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Michael / Chgowiz 🎲🎲

How I handle encumbrance in my OD&D/AD&D.

First, by Armor worn:
No armor - 12"/turn
Leather/Chain - 9"/turn
Plate - 6"/turn

If someone bears many weapons (more than four light, or two heavy weapons), or has a lot of gear, or carrying something obviously encumbering (like both hands on a chest full of gold), they move at next lower level.

The slowest move is 3"/turn.

I do allow adjustments for high strength - usually based on the "to hit" bonus.

Easy peasy.

#odnd#adnd#osr

My encumbrance rules are based on an evolution of how I look at D&D and how I want to play it. Eventually, I came back to Chainmail's POV and let armor dictate the lion's share of the move. Encumbrance is more than weight, it's about carrying/dealing with awkward loads and (potentially) restrictive armor.

I guess I should have made a blog post about this :P