One of the first custom tables I created for playing my solo games. I wanted a #pointandclick adventure game vibe. I roll for each of 6 elements and get a memory or opinion, trigger action or scene. Love the exploration feel.
One of the first custom tables I created for playing my solo games. I wanted a #pointandclick adventure game vibe. I roll for each of 6 elements and get a memory or opinion, trigger action or scene. Love the exploration feel.
Here is a sample visual table of Knight #NPCs. Drawn quickly with ballpoint pen.
"Who is staring at me?" combined with a d6 on this table could provided a scene that could go all sort of ways.
Here is a visual table of #NPCs, patrons at a bar.
This is just a made up example to share this technique, but my brain allread wants to interact with these characters. "Bartender, who has come into a lot of money recently?" (d6 on table)
#sketchbooksolorpg #solorrpg #ttrpg #visualjournaling
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#hobbytime ! A favorite technique for freeform solo rpg games is creating visual tables during play.
I use spark tables to generate 6 elements (like NPCs) and draw them out. Then I roll on the table for a random clue, interaction, etc.
#sketchbooksolorpg #solorrpg #ttrpg #visualjournaling
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I thought that I could finish my campaign by the end of this journal. WHAT A FOOL I WAS!
A solo rpg game can be unpredictable and it's hard to predict how long it will take to finish, especially when you want to draw moments, npcs, locations, etc!
chp 15 - journal 4 comes to and end with strange foes for an upcoming conflict. They are all magic born (magic constructs) like my superhero character. There is 6 so they work as a d6 table.
It was so much fun drawing these wild characters!
I love analog journaling of my solo ttrpg game, but it's hard to estimate page real-estate and if I can finish it neatly by sketchbook's end.
I added a ticking clock to keep things moving, but the Math Rocks+imagination have other ideas.
This is from a month ago and I forgot to share it. Starting chapter 15 of my freeform solo rpg game. It's a honker of a chapter that gets formed a bit each week and I am loving has creative and challenging it is.
Been a lot of great blogging & writing about solo rpg games of late, but I would love to read thoughts on ending a campaign in a satisfying way. Because of time constraints, wanting to move on to something new, or just not enough journal pages.
Strings are pulled and a secretive company helps create a disguise for the PC as a brooding 90's bad boy, which should be fun to see what happens next solo session since the PC is awkward and terrible at deception. Time to practice drawing mullets?
hobby time - this past weekend - Ch 14
My game PC, Kurt aka J-Box asks his hero friends for help with a disguise to go to a private club undercover. It was a the mall and I got to doodle some of the folks he could interact with.
He returns home in OK shape to find his concerned family and friends waiting. I then got to play a discussion to go over all the clues and facts so I can continue to march to the end of the game.
Big emotions = more drawing time.
The PC wakes up at the superhero HQ and has recovered with some magic, but still is damaged. I was happy to up the consequences.
Also an anthropomorphic frog hero and a baseball themed robot are helping out.
From two weeks ago, hobby time! Ch 13
One of the coolest moments in my solo game... a sentient flasming plastic skull threatens to hurt PC's family, so he grabs it leaps out of the building! Great when you get to play your hero doing a selfless act.
This year I have been working out ways to interact in my game with the NPC's which is a lot of fun, especially when the dice make things un-predictable.
I love taking time for world building in my game and having the character react and interact with all the weirdness. I usually only have 6 elements and I roll a dice for each one to see if it triggers feelings & emotions, clues & directions and events.
My fourth journal and it's self contained, so I usually spend time re-writing all the notes, trackers, lists in the first pages. It's a lot of work, but I kind of enjoy reviewing what has come before and catching some plot points that got forgotten.
Over the weekend I had another #solorpg session with a new journal. This time back to the square sized, 81lb paper Moleskine Art Sketchbook. Great for using ink pens (the last the paper only took ballpoint pen)
If you are journaling a solo RPG game and love to draw and doodle, I recommend having heavier paper. The Moleskine Cahier Journals (Brisk Blue 70 gsm / 19 lbs) was too thin to use ink pens. Previously I used a Moleskine sketchbook (120 gsm/80 lb paper) which was much nicer.
Finished journal no 3.
A challenge when at the end of a game journal is trying to make sure there is no split of scene/chapter so the continuation is clear. This time I establish a clock ticking down to a deadline which kept the game moving.
#sketchbooksolorpg #solorpg #ttrpg #drawing #rpg #supercity24
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