What are your opinions about so-called "all-in-one" systems, such as Pacesetter's, from way back in the stone age? Personally, I find the idea of them more compelling than the implementations I've seen, so far. Do you use them? Do you like them? #rpgdesign #ttrpg
@tabletopic
They're technically interesting, but seem to be addressing a problem that doesn't really bother most people.
It's never troubled me to roll separately for damage (or other results).
Actually, it adds a little bit of extra drama to the table.
I have, however, messed around with modern all-in-one games like DoubleZero, which is very much inspired by the older James Bond RPG (possibly the first all-in-one?).
I agree that it seems to be a solution in search of a problem. Yet, there's a certain simplicity, even elegance -- at least, in the abstract -- about such systems.
It's so tempting to design something like this, yet I'm not sure even I would use it. It might be good to create one just to get it out of my system.