@ChaskaTheMagicDog I have enough D&D 3.5 house rules that I suspect I might do well just to make my own derivative. I like some PF1 changes, dislike others, find midway points for others still. I use some popular house rules like more skill points and ignoring multiclassing penalties. I tweak a lot of classes, feats, and spells. Some feats are normal combat options. You make *better* multiattacks with high levels, not just more.