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#houdini

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#TodayinSpyHistory is Harry Houdini's Birthday! Born on March 24, 1874, the world knows Harry #Houdini as the greatest escape artist of all time—but was he also working in the shadows as a spy?

Declassified #CIA documents reveal that Houdini’s escape techniques influenced real-life espionage tactics and gadgets. Concealment devices, such as magic coins and Houdini's hollow Mokana shoe—used to hide escape tools—became widely adopted by spies during the Cold War. #magic

I'm designing a new chicken run. It's going to be somewhat temporary until we build a whole new coop. The main goal right now is to keep sparrows out. They've started swarming in by the hundreds, and are eating all our chicken's food. Not to mention that bird flu is a concern these days...

Hey #unrealengine folks! I am making an animated barnacle. It's a background object so nothing interactive. How do you normally animate these? I'm likely going to use VAT but as someone who's never worked in a game studio I have no idea how the pros animate background objects. Or heck, grass! Thanks!

(BTW: Here are some of my other vat tests in unreal: youtube.com/watch?v=y21pkqaNck)

Continued thread

For example one really odd thing is keyframing values, say I'm keyframing values on a karma materialX subnet - the keyframed inputs are not picked up by solaris.

I need like a material edit lop in order for it to work. Its fine once you get to know this, but it breaks convention from regular #houdini workflow.

I am also not a fan of the layering system, it's confusing AF. Like having to put in layer breaks in the proper place so my test scene/lighting when I export to usd does not fuck up the scene the lighting dept is working on.

And due to the non destructive workflow, doing that doesn't remove my scene/lighting, it only deactivates it so it's still in the scene. _almost_ kind of wish I could use Katana here. At least with Katana its usually soooo customized by the studio I usually have templates provided for me that I plug in my effects and that's it. Usually anyways.

Thankfully not having to deal with layers on my own tiny project lol.

Don't like using solaris at all, really don't understand the render pipeline enough to say why usd is better than the mantra pipeline. But karma XPU is suuuuper fast - even though some shader stuff is not supported. I'll suffer the UI and take the speed. #houdini

It boggles the mind how Houdini viewports can just... go bad.
I regularly have to close them and open a fresh one, just to deal with various bugs.
This morning viewport zoom broke. That was a new one, so I spent about 10 minutes trying to fix it before trying a fresh viewport, which of course solved it. 🙄