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In an Age of Technology, Nature and Connection are Counterculture

I’m only doing games that explore cooperation, interaction, and investigation going forward... meeting supporting characters and having romantic adventures in the classical sense and solving problems and making discoveries are fun, and escapist, and uplifting, and a balm for the soul. And that’s what I want to put out into the world.

Link to full post:
https://lightspress.com/blog/in-an-age-of-technology-nature-and-connection-are-counterculture

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In an Age of Technology, Nature and Connection are Counterculture

I’m only doing games that explore cooperation, interaction, and investigation going forward... meeting supporting characters and having romantic adventures in the classical sense and solving problems and making discoveries are fun, and escapist, and uplifting, and a balm for the soul. And that’s what I want to put out into the world.

Link to full post:
https://lightspress.com/blog/in-an-age-of-technology-nature-and-connection-are-counterculture

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Lightspress Manifesto: 11 June 2024

This week's official Lightspress Newsletter is out, offering information on new and upcoming releases, and a 20% discount code for our shop.

Link to full post:
https://lightspress.com/blog/lightspre ss-manifesto-11-june-2024

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Lightspress Manifesto: 11 June 2024

This week's official Lightspress Newsletter is out, offering information on new and upcoming releases, and a 20% discount code for our shop.

Link to full post:
https://lightspress.com/blog/lightspre ss-manifesto-11-june-2024

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The Suspicion Engine: An Introduction gives you a taste of the system, allowing you to investigative how it works and what it's about before committing to the full experience. We’re planning a full lineup of complete modern games utilizing the same system and compatible settings.

Link to full post:
https://lightspress.com/blog/the-suspi cion-engine-an-introduction

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The Suspicion Engine: An Introduction gives you a taste of the system, allowing you to investigative how it works and what it's about before committing to the full experience. We’re planning a full lineup of complete modern games utilizing the same system and compatible settings.

Link to full post:
https://lightspress.com/blog/the-suspi cion-engine-an-introduction

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The Odyssey: Some Background

I already explained in the newsletter why I released The Odyssey: A Raven & River Journaling Game last week, seemingly out of the blue with no build-up, after spending weeks hyping Ghostlight.

Link to full post:
https://lightspress.com/blog/the-odyss ey-some-background

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The Odyssey: Some Background

I already explained in the newsletter why I released The Odyssey: A Raven & River Journaling Game last week, seemingly out of the blue with no build-up, after spending weeks hyping Ghostlight.

Link to full post:
https://lightspress.com/blog/the-odyss ey-some-background

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Gender, Love, and Marriage

The following is an excerpt from Dreams of the Midnight Kingdom. Happy Pride, everyone!

Link to full post:
https://lightspress.com/blog/gender-lo ve-and-marriage #ttrpg

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Gender, Love, and Marriage

The following is an excerpt from Dreams of the Midnight Kingdom. Happy Pride, everyone!

Link to full post:
https://lightspress.com/blog/gender-lo ve-and-marriage #ttrpg

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Banned By Amazon

Disclaimer: I understand the business reasons for this, and I actually think it’s funny, but it goes to show that common sense is dead, killed by turning decisions over to bots and AI.

Link to the full post:
https://lightspress.com/blog/banned-by-amazon #ttrpg

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Banned By Amazon

Disclaimer: I understand the business reasons for this, and I actually think it’s funny, but it goes to show that common sense is dead, killed by turning decisions over to bots and AI.

Link to the full post:
https://lightspress.com/blog/banned-by-amazon #ttrpg

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In creating Ghostlight, my aim has not just been to create a game, but to release a setting that supports storytelling, intrigue, and mystery within the hallowed halls of a secluded New England performing arts college. My overarching design principles stand, guiding every aspect of development. Today I want to revisit those principles and talk about how they apply to this project.

Link to full post:
https://lightspress.com/blog/ghostligh t-design-principles
#ttrpg

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In creating Ghostlight, my aim has not just been to create a game, but to release a setting that supports storytelling, intrigue, and mystery within the hallowed halls of a secluded New England performing arts college. My overarching design principles stand, guiding every aspect of development. Today I want to revisit those principles and talk about how they apply to this project.

Link to full post:
https://lightspress.com/blog/ghostligh t-design-principles
#ttrpg

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Ghostlight invites you into a realm of dark academia, where Gothic intrigue thrives. Set within the walls of a prestigious private performing arts college nestled in a seaside New England town, your characters immerse themselves in the world of theater. But beneath the surface of this seemingly ordinary setting lies a tapestry of mysteries waiting to be unraveled.

Link to full post:
https://lightspress.com/blog/10-april-2024-announcing-ghostlight #ttrpg

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Ghostlight invites you into a realm of dark academia, where Gothic intrigue thrives. Set within the walls of a prestigious private performing arts college nestled in a seaside New England town, your characters immerse themselves in the world of theater. But beneath the surface of this seemingly ordinary setting lies a tapestry of mysteries waiting to be unraveled.

Link to full post:
https://lightspress.com/blog/10-april-2024-announcing-ghostlight #ttrpg

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Lessons Learned Writing Lux Adversaria

The purpose of the Lux Adversaria series is to share insights I’ve gathered over [cough] decades. While revisiting old notes, articles, and blog posts, as well as perusing binders filled with ideas, I stumbled upon some new epiphanies, or perhaps rediscovered truths I had previously overlooked.

Link to full post:
https://lightspress.com/blog/lessons-l earned-writing-lux-adversaria

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Lessons Learned Writing Lux Adversaria

The purpose of the Lux Adversaria series is to share insights I’ve gathered over [cough] decades. While revisiting old notes, articles, and blog posts, as well as perusing binders filled with ideas, I stumbled upon some new epiphanies, or perhaps rediscovered truths I had previously overlooked.

Link to full post:
https://lightspress.com/blog/lessons-l earned-writing-lux-adversaria

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Having to write a million papers during my academic journey gave me the tools to organize my thoughts and evaluate ideas. My roleplaying notes honestly look like these papers, and a lot of the Lux Adversaria essays are almost verbatim, but cleaned up for public consumption. Go study theology, become a technical writer, and then get a business degree and see how your writing style turns out.

Link to full post:
https://lightspress.com/blog/lux-adver saria-influences

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Having to write a million papers during my academic journey gave me the tools to organize my thoughts and evaluate ideas. My roleplaying notes honestly look like these papers, and a lot of the Lux Adversaria essays are almost verbatim, but cleaned up for public consumption. Go study theology, become a technical writer, and then get a business degree and see how your writing style turns out.

Link to full post:
https://lightspress.com/blog/lux-adver saria-influences

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Lux Adversaria Design Principles

When I sat down to figure out what I wanted to achieve with this series, my first thought was that I wanted an umbrella line to write about roleplaying from a meta-position. There are bits of analysis, observations I’ve made, tools, and processes I’ve put together. In my mind, it’s a replacement for / improvement on the system-neutral toolkit idea that’s been the backbone of Lightspress since Day One.

Link to full post:
https://lightspress.com/blog/lux-adver saria-design-principles #ttrpg

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Lux Adversaria Design Principles

When I sat down to figure out what I wanted to achieve with this series, my first thought was that I wanted an umbrella line to write about roleplaying from a meta-position. There are bits of analysis, observations I’ve made, tools, and processes I’ve put together. In my mind, it’s a replacement for / improvement on the system-neutral toolkit idea that’s been the backbone of Lightspress since Day One.

Link to full post:
https://lightspress.com/blog/lux-adver saria-design-principles #ttrpg

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Lux Adversaria is a series of informal essays where I delve into different aspects of tabletop roleplaying. "Adversaria" refers to "miscellaneous writings" in Latin, representing my personal collections of notes and reflections. The term "lux adversaria" roughly translates to "light of adversity," reflecting my exploration of challenges and difficult topics.

Link to full post:
https://lightspress.com/blog/announcin g-lux-adversaria #ttrpg

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Lux Adversaria is a series of informal essays where I delve into different aspects of tabletop roleplaying. "Adversaria" refers to "miscellaneous writings" in Latin, representing my personal collections of notes and reflections. The term "lux adversaria" roughly translates to "light of adversity," reflecting my exploration of challenges and difficult topics.

Link to full post:
https://lightspress.com/blog/announcin g-lux-adversaria #ttrpg

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I won't be making any further refinements to the DoubleZero or Fantasy Manifesto systems. You’re welcome. I aim to progress forward, rather than endlessly circling back.

Link to full post:
https://lightspress.com/blog/3-may-202 4-system-refinements #ttrpg

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I won't be making any further refinements to the DoubleZero or Fantasy Manifesto systems. You’re welcome. I aim to progress forward, rather than endlessly circling back.

Link to full post:
https://lightspress.com/blog/3-may-202 4-system-refinements #ttrpg

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As evidenced in the saga of the logo, I haven’t always made creative choices that align with my values. Sometimes, those decisions were concessions to the "community," under the assumption that no one would buy the book unless certain things were included, even if they compromised the integrity of the work. Consequently, the book falls short of its potential because I lack faith in the broader audience's ability to appreciate its uniqueness.

Link to the full post:
https://lightspress.com/blog/2-may-202 4-creative-choices #ttrpg

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As evidenced in the saga of the logo, I haven’t always made creative choices that align with my values. Sometimes, those decisions were concessions to the "community," under the assumption that no one would buy the book unless certain things were included, even if they compromised the integrity of the work. Consequently, the book falls short of its potential because I lack faith in the broader audience's ability to appreciate its uniqueness.

Link to the full post:
https://lightspress.com/blog/2-may-202 4-creative-choices #ttrpg

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Campaign Design Principles

When I dissect campaign design, you'll find it boils down to two key components: a setting that provides characters with things to do and motivations to do them. That's it. Whether you opt for a sandbox approach or prefer the structured framework of a three-act storyline, the fundamentals remain the same.

Link:
https://lightspress.com/blog/1-may-202 4-campaign-design #ttrpg

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Campaign Design Principles

When I dissect campaign design, you'll find it boils down to two key components: a setting that provides characters with things to do and motivations to do them. That's it. Whether you opt for a sandbox approach or prefer the structured framework of a three-act storyline, the fundamentals remain the same.

Link:
https://lightspress.com/blog/1-may-202 4-campaign-design #ttrpg

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Here’s what’s new in the Lightspress shop this week!

DoubleZero: Analyst

DoubleZero: Athlete

DoubleZero: Celebrity

DoubleZero: Driver

DoubleZero: Engineer

Link:
https://lightspress.com/blog/30-april-2024-this-weeks-new-releases #ttrpg

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Here’s what’s new in the Lightspress shop this week!

DoubleZero: Analyst

DoubleZero: Athlete

DoubleZero: Celebrity

DoubleZero: Driver

DoubleZero: Engineer

Link:
https://lightspress.com/blog/30-april-2024-this-weeks-new-releases #ttrpg

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I DID IT AND I'M NOT SORRY.

The longer I stared at the latest logo, the more I hate it. Despite my efforts to advocate for an alternative direction away from the wargaming roots of the hobby, showcasing that not everything must revolve around violence, I found myself settling for an overused cliché. It desperately shouted, "Hey everyone, we're a game company!" with its hexagram, even though we don't focus on tactical combat.

Link to the full post:
https://lightspress.com/blog/29-april-2024-i-did-it-and-im-not-sorry #TTRPG

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I DID IT AND I'M NOT SORRY.

The longer I stared at the latest logo, the more I hate it. Despite my efforts to advocate for an alternative direction away from the wargaming roots of the hobby, showcasing that not everything must revolve around violence, I found myself settling for an overused cliché. It desperately shouted, "Hey everyone, we're a game company!" with its hexagram, even though we don't focus on tactical combat.

Link to the full post:
https://lightspress.com/blog/29-april-2024-i-did-it-and-im-not-sorry #TTRPG

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New on the Blog: My Approach to Setting and Lore

Today I want to discuss my restructured and mildly revised approach to setting and lore. This will impact all roleplaying projects I create going forward, although it's been an unspoken and inconsistently followed design principle for a while.

Link to full post:
https://lightspress.com/blog/25-april-2024-my-approach-to-setting-and-lore

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New on the Blog: My Approach to Setting and Lore

Today I want to discuss my restructured and mildly revised approach to setting and lore. This will impact all roleplaying projects I create going forward, although it's been an unspoken and inconsistently followed design principle for a while.

Link to full post:
https://lightspress.com/blog/25-april-2024-my-approach-to-setting-and-lore