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#atomfall

2 posts2 participants0 posts today

Had another go at Atomfall and made some progress, which is satisfying. Then I decided to head back to the army captain and tell him what I had discovered. The conversation went roughly like this:

Me: Hey Cap, just back from that dangerous mission you wanted me to do!
Captain: Were you responsible for the mass prison break and our key prisoner getting away?
Me: …Yes?
Captain: Guards!
*muffled gunshots* *sound of me diving into a flowerbed as all hell breaks loose*

So, I might have not made quite such great progress after all. Hey ho.

Just finished #Atomfall

It was refreshing to play a short RPG in a small world giving you a clear sense of how far you are from the end. The ending was underwhelming, though. I don't mind slideshows but you don't learn about the NPCs you dealt with. That's a shame because they were interesting. The game was bug free and original, not a Fallout/Stalker ripoff at all. It had fresh design ideas but didn't deliver an AAA experience. Overall I enjoyed my 12 hours with the game.

Continued thread

#atomfall Over 5 hours in, I’ve mostly been exploring rather than charging into situations. Spent a lot of time wandering the woods area. Answered some telephone calls. Saved this evening before opening one of the doors to the mysterious “key area”.

I like the graphics and sound design, and it feels pretty nice, but also relatively empty (probably appropriate given the situational setting; and I’ve been actively avoiding people for the most part).

Don't play a great many computer games these days, but having learned that I can use a cloud-based gaming service that avoids the need to buy a more modern computer I've been giving Atomfall a go.

Great fun on the whole, although today I found my long covid symptoms were really getting in the way. I had to get an Xbox controller to use the games, not a joystick I'm familiar with, and there was too much confusion in trying to remember which of the many, many buttons did what. Yesterday went far more smoothly, so I know it's not purely down to me being distinctly sub-mediocre at these games. Packed up for the day after I lost count of how many times I'd been trounced by outlaws.

I do need to read the instructions again, though, as I'm discovering functions I'd missed. For instance, it turns out that my character can throw knives and similar weapons. I discovered this when facing an outlaw, as I pressed something and watched as Our Hero tossed the knife—the knife he was trying to fend off an attacker with—into some dense shrubbery, thus neatly disarming himself.