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Cartoon lion sculpture, rendered using Blender's Cycles renderer.

Based on a drawing of a friend of mine, Pieter Hogenbirk. We used to work together in an animation studio in the heart of Amsterdam.

I like sculpting a lot more than coloring, so I've left the lion whitish. 🙂

See a different post for work-in-progress impressions.

#CharacterDesign #design #artwork #sculpture #3DModeling #illustration #digital #DigitalArt #style #art #artist #arte #arts #3D #B3D #ZBrush #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon #lion #animal #animals #cartoon

If you're trying to use Alpha brushes in Blender for sculpting, you may encounter this issue: It's blurry, or it seems you don't have enough resolution even though you've got a lot of subdivisions. In this video we look at a few possible causes. #Blender #Blender3D #B3D www.BlenderSecrets.org

Blender Question
Can't figure this error!
In Viewport, I have added some lights to the Scene by duplicating a Plane, extruding it, and adding a material with Emission.
I then duplicated this around the scene.
When I render, it only shows one Light, and it is in the wrong place!
What is going on?
Red Arrows show viewport lights.
Red "circles" show errors.
Also, what are the squiggles in the Outliner next to the Planes (they are the Lights)

EDIT: Solved!

Progress on the anatomy fixes, still not entirely happy with the face. I'm hanging on the edge of the fox head anatomy rabbithole (spoiler: they have a wide range of head and muzzle shapes). Seems like I have to go down. :blobfoxglare:

#3DArt#WIP#Blender
Continued thread

Here are a few more with variations in the seed structure and the flow field.
The process works something like this:
Start with a seed structure, then simulate particles moving with brownian motion around the structure until they attach somewhere. Then spawn more points and repeat.
By playing around with different kinds of vector fields to influence the particle movement, as well as different split and death rules, we can grow all sorts of shapes.