For example one really odd thing is keyframing values, say I'm keyframing values on a karma materialX subnet - the keyframed inputs are not picked up by solaris.
I need like a material edit lop in order for it to work. Its fine once you get to know this, but it breaks convention from regular #houdini workflow.
I am also not a fan of the layering system, it's confusing AF. Like having to put in layer breaks in the proper place so my test scene/lighting when I export to usd does not fuck up the scene the lighting dept is working on.
And due to the non destructive workflow, doing that doesn't remove my scene/lighting, it only deactivates it so it's still in the scene. _almost_ kind of wish I could use Katana here. At least with Katana its usually soooo customized by the studio I usually have templates provided for me that I plug in my effects and that's it. Usually anyways.
Thankfully not having to deal with layers on my own tiny project lol.