The whole froggy family is here
#lowpoly #indiegame #b3d
The whole froggy family is here
#lowpoly #indiegame #b3d
My Easter artwork uploaded! Visit my brand new portfolio for a larger render and closeup shots: https://portfolio.spencermagnusson.com/
From: blenderdumbass . org
A video showcasing how I did the new intro animation for my PeerTube channel.
Don't mess with the Norsemen Eggs:
I just had to make a Norster Egg, why should the East get all the fun
#mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #Easter #egg #viking
Some work-in-progress impressions of the cartoon lion sculpture.
See the for more impressions.
The final cartoon lion sculpture, rendered using Blender's Cycles renderer.
I like sculpting a lot more than coloring, so I've left him whitish.
See the for more impressions.
If you're trying to use Alpha brushes in Blender for sculpting, you may encounter this issue: It's blurry, or it seems you don't have enough resolution even though you've got a lot of subdivisions. In this video we look at a few possible causes. #Blender #Blender3D #B3D www.BlenderSecrets.org
Life has been happening lately, so I wasn't in the best place to post, but the other week I published a video on how I paint gold like what is seen in the screenshot below. If you've missed out, check it. #gameart #gamedev #3Dart #b3d #indiegamedev
Exported the lion model to Blender for some finalization, then a nice Cycles rendering.
See the for more impressions.
Successful render!
Lights in the right place, and everything! :D
3 minute render. Not bad, considering my previous PC was taking 30-40 minutes for a similar scene!
Blender Question
Can't figure this error!
In Viewport, I have added some lights to the Scene by duplicating a Plane, extruding it, and adding a material with Emission.
I then duplicated this around the scene.
When I render, it only shows one Light, and it is in the wrong place!
What is going on?
Red Arrows show viewport lights.
Red "circles" show errors.
Also, what are the squiggles in the Outliner next to the Planes (they are the Lights)
EDIT: Solved!
Still contentedly sculpting the cartoon lion. Here's a short impression of how clay-like daubs are placed and smoothed to add volume.
See the for more impressions.
New 24K HDRI: Bloem Train Track Clear
Download: https://polyhaven.com/a/bloem_train_track_clear
#free #cc0 #pbr #b3d
Progress on the anatomy fixes, still not entirely happy with the face. I'm hanging on the edge of the fox head anatomy rabbithole (spoiler: they have a wide range of head and muzzle shapes). Seems like I have to go down.
Here are a few more with variations in the seed structure and the flow field.
The process works something like this:
Start with a seed structure, then simulate particles moving with brownian motion around the structure until they attach somewhere. Then spawn more points and repeat.
By playing around with different kinds of vector fields to influence the particle movement, as well as different split and death rules, we can grow all sorts of shapes.