So let's talk d6 skills in Basic, #BECMI, #BX, #OSE, etc. So, if roll-under ability scores are part of your game, do you bother with, say, d6 OPEN DOORS? How do you reconcile something so specific, or do you use OPEN DOORS as a substitute for all strength-based checks? Do you make a distinction between the thief ability MOVE SILENTLY and an attempt (DEX check) by non-thieves to move QUIETLY? I'm very curious how old-school devotees make sense of the d6 quirks. #ttrpg #dnd #dungeonsanddragons
@pastwarranty Backing up to the question's premise: "So, if roll-under ability scores are part of your game..." The ability checks are not used so often. I think the mindset between old- and new-school games is different: In the new school, we seem to make a skill check for just about anything--to reflect the character's ability. In the old school, we depend more on the player's skill. I love all the editions! #DnD #OSR
@stephenwendell I agree that newer editions (looking at you, 5e) impose checks on nearly everything. And I like being free of that in BX/ #OSE, but I still find roll-under ability checks useful in situations involving feats of dexterity, attempts to deceive or persuade, and certain kinds of detection. (Spoiler alert: if the check uses a prime requisite, players roll with (gasp!) advantage.) #dnd #bxdnd
@pastwarranty I STAR because Mastodon doesn't have a laughy-thingy.