dice.camp is one of the many independent Mastodon servers you can use to participate in the fediverse.
A Mastodon server for RPG folks to hang out and talk. Not owned by a billionaire.

Administered by:

Server stats:

1.8K
active users

#gametheory

0 posts0 participants0 posts today
HoldMyType<p>Idea of <a href="https://mathstodon.xyz/tags/karlmarx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>karlmarx</span></a> s alienation or weber s objection to his very definition of class and www<br>If someone works in <a href="https://mathstodon.xyz/tags/google" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>google</span></a> can they end up buying their own <a href="https://mathstodon.xyz/tags/alphabet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>alphabet</span></a> product one day <br>But the means of production here can be free , thanks to open source , but can they be?<br>I mean server cost is never free , <a href="https://mathstodon.xyz/tags/labor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>labor</span></a> isnt free of cost , tax cuts re not free, nor is marketing and lawsuits <br>But <a href="https://mathstodon.xyz/tags/bigtech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bigtech</span></a> folks dont go through alienation <br>Why , because they share political control ( ie bargain position ) , which can be different from ownership , while the latter , including the value, which they can influence of their stock holding is reduced in that accord and they end up being better off than their peers in <a href="https://mathstodon.xyz/tags/academia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>academia</span></a> or <a href="https://mathstodon.xyz/tags/foss" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>foss</span></a> as bigtech is now big enough to influence policy making for that <br>The dictated aspect of <a href="https://mathstodon.xyz/tags/gametheory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gametheory</span></a> .<br>Afaik weber didnt highlight the rich gets richer or big gets bigger part</p>
HoldMyType<p>the very assumption that people need be selfish for optimal results beats the argument <a href="https://mathstodon.xyz/tags/taxtherich" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>taxtherich</span></a><br><a href="https://mathstodon.xyz/tags/gametheory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gametheory</span></a> equilibrium <a href="https://mathstodon.xyz/tags/economics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>economics</span></a> <br><a href="https://mathstodon.xyz/tags/strategy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>strategy</span></a> can't be individualistic , a game needs &gt; 1 player<br><a href="https://www.youtube.com/watch?v=HezHJKZ47Ck" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=HezHJKZ47C</span><span class="invisible">k</span></a></p>
Nikolai Hampton 💾<p>Dear Brisbanites and S.E. Queenslanders. You are not allowed to complain about panic buyers if you…</p><p>• Shopped a day or two earlier because you heard about shortages,<br>• Grabbed one or two extra “just in case”,<br>• Switched brands when you’d normally have gone without,<br>• Acted differently to how you would in your normal every day shopping.</p><p>…if you did, guess what? You’re “panic buying” too. You’re just salty because you missed out.</p><p>Blame yourself (or maybe the retailers). Calling everyone else an idiot when you acted too late, nope - that’s on you. </p><p>And, let’s be honest, you’re not going to starve. You’ll be uncomfortable for a few days.</p><p>Acting surprised and exasperated when you arrived but the shelves were empty. Realise, thousands of other more prepared people simply shifted their shopping by a few days, or bought an extra loaf of bread - this hardly constitutes panic.</p><p>But, you say “when I arrived the shelves were bare and people had 6kg of ham in their trolly - who can eat 6kg of ham?”. Fair, but consider a) you don’t know their circumstance, maybe they like ham, and b) It’s not their fault if it’s not your fault - they weren’t acting in time either. Their hand was forced, they had to act - rationally - given the circumstance. Grab yourself 6kg of olives and enjoy. </p><p>The only thing that could have changed your outcome is you acting sooner, or having suppliers/shops be more responsive and proactive. Expecting the behaviour of others to change to suit you is just nonsense. </p><p>We all know how this works. Remember the last toilet paper crisis? If you’re caught short again, maybe it’s not everyone else who’s the idiot! Cyclone Alfred affecting Brisbane/SEQ was looking possible since the weekend, so you can’t claim ignorance.</p><p>I know why you’re angry, you missed out. I understand and it sucks. But stop squarking about it. Try again tomorrow. </p><p>(Caveats: Not talking about hoarding beyond personal use, or profiteering. Also, I feel genuinely for those who couldn’t act earlier due to financial or other circumstances - if you’re in north-western Brisbane and this is you, message me directly I don’t know what I can do, but if I can I’ll help). </p><p><a href="https://infosec.exchange/tags/CycloneAlfred" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CycloneAlfred</span></a> <a href="https://infosec.exchange/tags/Brisbane" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Brisbane</span></a> <a href="https://infosec.exchange/tags/GameTheory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameTheory</span></a> <a href="https://infosec.exchange/tags/PanicBuying" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PanicBuying</span></a> <a href="https://infosec.exchange/tags/queensland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>queensland</span></a> <a href="https://infosec.exchange/tags/cyclone" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cyclone</span></a> <a href="https://infosec.exchange/tags/beprepared" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>beprepared</span></a></p>
Vince Knight (He/Him)<p>The Axelrod library is 10 years old.</p><p>If I'd had time to see that coming I'd have written down some thoughts about it all. Here are two simple thoughts:</p><p>For a library that started as a demo project at <span class="h-card" translate="no"><a href="https://hachyderm.io/@PyConNA" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>PyConNA</span></a></span>, it's ended up being a huge part of my research and teaching.</p><p>I've also learnt so much from the amazing co-maintainers of the project who have become friends.</p><p><a href="https://axelrod.readthedocs.io" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">axelrod.readthedocs.io</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/gametheory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gametheory</span></a></p>
Replied in thread

@jon I very, very, very much recommend playing "The evolution of trust" (link below) which shows (with game theory) that a certain amount of forgiveness towards errors (or opposing viewpoints) of the other side is a winning strategy, whereas screwing people over is a losing strategy. Everyone, it's Sunday, play it.

ncase.me/trust/

ncase.meThe Evolution of Trustan interactive guide to the game theory of why & how we trust each other
Will the United States create a Strategic National Bitcoin Reserve? There are a lot of people hoping they do. In this video I cover why the USA and other nations will eventually start buying Bitcoin and how it may unfold.

Check it out on YouTube ⬇️
https://youtu.be/WzkCKo1NY1A?si=BlhT_bajPCOg4Lg_

#bitcoin #usa #gametheory #money #investing

There are some topics that just instantly generate endless debate. The Copenhagen interpretation of Quantum Physics is one.

In RPGs, D&D and such, I think the equivalent topic is Referee, DM objectivity and the use of dice. This article by Bob Kruger describes the issue a little better than I have been able to describe it in the past (and I have tried to explain it so many times without much success).

web.archive.org/web/2016052012

web.archive.orgDo Dungeon Masters Roll Magic Dice? by Bob Kruger - Baen BooksBaen's eBook marketplace. eBooks with no DRM in every major format--for the Kindle, iPad, Nook, and more.
#dnd#rpg#osr

In the mid 80s, TSR came out with a new version of Top Secret. The original game was set more in a cold war USA vs USSR kind of setting. The newer game leaned more into a James Bond fantastical kind of setting.

I played it a couple of times. I really liked the combat of the game. Each character had a paper doll with hit locations and hit boxes. Players would roll 2 ten sided dice to see if they hit. 2 ten siders can make 00-99. If you rolled under your skill rating, you would get a hit.

But what was cool was that the same roll also told you how much damage you did, and where you hit. If Suzie had a Melee score of 67, and she rolled 58. She would do 5 points of damage and hit location 8 (right let). If she rolled a 20, she would do 2 points of damage and hit location 0 (head). If she rolled 78, she missed.

I always wanted to try such a system in a medieval style rpg, but damage and body types are more varied. I did not relish the idea of making paper dolls for Dragons, Centaurs, and Mermaids.

#rpg#spy#osr

Recent discussions about hypothetical D&D economies led me to look into Roman currency. Here is a great wikipedia image of the common currency in the 27 BC - 100 AD Roman era.

So instead of copper, silver, electrum gold (the D&D standard), the early Roman Empire used various iterations of Bronze, Orichalcum, Silver, Billon, and Gold.

And today I learned Billon is the name for an alloy of silver and gold, or silver and copper, or silver and gold and copper, or basically any alloy of silver and some base metal.

en.wikipedia.org/wiki/Roman_cu

#dnd#rpg#osr

Credit to @capita_picat

for pointing out this article about how Gold was not the usual currency used in medieval times.

acoup.blog/2025/01/03/collecti

I like looking at real world analogues to help inform making the "physics, economic engine" for rpgs.

A lot of issues in rpgs come down to how well do we want to emulate something from the real world like; falling damage, combat injuries, or should the economy use silver pieces.

Versus the thought of, are we playing a "game" and the rules should be more gamey in nature. Usually because going too far down the emulation path becomes a slog.

A Collection of Unmitigated Pedantry · Collections: Coinage and the Tyranny of Fantasy ‘Gold’This week on the blog I want to take a brief detour into discussing historical coinage, particularly in the context of modern fantasy and roleplaying settings. In particular, the notions I want to …
#dnd#rpg#gametheory

Recent discussions on RIFTS Mega-Damage led to investigating what is the AD&D equivalent. If you look on pages 54 of the 1e DMG, you get information about ship warfare and hull points which seem to be equivalent to construction defensive values detailed starting on page 108.

There is something about Gygax's system here that is not very appealing to me. Too fiddly? A lot of consulting charts? I am not sure.

If you take the seige weapons table, and average and compare the damage they do to normal creatures, and then you compare the siege damage they do to structures, 1 hull point and/or construction defensive point appears to be about 2 hit points. So just double.

But it is not easy (or correct) to make a 2 to 1 conversion, because every case is a bit different on the charts. For example, a fireball does no damage to earth or stone structures!

#dnd#rpg#osr

I am kind of warming up to the idea of Mega-Damage. If you read through the rational behind MD in the Core Rulebook it makes sense.

palladium-store.com/1001/produ

Quoting from the book...

It is crucial that players clearly understand the concept of Mega-Damage and Mega-Damage Capacity (M.D.C.). Basically, M.D.C. indicates a super tough armor or physical structure. A structure so tough, that normal weapons will not damage it. To damage a Mega-Damage Capacity (M.D.C.) structure you must use something that inflicts Mega-Damage (M.D.).

...

You're still sitting in your tank when somebody waltzes up and lets go with a .357 Magnum at point-blank range. The bullets bounce off the tank's armored hull, leaving only large gouges in the paint and scratched armor. No damage is done. His two buddies whip out an Uzi sub-machinegun and an M-16 assault rifle, and spray the tank with a hail of bullets. The combined attack must number into the hundreds of S.D.C. damage. But the tank's hull is undamaged because it is super tough . . . M.D.C.! Normal weapons, even when combined, can not damage a mega-structure. Only a weapon that inflicts mega-damage can harm the tank.

#rifts#rpg#osr

Thanks to dmdavid's excellent articles I have been able to articulate something more clearly that has lingered in my mind for years. You should go poke around
dmdavid.com

It is a wealth of information and insights.

I never warmed up to 3E. I played it a little bit when it came out in the early 00s. The latest article goes over how monsters needed to work exactly like players. It is not a terrible idea. But, what I do not like about 3E is it is not "DM centric". What I mean by that is, 3E has system after system to make a coherent game where it can work a bit like a computer. But as a DM, what I really want, is a system that makes the task of running a game "as easy as possible" but still coherent. It does not feel like 3E strives to make the DM's job easier.

DMDavidDMDavidDungeons & Dragons design, advice, tools and inspiration
#dnd#osr#rpg

Lately, I have been doubting the power progression of characters in your typical D&D game. Just seems weird that a level 20 human fighter can go toe to toe with a Dragon and possibly win.

On the one hand, I think one of the appeals of D&D is the epic power gaming that can be achieved. Player's feel like they are progressing in power as they level up.

Also, in Runequest it feels like you progress very slowly, so maybe my happy middle spot is somewhere in between D&D and Runequest.

Maybe the old Epic 6 had the right idea, where you max out at level 6. Although, I get a edgelord kind of vibe reading up on E6.

Maybe it makes more sense that for the players to be able to defeat a dragon in combat, they need to find the right magic items to fill in the power gap.

rpg.stackexchange.com/question

#dnd#rpg#osr

Personal opinion. The 1e, 2e, 3e DMGs do not do a good job of cluing in a DM on what a DM is going to do a lot of (which is adjudicate situations, from the mundane to the completely gonzo off the wall ideas players will come up with)

Gary Gygax writes in 1E about it, but it is on page 110. You had to read 109 pages before you got this bit of wisdom (Image 1)

David "Zeb" Cook might have written about it in 2E. There is some hint of it on page 38 (first print) but it deals with the optional non-weapon proficiences. (Image 2)

Not sure who wrote the 3E verbiage (Image 3), but it really hits the wrong tone for how I like to think about running the game. But at least it is on page 9.

In my opinion, adjudicating should be the 1st or 2nd thing the DMG goes over. And the DMG should provide copious amounts of advice on how hard the job is, and throw in some easy to use modifiers and ideas about how to mechanically adjudicate things.

I think STAR FRONTIERS released in 1980 does a much better job of giving a simple to understand mechanic that can be used to adjudicate most situations. (Image 4).

#dnd#rpg#osr

Following a #boardgames podcast, I've been thinking about different types of rules: formal, informal, written, unspoken, etc.

In particular the argument that in games the formal (sometimes written) rules temporarily replace the informal (social) rules of interactions. "You get to lie and stop your friends from doing what they want. Which you wouldn't do outside of the game." This is what some consider to be the magic circle.

Which I obviously don't agree with. My position is that the magic circle adds rather than subtracts from the norms and social conventions that make up our interaction. That it's the tension between formal game rules and informal social rules that we experience as escapism.

More importantly, resolving this tension by choosing which rules to follow gives us a sense of agency. So when Nguyen argues in 'Agency as Art' that players enter a kind of double consciousness of both caring and not caring about winning the game; he's missing the forest for the trees.

We don't do both. We choose which rules to prioritize from moment to moment. And it's this flexibility that makes games work on more than one layer.