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#oculus

4 posts4 participants1 post today

Anyone have experience debugging WebGL in the browser on an Oculus Quest? I've got a weird juddering effect in my (very simple) scene when I look down a particular angle and I'm a bit stumped on what could cause it.

I don't think I have any other option, but I'm trying to gauge precisely how much hell I'm signing up for, on a scale of "Enh, it's fine" to "ABANDON HOPE."

Continued thread

update:

  • lsusb recognizes it
  • there is no openxr runtime set; no matter what I try (even though I tried to install monado or alternatively pressed the "set steamvr as default openvr runtime" button; neither works
  • monado runs correctly now
  • steamvr logs suggest that the occulus is actually recognizes at a lower level; no matter that the gui says that this is not the case
  • .... but apparently I need some oculus drivers in .local/share/Steam/steamapps/common/SteamVR/drivers/oculus/bin/linux64/ which do not exist

Holy fucking shit. No matter what security measures I try to put on the fucking #oculus #quest3 vr headset, my fucking six year old finds a way past. This morning, he spent $150 fucking dollars on fake money in gorilla tag. ONE HUNDRED FIFTY. And of course they won't let me refund any of it because it's in a game he's "played more than two hours of"

Needless to say, Aeden is banned from the vr headset for the foreseeable future.