMin=4&priceMax=4

# orderedItems[].object.contentMap.en
20% off #TTRPG creature toolkits this week.

That's it. That's the post.

Link to DriveThruRPG:
https://preview.drivethrurpg.com/en/pu blisher/4062/Lightspress-Media?priceMin=4&priceMax=4

# orderedItems[].object.content
"By focusing on representation, embracing accessible mechanics, prioritizing communication and consent, leveraging accessibility tools and resources, engaging in community advocacy, and embracing continual learning and improvement, you can create roleplaying adventures that celebrate diversity, empower players, and foster a sense of belonging and inclusion for everyone involved."

Link to full post:
https://lightspress.com/blog/accessibi lity-in-modern-roleplaying #ttrpg #rpgblog

# orderedItems[].object.contentMap.en
"By focusing on representation, embracing accessible mechanics, prioritizing communication and consent, leveraging accessibility tools and resources, engaging in community advocacy, and embracing continual learning and improvement, you can create roleplaying adventures that celebrate diversity, empower players, and foster a sense of belonging and inclusion for everyone involved."

Link to full post:
https://lightspress.com/blog/accessibi lity-in-modern-roleplaying #ttrpg #rpgblog

# orderedItems[].object.content
Navigating Absences and Departures in Modern Roleplaying

Managing player absences and character departures in modern roleplaying requires a combination of open communication, flexibility, and creativity. By adopting strategies for seamlessly integrating or writing out characters when players are absent or leave the scenario, guides can ensure that the experience continues to thrive and evolve, creating memorable experiences for everyone involved.

Link to full post:
https://lightspress.com/blog/navigatin g-absences-and-departures-in-modern-roleplaying

# orderedItems[].object.contentMap.en
Navigating Absences and Departures in Modern Roleplaying

Managing player absences and character departures in modern roleplaying requires a combination of open communication, flexibility, and creativity. By adopting strategies for seamlessly integrating or writing out characters when players are absent or leave the scenario, guides can ensure that the experience continues to thrive and evolve, creating memorable experiences for everyone involved.

Link to full post:
https://lightspress.com/blog/navigatin g-absences-and-departures-in-modern-roleplaying